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What kind of magic do you like?
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In reply to LeSHiJ-MaX
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17 years ago
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LeSHiJ-MaX;205987
That's strange :confused:. In my game, even with "Whirlwinds of War" enabled, I can still cast spells, except for casting spells on myself.


And can your spellcasters cast spells after having antimagic cast on them? For example, can a Warlock cast something after antimagic is cast on them? Mine can't, and neither can the hero.
In reply to snaiper133
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17 years ago
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snaiper133;205997
After casting Anti-Magic on them, can your spellcasters still cast spells? For example, can a Death Knight cast anything after Anti-Magic is applied to them? Neither my units nor my hero can.
They can.
The description of Anti-Magic in the game is: "the target gains immunity to magic for the duration of the battle.
Features: when Anti-magic is cast, it acts identically to the Dispel spell; Anti-magic does not prevent the spells Town Gate (only if it is not cast on the hero using Town Gate), Stun, Binding, and Smoke, and does not prevent increasing the stack of created units using the corresponding spells from the Summon group.
Possible errors related to the spell: Anti-magic does not remove the spells Poison and Plague, and the target continues to receive damage from these spells.
Also present in the game as: a property of Black Dragon units (n/a).
"
I don't see anything similar to what you're saying.
P.S. Kind people, maybe someone can explain this interesting situation :).
P.S. 2 Maybe we have different versions of the game? Mine is 3.0.0.2.
С самого начала позаботься о своем месте в жизни, чтобы не уподобиться маятнику. /Херберт. Ф./
Клан: "Смертельный Альянс" - "Mortal Alliance"
In reply to LeSHiJ-MaX
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17 years ago
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LeSHiJ-MaX;206002
They can.
In Heroes, the description of Anti-magic is: "the target gains immunity to magic for the duration of the battle.
Features: when Anti-magic is cast, it acts identically to the Dispel spell; Anti-magic does not prevent the spells Town Gate (unless it is cast on the hero using Town Gate), Stun, Binding, and Smoke, and does not prevent increasing the stack of summoned units using the corresponding Summon spells.
Possible errors related to the spell: Anti-magic does not remove the spells Poison and Plague, and the target continues to take damage from these spells.
It is also present in the game as a property of Black Dragons (passive).
"
I don't see anything similar to what you're saying.
P.S. Kind people, maybe someone can explain this interesting situation :).
P.S. 2 Maybe we have different versions of Heroes? I have 3.0.0.2.

It's really strange. But as far as I remember, I never cast it on a hero, because after that, when I clicked on the spellbook, a message always appeared saying that the hero supposedly has immunity to magic, and Phoenixes definitely couldn't be resurrected after that. And I also don't understand, what does the comparison of Anti-magic and Dispel have to do with it in this description? "Acts identically to the Dispel spell" - what does that mean? These are two completely different spells. The fact that an enemy hero can "escape" using Town Gate, yes. Because Anti-magic only affects the target. Stun, Binding, and Smoke also work because they are not magic. Summon also works after being cast on summoned creatures, but not on the hero!! In short, it's unclear. Maybe someone can help, explain? I recently bought licensed versions of Heroes and didn't find a code key on the disc, but a couple of years ago I bought licensed versions of the original and Heroes, and there was always a code key on the front of the disc that had to be entered. Without it, the game wouldn't start. Also, now I have Heroes without a disc at all ).
In reply to snaiper133
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17 years ago
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“Functions identically to the Dispel spell” - what does this mean?
Antimagic removes currently active spells cast on the target.

And also... it prevents spells from being cast ON the target, not BY the target.
It dispels magic such as magic shackles and “magic drain.”
Tomorrow holds no promises
Except the ones we've made
In reply to Wistrit
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17 years ago
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Snaipera
Recently, I bought licensed versions of Warlords and didn't find a code key on the disc, but about two years ago, I bought licensed versions of the original and Warlords, and there was always a code key that needed to be entered, which was indicated on the front of the disc.

If I'm not mistaken, Buka stopped protecting the 4th installment with a key.
Snaipera

...and phoenixes definitely couldn't be resurrected after that.

They cannot be resurrected forcibly, i.e., by opening their spellbook and resurrecting them, but after death, they are automatically resurrected. Of course, antimagic doesn't affect them.

Added after 4 minutes
WisTrit;206024
Antimagic removes currently active spells cast on the target.

And also... it prevents casting spells ON the target, not BY the target ;)
Spells like magic shackles and "mana drain" disrupt magic.

You can't break through antimagic with anything. Mana drain and magic shackles are also unlikely to work, as they also need to be cast on the target, and if the target is under antimagic, they simply won't be cast. Isn't that right?

Думающий поймет. Действующий совершит. Дорогу осилит идущий ©
In reply to Dr Motor
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17 years ago
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Dr Motor;206041
If I'm not mistaken, the Banshee no longer protects with a level 4 spell.

Looks like it.

Added 2 minutes ago
Dr Motor;206041
They cannot be resurrected forcibly, i.e., by opening their spellbook and resurrecting them, but after death, they are automatically resurrected. Of course, antimagic has no effect on them.QUOTE]

Phoenixes can always resurrect themselves if at least one dies. To do this, you can always go to the spellbook and resurrect them "forcibly." With antimagic, they automatically resurrect after the entire stack dies. It's good that they resurrect somehow even with antimagic.

Added 2 minutes ago
Dr Motor;206041You can't break antimagic with anything at all. Spell steal and magic shackles probably won't work either, as they also need to be cast on the target, and if they are under antimagic, you simply can't cast them.
Isn't that right?

That's right. With antimagic on a hero, no magic will affect him. The only exception is if the opponent has a Ring of Great Negation.

Added 20 hours 41 minutes ago
LeSHiJ-MaX;206002
They can.
The description of Antimagic on the Heroes of Might and Magic website is: "the target gains immunity to magic for the duration of the battle
Features: when Anti-magic is cast, it acts identically to the Dispel spell; Anti-magic does not prevent the spells Town Gate (only if it is not cast on the hero using Town Gate), Stun, Binding, and Smoke, and increasing the stack of created units using the corresponding spells of the Summon group
Possible errors related to the spell: Anti-magic does not remove the spells Poison and Plague, and the target continues to receive damage from these spells
Also present in the game as: a property of the Black Dragons units (n/a).
"
I don't see anything similar to what you're saying.
P.S. Kind people, maybe someone can clarify an interesting situation :).
P.S. 2 Maybe we have different versions of the game? I have 3.0.0.2.

I confess, friends, I was wrong about antimagic. Yesterday, I reinstalled the game, and everything is as you wrote. It can be cast by both heroes and spellcasters. And immortality is still removed. And finally, I completed the campaign for Alwyn, received the Dragon King, and it turns out that now he is given as the best result, and not the Champion, as before. I think that the result turned out even better than the guy who described the walkthrough on the Heroes of Might and Magic website. And there are more points (I think about 5500, not sure) and the hero is level 28, a Beastmaster (he actually has a better class - Guardian, but the stats are better for my hero )). That's it
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17 years ago
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I like Chaos more, especially Fire Belt, Fireball, and Cleave – their visual appearance is great!
Тому, кто сражается с монстрами, нужно сильно постараться, чтобы самому не превратиться в монстра.
Клан "Вершители Асхана" - "Masters of Ashan"
In reply to Центавр
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17 years ago
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The most elegant magic is Order. It's versatile, intellectual, and deadly. The most spectacular magic is Chaos. There's nothing more beautiful than four powerful wizards tearing neutral creatures and dumb computer armies to shreds. The most diverse magic is Life. It's never boring to play, considering the multifunctionality and diverse nature of its blessing arsenal. Death is for those who like it. The magic isn't pretty, but it's powerful. I personally enjoy playing as Death; it's great, but it completely lacks spectacle. It's not for long matches against a bunch of computers – it gets boring. Nature... well, I'm not a Nature expert. I prefer the blessings of Life, and the summoning, in my opinion, is somewhat inferior compared to the elegant curses of Order and the devastating power of Chaos. ...but I voted for Order because it rules in the original fourth game! :smile54:
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17 years ago
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I like Nature because of its summoning abilities, especially when combined with Demonology, as it allows you to summon demons!
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17 years ago
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again, it depends on who you're playing against, but combining Death and Nature, you summon devils, they summon ice demons, then you summon devils again, and they summon ice demons. It's very effective, especially if you also cast Dragon Strength.
16 years ago
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The most terrifying spell is Hypnosis. With Hypnosis, you can defeat armies several times stronger than yours, especially against neutral creatures; you can even defeat an army a hundred times stronger (for example, if you evaluate it based on the total HP). No other spell can compare to this, not Disintegration, not Hand of Death, and not Dragon's Breath. And if you also have the Martyr spell (Magic of Life, level 2), then Hypnosis + Martyr is pure bliss, or you can hypnotize the enemy hero.
Undoubtedly, the magic of Haven is the most powerful, even without Hypnosis. Just consider Mass Slow; how many times has it saved the day? Teleport, or teleport to a town (it was slightly adjusted in the expansion), and Forgetfulness, which turns almost any ranged attacker into a mere bystander...
As for Chaos, it's geared towards damage, but as someone once said: "The one who wins isn't the one who deals the most damage, but the one who takes the least."
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16 years ago
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even Chaos has some pretty cool spells, like Cataclysm, Mass Berserk, and Unlucky. In general, magic is good when combined with 2-3 different schools (heroes) + tactics, and it becomes less important what those schools are.


Тебя оскорбили - забудь...тебя унизили - прости...тебя ударили - вспомни всё и убей!!!
:smile10: :smile17: :smile19:

Армия* - это люди, собранные в одном месте с единственной целью: исправлять ошибки дипломатов.

Д. Дэниелз
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16 years ago
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chaos. If the hero is high enough level to move around on their own, then I find the "Armageddon" spell amusing, haha. It's such a devastating blast! But if they're moving with warriors, then "fireball" and "disintegration" are more appropriate. And if it's chaos magic + warfare (fire mage), then that's the best combination! I disagree with DeadDreams. Okay, your hypnosis might work against bots. But do you think it will work against real players? For example, with my army, I immediately take out the hero, and teleport won't save them. And even if I don't take them out, the general confusion will win, because hypnosis only lasts for two turns, I think.
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16 years ago
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online, 4-6 heroes are building

Added 1 minute ago
and when two Haven mages, a Lifemage and a Tactician... it's cool, of course, but in a castle, you still need to reach the hero with it.


Тебя оскорбили - забудь...тебя унизили - прости...тебя ударили - вспомни всё и убей!!!
:smile10: :smile17: :smile19:

Армия* - это люди, собранные в одном месте с единственной целью: исправлять ошибки дипломатов.

Д. Дэниелз
16 years ago
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for 3 turns. Here, it depends on luck; if it's my first turn, my well-leveled Chaos Sorcerer will personally defeat his entire army and then quickly die.

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