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Posts from Nature Structures

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Which units do you recruit when playing as Nature?
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You shouldn't dislike Velites that much. Of course, no one will take them to the final battles, but they are very useful for clearing the map while you are developing. Are they slow? Well, no one says you need to carry them around. While your Heroes are training, an army with Velites can move towards the expected battlefield! Their spells are very useful! I'm not talking about the Ice Bolt. Not at all... but they can dig a lot of trenches! There's nothing better against infantry. And the best option is a Druid who can summon Water Elementals in battle. This way, the army's speed doesn't decrease, and they are always with you. And they can dig trenches endlessly; the main thing is that the Hero has enough mana to summon them. So, they aren't that bad and are quite useful. Phoenixes are, of course, good, no doubt about it. But dragons can also be useful, not as an attacking force. They can cast Forgetfulness, which can be very useful. And you don't need many dragons for this; a couple, split into one each, is enough. The main attacking force is, of course, Phoenixes and Manticores. And also, regarding anti-magic for Phoenixes in a game against the Order faction... Yes, the downside is that you can't buff them anymore, and they can't be resurrected. But at the same time, you won't be able to cast Hypnotize, Berserk, Song of the Siren, or any other nasty spell on them. And if I'm not mistaken, Djinns won't be able to create an illusion on them. I think this is more important in this case because you simply won't be able to buff them, or you will, but what's the point? They will constantly be under the Song of the Siren, while everyone shoots them slowly but surely. Well, that's just my opinion


"Как это странно всегда..
Вроде бы взрослые люди,
А в голове ерунда..
Мечтаем как дети о чуде.."
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Even better when a phoenix, buffed with various enhancements, flies in to attack a titan, and then a mage casts a spell to steal its enchantments....^_^

Illusions from units cannot be created under the effect of anti-magic=(
But perhaps against Haven, only anti-magic is effective; in other cases, buffs are more useful.

However, I would still like to note that strength, luck, and speed are equally effective for both ranged and melee units, and not just the latter.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Lu41k
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Lu41k
You're wrong to dislike the wights so much :) Sure, nobody's going to take them into the final battle, but while you're developing, they are actually very good for clearing the map! Slow? Well, nobody said you have to drag them around with you. While the Heroes are running to learn spells, an army with wights can move toward the projected combat zone! Their spells are very useful! I'm not talking about Ice Bolt :) Not at all... but they can dig quite a lot of trenches :) There is nothing better against infantry. But the best option, of course, is a druid who can summon water elementals in battle... This way, the army speed doesn't drop, and they are always with you. And they can dig trenches infinitely, as long as the hero has enough mana to summon them. So they aren't that bad and are quite useful.
Phoenixes are great, of course, no doubt. But the little dragons can be useful too, not as an attacking force... They can cast Forgetfulness, which can be quite useful :) And you don't need many little dragons for that, a pair split into singles is enough. The main striking force is, of course, the phoenixes and manticores.

And also regarding antimagic for phoenixes in the game against Order... Yes, one of the downsides is that you can no longer buff them, and they won't be able to resurrect... But at the same time, it will be impossible to cast Hypnosis, Berserk, Song of Ira, or any other nasty things on them... And if I'm not mistaken, djinns won't be able to make an illusion out of them... I think in this case it's more important, because they simply won't let you buff them! Or they will, but what's the point? They'll constantly be standing under the Song of Peace... while everyone who wants to will shoot them down accurately, albeit slowly... Well, that's just my IMHO :)


I agree, I've used single wights with fairies and a druid many times myself. But you can't take too many wights from the portal, otherwise there will be fewer manticores and their piercing ability will decrease. The best option, I think, is summoning wights in battle, provided the druid has such a spell.

Yes, I agree about antimagic on phoenixes as well. Better to have it, otherwise they might not even participate in the battle :)), which would be a shame. And I'll make illusions from the titans using the djinns.

Added after 9 minutes
ZYbr
Even better is when a phoenix loaded with buffs flies to hit a titan, and then the mage casts Steal Magic....^_^

Illusions cannot be made from units under antimagic =(
But perhaps only antimagic works against Order; in other cases, buffs are more useful.

Though I will note that Dragon/Giant Strength, Luck, and Speed are equally effective for both ranged and melee units, not just the latter.


Now that is the most unpleasant part! They can steal buffs from phoenixes and others. Or even better, an Order mage hypnotizes a phoenix loaded with buffs and that's it, you can surrender.

I still believe that melee units benefit more, although they are also great for ranged units. Such spells allow ranged units to survive longer on the battlefield (Luck, increase in HP). I just feel that ranged units are less effective against Order than melee units. I might be wrong, of course.

Added after 20 minutes
Lu41k
Phoenixes are great, of course, no doubt. But the little dragons can be useful too, not as an attacking force... They can cast Forgetfulness, which can be quite useful :) And you don't need many little dragons for that, a pair split into singles is enough.

Well, you have to choose: either phoenixes or dragons. Although lately I always choose phoenixes, dragons can be very effective against Order too. Not so much because of Confusion, but because of the ability to deal area damage with a fireball. Since Order always strives to reliably cover hero-mages and the main striking stack of djinns, their formation is often dense. This is where area damage is VERY useful. There are many advantages: first, all single djinns (if any) are destroyed; second, immortality is removed from the mages, creating a danger for them to finally die on the next turn (for example, if the dragons are split into two powerful stacks); third, the main stack of djinns is hit quite well, meaning they will deal less damage with Ice Bolt on the next turn, which is very important. All this, of course, provided the dragons aren't hypnotized, and the antimagic option won't work, I think it's clear why ) (if there's antimagic, why would you need dragons at all – they won't cast anything after antimagic is applied). You'll need a Life mage to remove hypnosis with Exorcism before they zap the whole army with lightning.

Added after 12 minutes
Antimagic is a great spell! If only friendly mages could buff units (like those phoenixes) after antimagic, it would be absolutely super! That would be even cooler than the 100% resistance of the Barbarian and Black Dragon, since all buffs can be removed from the Barbarian, and you can't give anything to the Black Dragon ). The only thing that can remove antimagic is probably the Ring of Greater Negation. Or am I wrong? Friends, please tell me, I don't remember.
In reply to snaiper133
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snaiper133

I apologize, but doesn't hypnosis work regardless of the line of sight? That is, regardless of whether the creature/hero can see the mage or not? After all, hypnosis affects the mind, right? I haven't played in a while, I don't remember, but I think that's how it works. And therefore, it doesn't matter if the druid was covered or not.

Hypnosis requires a line of sight! ;)

although...
hey, what version of Heroes 4 did you play?
if I'm not mistaken, in the official versions, hypnosis and teleportation don't require a line of sight. But in the expansion, a hidden stack can't be reached with hypnosis, teleportation, and other spells that work without a line of sight in the original versions.

Думающий поймет. Действующий совершит. Дорогу осилит идущий ©
In reply to Dr Motor
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Dr Motor
Hypnosis requires a line of sight! ;)

although...
hey, which version of Heroes 4 did you play?
if I'm not mistaken, in the official versions, hypnosis and teleportation don't require a line of sight. But in Equilibris, the hidden stack with hypnosis, teleportation, and other spells that work in the "native" versions without a line of sight, can't be accessed.

We played the official version, and it definitely doesn't require a line of sight, which is why I still haven't been able to download and install Equilibris. What a pity! It's a good thing they introduced the need to see the opponent to cast hypnosis and teleportation. At least it's some kind of limitation to the "excesses" of Haven.:)) But in the official version, it's useless to try to hide, so I didn't bother.
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snaiper133
We played the official version, and it definitely doesn't require a line of sight, as I still can't download and install Equi. What a pity! It's very well done that they introduced the need to see the opponent to cast hypnosis and teleport. At least it's some kind of limitation to the "chaos" of Haven.:)) But in the official version, it's useless to try to protect yourself, so I didn't bother.

What's the actual problem with Equi?:confused: I literally downloaded all the files from their official website a week ago.
The only thing that can remove antimagic is probably the Ring of Great Negation. Or am I wrong? Friends, please tell me, I don't remember.
That's really interesting! I should check it out...

P.S. Don't forget to close the quote tags;)

Думающий поймет. Действующий совершит. Дорогу осилит идущий ©
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Dr Motor
What exactly is the problem with Equi?:confused: I literally downloaded all the files from their official website a week ago. And indeed, this is very interesting! I should check it out... P.S. Don't forget to close the quote tags;)

I need to try installing Equi again. I installed it once, but something didn't work; I couldn't find a certain .exe file, even though I was installing it on the licensed original game + The Succession Wars. It was a disappointment; I really wanted to play Equi because I had read a lot about the balance and so on. If I manage to install it, maybe we can play online? Through Gamespy or Hamachi? And what are quote tags?:))
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It's better to install Equilibris; then you won't have any problems :) You only need two copies of the patch and the Equilibris installer itself. If you have any problems, feel free to ask, and I'll help you. You should install Equilibris, and not just because of the improved balance; most players play online using Equilibris. Especially if you want to participate in tournaments :)
By the way, I invite you to the tournaments...:smile26: There will be an online tournament for Scor, where you can also practice for the final battles. :)
You can play through "Spy" or "Hamachi," but it's easier and more convenient through "Homu," and there's almost always someone online. :)

Regarding the quote where I talked about Phoenixes and Dragons. It's clear that you should build one or the other, and usually, it's Phoenixes, but sometimes there's a Dragon Dwelling on the map, and then you can take a couple for support. :)
In general, that's the situation I was considering.
What are quote tags?

[QUOTE - this is the opening tag for a quote
[/QUOTE] - this is the closing tag. :)
The quote should be between these two tags. ;)
Awesome spell – antimagic! It would be even better if friendly mages could buff units (like Phoenixes) after antimagic; that would be really great! It would be even better than 100% resistance for the Barbarian and Chaos Dragon, because all the Barbarian's buffs can be removed, but you can't give anything to the Chaos Dragon ).

That would be great, but in my opinion, it would create an imbalance. :)


"Как это странно всегда..
Вроде бы взрослые люди,
А в голове ерунда..
Мечтаем как дети о чуде.."
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Regarding "antimagic" and the ring of "great negation."
You can cast antimagic: D, but it won't take effect while the ring's wearer is alive ;).
P.S. In both versions.
С самого начала позаботься о своем месте в жизни, чтобы не уподобиться маятнику. /Херберт. Ф./
Клан: "Смертельный Альянс" - "Mortal Alliance"
In reply to LeSHiJ-MaX
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LeSHiJ-MaX
Regarding "antimagic" and the "great negation" ring.
You can cast antimagic :D, but it won't work while the ring's wearer is alive ;).
P.S. In both versions.


"While the ring's wearer is alive" - you said it so beautifully. In the spirit of Gandalf's sayings from The Lord of the Rings!

Added 1 minute ago
Lu41k
It's better to apply Equilibris to Whirlwinds, then there won't be any problems :) You only need 2 Equilibris creatures and the Equilibris installer itself :) If you have any problems, feel free to ask - I'll help :) And you need to install Equilibris, and not just because of the improved balance, but because most players play online using Equilibris :) Especially if you want to participate in Tournaments :)
By the way, I invite you to the Tournaments...:smile26: There will be an online tournament for Heroes, where you can also practice the final battles :)
And you can play either through "Spy" or "Hamachi", but it's easier and more convenient through "Hamachi", and there's almost always someone online in the network :).

Regarding the quote where I talked about Phoenixes and Dragons. It's clear that you need to build one or the other, and usually it's Phoenixes, but sometimes there's a Stronghold of the Dragon on the map, and then you can take a couple for support :)
In general, that's the case I was considering.


- this is the closing tag :)
The quote should be between these two tags. ;)


That would be great, but IMO it would create an imbalance :)

Thank you very much! I'll try to install it. If I can't or have any questions, I'll definitely ask. Can we play online after I install it?

Added 1 minute ago
Lu41k
That would be great, but IMO it would create an imbalance :)

What a huge imbalance! But Hypnosis - that's an imbalance!
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Lu41k
:)
I was talking about Phoenixes in general, not in the case of the Sniper, as the post is about that...
Your expansion pack came out after the first version of the fourth game, and Winds of War came out after the expansion pack... I don't understand why you would put the expansion pack on top of Winds of War???
ОФФТОП - МОЁ ВТОРОЕ ИМЯ :smile01:
Мои карты: /attachments/12680/> и /attachments/10952/>
In reply to yuriy
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snaiper133
Hypnosis is a form of imbalance!
The 5th level spells of Haven are as weak as those of Chaos. The best 5th level spells are in Life, all of them are good. Nature and Death are decent in the middle tiers.
yuriy
This expansion came out after the first version of the fourth game, and Winds of War came out after this expansion...
Is that true? :confused:
Heroes of might and magic 4 on-line World Championships
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CTPAHHuK
The Order's spells on level 5 are as weak as Chaos'. Life has the best level 5 spells; all of them are good. Nature and Death are average.

I disagree. I think Hypnosis and Mass Dispel are not weak spells. For example, if Life casts a spell, Order can immediately take everything. Maybe it's because you haven't been playing as Order lately. Chaos also has good spells like Disintegration and something else I don't remember, as I haven't played as them in a while. In general, I think that level 5 spells are excellent for all factions; there are no bad or average spells, and they are tailored to the specifics of each faction.
yuriy
I was talking about Phoenixes, not in the case of the Sniper, as the post mentions this...
This expansion came out after the first version of the fourth game, and Winds of War came out after the expansion... I don't understand why you would put the expansion on top of Winds of War???

The expansion should be installed in any case, as Winds of War doesn't add anything particularly new. It's just a cosmetic update. But the expansion is still a good "mod" update. Of course, it's not a high-end update from the developers, but it's still better than nothing. :))
In reply to CTPAHHuK
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snaiper133
For example, he casts Life Sanctuary, and Haven immediately takes everything.
It's interesting what kind of shamanic ritual he needs to perform to convince the game to give up what is protected by the Sanctuary... Maybe he'll sacrifice a sheep under the full moon? :rolleyes: He won't be able to steal anything from those in the Sanctuary.
Probably, it's because you haven't been practicing playing as Haven lately.
That's how it is, CTPAHHuK. There you have it, ToH and AC and cocoa with tea. No practice, "go away, kid, amen" ©, and I'll go with you :D
Я в мечеть не за праведным словом пришёл.
Не стремясь приобщиться к основам пришёл.
В прошлый раз утащил я молитвенный коврик,
Он истерся до дыр, - я за новым пришёл.

© О. Хайям

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oxygen_hl
It's interesting what kind of magic he'll have to perform to convince the game to give him what's protected by the Sanctuary... Maybe he'll sacrifice a sheep under the full moon? :rolleyes: Not steal anything from those in the sleigh.

Here, CTPAHHuK, here's your ToH and AC and cocoa with tea. There's no practice, "go already, boy, amen" ©, and I'll go with you :D


Yes, I agree, I got carried away. But with the same angel and other creatures, life works great (except perhaps for prayer). And the mirror also works well with applying effects to titans, if hypnosis doesn't work. I didn't mean to offend the Wanderer; he has a lot of experience, but I know from my own experience that when you play for the same factions for a long time, you kind of "forget" about the strengths of others. But to say that the 5th level is weak, not only for Haven but also for Chaos, is, in my opinion, wrong.

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