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Posts from Modding discussion.

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20 years ago
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How do you set up trends?
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20 years ago
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All mods (*.pak) are copied to the Data folder. (From Hacker) Let's express ourselves more eloquently! After all... you're the face of the forum! ;) ;) ;)
20 years ago
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The mod for the trint was removed from the server; maybe someone will upload it to another server?
In reply to Severd
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20 years ago
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Severd
I'll send it to your email right away.
In reply to Ёжик в тумане
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20 years ago
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Hey! Where can I download a mod for the Ents and Dark Knights? And do you have any mods for the Academy?
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20 years ago
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For the Academy, there is only the ability to transform tombstones into charred Imps.
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20 years ago
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guys, help a clueless person, I don't understand something, how do I install it?

Added 4 minutes later
when I start the installation, WinRAR freezes.
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20 years ago
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Why doesn't anyone want to help me?
In reply to Naadir
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20 years ago
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Help me. I need mods that destroy the balance (and the more, the better). That way, the game will be more interesting for me. And a mod for the interface during combat, so that there are buttons for "wait" and "load." Maybe someone knows the best one. Then I'll play more and chat less.
In reply to ТИГРЁНОК
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20 years ago
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TIGRYONOK;20426
Help me. I need mods that destroy the balance (and more of them). That way, the game will be more interesting for me.
And a mod for the interface during battle, so that there are buttons for waiting and reloading.
Maybe someone knows the best one.
Then I'll play more than I'll chat.
Regarding balance, I can suggest using ArtMoney....
It breaks anything you want, anywhere, you can even make a hero with level 60.....
In reply to Vlad
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20 years ago
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Xaker;20429
In terms of balance, I can suggest using artmoney....
It always and everywhere breaks whatever you want, even if you make a hero level 60.....

yeah, I want to strengthen the enemy races. So that I, for example, would struggle to kill 1 titan. And Dungeon can even be weakened (I play as them)
it will be more interesting for me to play

Added after 5 hours 35 minutes
the mods that replace some monsters are not installing, specifically the mod with the black knight and phoenix (and the interface mod didn't install either). What is wrong? Where should they be installed? In the data archive or in the data folder or somewhere else? HELP ME.
In reply to ТИГРЁНОК
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20 years ago
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TIGRYONOK;20431
Yes, I want to make the enemy factions stronger, so that, for example, I have a hard time killing one Titan. And the Dungeon faction can even be weakened (I play as them).
That way, the game will be more interesting for me.

Added after 5 hours 35 minutes
The mods that replace some of the monsters don't install, specifically the mod with the Black Knight and the Phoenix (and the mod with the interface also didn't install). What's wrong? Where should I install them? In the data archive or in the data folder, or somewhere else? HELP.
Nival has completely opened up the game's resources for modders. You can't play with mods on ubi.com, of course, but if you edit data.pak, you can change anything you want. Open data.pak with Total Commander or any RAR program, and then find what you need to change. You can change everything - and if you need to change the parameters of creatures, it's very simple; there are files in which all the parameters are written - just replace them and save. You can even create a Hero who will run endlessly :) - I won't say how... I'll just say that the standard hero's movement range is 2500 units... if you set it to 999999, it will be enough for a large map :)... in general, search and have fun with data.pak
In reply to MasterPainKiller
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20 years ago
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MasterPainKiller;20482
Nival completely opened up the game's resources for modders. You can't play with mods on ubi.com, of course, but if you edit data.pak, you can change anything you want.
You open data.pak with Total Commander or some other RAR program, and then you just look for what you need to change. You can change everything - and if you need to change the parameters of creatures, it's very simple; there are files in which all the parameters are written - just replace them and save. You can even create a Hero who will run endlessly :) - I won't say how... I'll just say that the standard hero's move is 2500 units... if you set it to 999999, it will be enough for a large map :)... in general, search and have fun with data.pak

So, I put everything into data.pak. But the mods still don't work:(
And how do you open the files with the parameters of the monsters?

Added after 1 hour 10 minutes
Ugh:) It doesn't work because I didn't download it. I need a mod that replaces all the higher-level creatures in the cities (there's a mod adapted for balance, but I need the one that just replaces them). I can't download it from the Nival forum. Help me. Upload it here, please:(
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20 years ago
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I can't download it from the Nival forum. Help me. Please upload it here.
Well, give me the link where I can download it from Nival. :)

I'm posting a couple of interesting things I found on Nival:

1) Heroes-Tweaker:

Download

2) Model replacement for Furies and Bloods:
Author: Draic_Kin




Installation:
Unpack the .rar file into the GameDir/data directory
Download:
Long chainmail
Short chainmail

3) Hero doll:



Download

! You need to change the file extension to .rar

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