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Posts from Heroes of Might & Magic III: Horn of the Abyss

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Docent Picolan, you asked for ideas for objects, and I have a question: are you planning to keep anything from the original game (the portal to home, the magic mushrooms)? I think those mushrooms could be kept... just by changing their appearance and making them look nicer.
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Maybe mushrooms will be added in the future, but in the first version of the revamped Wog, almost nothing will be changed.
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they will not be available in the add-on. More precisely, they will be available in the editor (for compatibility with WoG), but it will be impossible to place them in the HotA map version. (For example, just as it is impossible to place the Armageddon's Blade or any of the Conflux units in maps of the RoE version).
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As mentioned above, despite being a NOTA expansion (correct me if I'm wrong) for Sod, it is fully compatible with Wog... Does this mean that castles (considering the Wog option) will have commanders, and units will level up?
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In reply to kcfgogbfalgfl
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Will there be original campaigns in HotA? The title sounds promising...
Tomorrow holds no promises
Except the ones we've made
In reply to kcfgogbfalgfl
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Maggot
I just thought that they could be added to the addon as new objects (of course, with added properties).
Unfortunately, all of these objects have low-quality graphics, and for the most part, they are not in the style of Heroes and are taken from other games...
It was mentioned above that despite being a NOTA addon (correct me if I'm wrong) to Sod, it is fully compatible with WoG... Does this mean that castles (considering the WoG option) will have commanders, and units will gain experience?
In the future, HotA will have its own commanders and its own experience system for creatures.
In the first version, if desired, the WoG system will be available, although as developers, we advise against mixing WoG and HotA, because we calculate the overall game balance only based on our new features and options.
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Will there be original campaigns in HotA?
The title is promising...
Yes, there will be. The first three versions of the add-on comprise the first three chapters of a massive campaign. Each chapter, while united by a common storyline, is primarily dedicated to specific new towns featured in these versions – the first will focus on the Cove, the second on the Fortress, and the third on the Temple. (The order is exactly as listed).
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The same question...
Does this mean that Kronwerk will now be developed at an accelerated pace, while the Cathedral... will have to wait a bit? Or how?
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In reply to kcfgogbfalgfl
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Maggot
Isn't it the Cathedral in the second game, and the Kronverk in the third?
The same question...
Does this mean that the Kronverk will now be developed at an accelerated pace, while the Cathedral will...wait a bit? Or how?
We decided to release Kronverk first, and then the Cathedral - the Cathedral has a very complex city screen, and it requires a lot of time. Besides, Kronverk is currently progressing very well.
In reply to Docent Picolan
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And do the stats of Cronverk’s units from here remain unchanged? Then, the imbalance is obvious, even more so than with Conflux:smile04:! Take, for example, frostling scouts (is it normal for a level 1 ranged unit to have decent health and a maximum damage of 3?), berserkers (for level 4, 50 health and an attack of 15 with double strike – why is it so weak? They should have had 100 health and an attack of 30:D), and, for dessert, siege tanks, level 7, with a defense of 45(!!!):smile11:…

P.S. In general, the project is excellent, if it is thoroughly tested before release.
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51:

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