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Posts from SECOND HOMM3 TE ONLINE TOURNAMENT

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In reply to Dirty_Player
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17 years ago
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Sorry everyone for disappearing so suddenly and not being able to finish my games. A large corporate order for an event in Turkey came up unexpectedly, so I had to go there, and then we decided to stay there for another 3 weeks:D - to relax:smile54:
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17 years ago
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I already wrote, but the message disappeared.
The deadline for the round-robin tournament has been extended until November 2nd, inclusive.
In reply to StickyFingaz
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17 years ago
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Dirty_Player (Inferno, Nymus, Nymus) def Javdet (Tower, Ain, Tazar) 127 2sm4d(3)
The game turned out to be very long, and that was due to restarts! We restarted for 3 hours. Once, there was a restart on turn 116, and I already had a level 10 Celestial and was ready to go and attack on turn 117! But then, a restart... :mad: Then there were a couple more restarts, and another one was due to a clash... :mad: We started playing, played for 6 days, and there were no restarts – we saved! So, I don't remember the first week very well. But from day 1 to 6, I established a very strong position in the castle!
In the second week, I built a second guild, upgraded my pets, and we took off!!!
On turn 124, I already had 43 demons, who take the resource node that gives 3 of a certain resource, with losses of 2 Gog.
On turn 125, I go down into the dungeon, and on turn 126, I defeat 11 Ghost Dragons for the Pandora's Box, which gave me all level 5 spells!
On turn 127, I replenish my mana and :smile51: Nymus 10-14-6-6, Expert: Offense, Logistics, Wisdom, Earth, Ballistics Base with an army of 9 Pit Lords, 6 Efreet, 3 Angels, and 63 Demons attacks and takes the Tower! Victory!!!
Thank you for the game!

P.S.: I hate restarts due to clashes!!! It's just a waste of time!!!!!
In reply to Dirty_Player
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17 years ago
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Dirty_Player;201565
Dirty_Player (Inferno, Nymus, Nymus) def Javdet (Tower, Ain, Tazar) 127 2sm4d(3)

Thanks for the game!

It was... The generator was being mocked in every round, and even my not-so-pretty move with the re on turn 116 didn't save me... 60 demons, though... - respect!!!

Thanks for the game and the lesson.
In reply to Javdet
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17 years ago
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Please remove me from the tournament. I apologize to the organizers and participants.
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17 years ago
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Please expedite the games – after Sunday, I’ll set everyone’s score to zero. Or at least start playing so there’s a reason to extend the tournament for a couple of days (it should have ended 3 weeks ago, by the way ;) ). In case of a tie in points among players in the round-robin stage, their position in the table will be determined by their head-to-head results. If there’s still a tie, then another additional game will be played between the players :p
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17 years ago
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Pit - for the sake of LM (blue, Necropolis, Galtran, Galtran) def Dirty Player (red, Dungeon, Lorelei, Tyris), 141, 2sm4d(3).
There were many restarts.
112 - I see a utopia, a conservatory next to it, an external dwelling of dragons at the other end of the lands.
114 - secondary town is Conflux.
115 - a whole 3 hives have been scouted on the secondary town!
116 - I approach the stables to boost from them on 121 and pick up the wyverns. I see Tyris near the guard on the adjacent secondary town on harpies, I build a chain to the capital just in case.
117 - Tyris attacks and almost reaches my town! I get defeated and attack:
Galtran (2, 2, 6, 3(16)), expert armor, advanced wisdom, basic fire magic, 152 skeleton warriors of rank 2, 2 black knights, 5 vampires and a few fairies, magic arrow dealing 70 damage against Tyris (3, 3, 2, 1), 2 manticores, 3 minotaurs, 27 harpy hags, 11 evil eyes, 8 medusas and 35 troglodytes.
Killing the skeletons was unrealistic and Tyris, having lost harpies, manticores, minotaurs, troglodytes and a few eyes and medusas, buys a truce. Galtran's losses - about 2 dozen skeletons, a couple of vampires.
Building - black knights in the citadel without ghosts.
At the start of the second month, I go for the conservatory +2 angels. Next - hives, totaling 22 wyverns. The first guard - 50+ mages was quite unpleasant, but I managed to break through, losing 12 air elementals, while the angel and vampires were nearly killed.
127 - in the treasury I made a mistake with the direction and ended up in a dead end - only a Pandora's Box with 15000 gold guarded by 70+ gold golems, which due to anti-morale ate the angel and 3 wyverns. I sent the army back, took the external dwelling of dragons and built them in the castle, also built ghosts. The skeletons surprised me - 50 of them with a zero-level hero easily killed 8 medusas in their stack.
On 132 I take the utopia - I got the orb of the air, a crown +4/+4 and the titan's cuirass. I build Mage Guild level 2 - there's lightning, damage 800.
134 - I kill a guard consisting of 70+ scorpicores with 20 vampires, lost 6 vampires.
135 - I enter the opponent's capital, taking a conservatory for 3 angels along the way.
136 - I go along the road, take a shield +6.
137 - I take the secondary Rampart.
141 - Tyris appears, I get defeated in the capital and attack. The troop advantage was enormous, Tyris had no spell book - victory.
Thank you for the game.
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17 years ago
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Will two points be enough to qualify for the playoffs?
I won't be able to play on the weekend – I'll be organizing the St. Petersburg Heroes tournament.
So, only if it's next week.
Current status – save with Pete, haven't coordinated with the others.
In reply to Pit for LM
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17 years ago
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Pit - In sake of LM;203588
Pit - in sake of LM (blue, Necropolis, Galtran, Galtran) def Dirty Player (red, Dungeon, Loriel, Tiris), 141, 2sm4d(3).
I arrived on turn 117, but didn't make it to the castle... Galtran attacked me, so I had to pay him off with losses. There was no point in continuing, but I did. I went to the treasury, ate a bunch of monsters there for a total of 40,000 experience, returned, and then it was over. The parameters were in my favor, but there were so many undead... Anyway, thanks for the game!
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17 years ago
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Results of the round-robin stage: 1) Dreamcatcher 2) Pit - In sake of LM 3) Javdet 4) Wic 5) Dirty Player Dreamcatcher is ranked higher than Pit in the tournament table because Dream won against Invisible in their head-to-head match, while Pit received a technical win. Wic is ranked higher than Dream due to the result of their personal match. Therefore, the top 4 players advance to the semi-finals. Semi-finals: Dreamcatcher - Javdet Pit - In sake of LM - Wic The deadline for the matches is 10 days (until November 12th, inclusive).
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17 years ago
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Dreamcatcher and Wic have conflicting schedules. I'm making substitutions in the semi-final pairings. See the post above.

10 days have passed...
Guys, let's not delay the games any longer – the tournament needs to end sometime...
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17 years ago
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Wic (blue, Fortress, Brodhild) def Pit (red, Conflux, Monere) @ 2sm4d(3), 131

In the two previous games (one against Invisibl and the unfinished one against Pit), I sketched the same matchup - the opponent is red Ramp, I am blue Flax. And in both games, I ended up gifting the opponents a near-decisive setup. The wise Chukcha, having been kicked twice, decided to dodge the third.

Ramp is honed to perfection by the folks here, while Flax often lacks the resources for SM-castles. So during the template, ignoring what the opponent was sketching, I immediately banned Ramp and Castle (for the same reasons), and after brief deliberation, Dungeon. Because these towns are popular in SoD, players have extensive experience playing them, and the techniques for playing them don't differ much from HotA. In the end, it generated red Flax for him and blue Swamp for me. I was satisfied with the template; the towns are roughly equal in strength, but the opponent likely has little experience playing Flax.

We chose a bunch of restarts, and finally on 111 Brogh got Navigation (Explorer total) as his first level-up - sehr gut. No external dwellings visible, average money, but parity with the opponent in heroes, and right at home on the road there's a Griffin Conservatory with a stack, so I didn't take a restart yet.

113 - I picked up a secondary Castle in the swamp (the native one replaced by the script), next to it a neutral stable, a hive, and an external dwelling of Basilisks. Brogh got Offense, enough money, so we play.

116 with a hydra delivery, I took the max-level Gnoll Hut with a stack (losing one Fly), the hydra really helped - the Lizardmen quickly ran out of arrows, so the whole army stood aside while the Fly kited the Gnolls, and the hydra through wait gradually reduced their numbers.

By the end of the week, I standardly went out for a hydra with a castle but no Bulls. Brogh reached level 7 (+1 Wiv per week), and also got Pathfinding (Speedy total). Another Griffin Conservatory was scouted near the secondary's off-road area, with an entrance to a treasury cave nearby. A short bypass path past the GO was also scouted - I considered a rush.

121 a minimal hive falls

122 the max Conservatory with a stack falls with almost no losses - the hydras are burning hard. After some deliberation, I decided against the rush, split into the secondary, and from the stable started heading toward the second Conservatory.

123 I'm running ... spent the night right at the Conservatory, and nearby, a little off to the side, there's another hive.

124 at the turn transition under the Conservatory, movement is visible - a red Roach is coloring a stone mine.

Apparently, the opponent's decisive mistake. Otherwise, I would have gone into one of the two treasury caves, whose entrances were right next to the Conservatory, and the game would have dragged on with an unknown outcome - the opponent had a total of 3 Dragon Utopias on his main respawn and secondary.

I take the minimal hive with the weak hero and the Conservatory with the main hero (level 3), and with 7 Angels, 14 Wivs, and the rest of the swamp meat, with stats 5-10, Expert Armor, Offense, and Explorer (Speedy, alas, only basic), I run for a rush.

125 I hit the road, enter a lift, spot the roof of the red Necropolis from a scout, but the road goes into darkness - unclear if I can reach it. I decided not to worry and ran toward the opponent's main, falling just short.

126 at the turn transition, all the meat is moved out of the main and sent down the chain toward Necropolis, falling just short. The second major mistake - the opponent didn't build an observation tower in Necropolis, so I saw that the troops hadn't moved very far, and Brogh's speed boost allows me to catch them.

And that's exactly what Brogh does, also stopping by Necropolis. Thanks to Expert Scout, I spotted the rear of a red horse sticking out of the darkness - bought a horse in Necropolis and ran it forward. And Judith and Sandro with shooters and Flies advanced to take the main, where only 2 Gremlins were sitting.

127 Judith takes the main and opens the view - clean. Sandro gets the remaining Gnolls and Lizardmen from the main hero and runs down the road to the opponent's last town, while Brogh with the rest of the power runs behind him, spotting a Dragon Utopia along the road :). From home through the short passage past the GO, a chain is built to deliver weekly growth for taking the Utopia.

131 the opponent surrenders

Thanks for the game!
In reply to Wicc
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17 years ago
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Wicc;206309
Wic (blue, Fortress, Brodhild) def Pit (red, Conflux, Monere) @ 2sm4d(3), 131
That's how it all went.
A lot of money was distributed, and in the first week, I acquired a secondary Necropolis underground. I built vampires in the stronghold and phoenixes in the stronghold in the capital. I scouted two conservatories, one of which was 2-4, and hives were only visible in the treasury.
At the beginning of the second week, Alkin takes a hive on the border with the opponent's swamp secondary and goes scouting. Instead of scouting, he revealed a quick path to me :).
Over the next two days, I took both conservatories 2+1 and Pandora for 10,000 experience. The army seemed pretty good, but Broghild had much more... I tried to find luck in the treasury, but the artifacts there didn't give a big advantage; there were only 2 hives - both minimal. I managed to learn air magic, but there's no mana, and all the cities are already lost.
Thank you for the game.
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17 years ago
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I arranged with Javdet for Friday the 21st, but my computer died :( If I can’t get it fixed by the weekend, I’ll have to postpone.
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17 years ago
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Javdet (blue, Conflux, Monere, Monere) def Dreamcatcher (red, Fortress, Brodhild, Brodhild) @ 2sm4d(3), 211

Got lucky with the gold, and the 4 roads were a nice bonus. I started collecting secondary resources only from the second one - the primary ones are not very good. Among the useful things, there's an attack booster and a hidden stash of Psychos. The first encounter was around level 132, I think, but I played it poorly, didn't transfer the bonus, but I managed to snatch a +12 shield from under Brodhild's nose from the Ghost Dragons, albeit with some losses, and quickly retreated. I built a GM 4 in the Necropolis (because it's the furthest city), and only after level 2 did I remember that they can give an animation at level 4 :( , which is what happened, but... and also a teleport to fire. Well, when I saw that Brodhild was stuck in the snow, I rushed to the Guardian Order on a quick combat :confused: (before that, I was fighting smaller battles to save time). The computer fought decently - the Phoenixes and Greater Psychos are intact. I take the Castle, and the opponent's secondary resource, losing 2 Phoenixes due to stupidity. Then I wait for a few days, jumping between cities and learning Fly. During the guild rebuilding, there's a Chain Lightning spell and an Implant.
On 211, Brodhild is rushing to the Well of Fortune, I check with a scout - 32 mana. I buy everything and go for the final attack.
The health of the creatures is impressive, but I have more meat and the Psychos are also strong. 2 Chain Lightning spells under 1200 deal with the meat, and I was lucky that they didn't cast mass spells on me. GG

Thanks for the game

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