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Wic (blue, Fortress, Brodhild) def Pit (red, Conflux, Monere) @ 2sm4d(3), 131
In the two previous games (one against Invisibl and the unfinished one against Pit), I sketched the same matchup - the opponent is red Ramp, I am blue Flax. And in both games, I ended up gifting the opponents a near-decisive setup. The wise Chukcha, having been kicked twice, decided to dodge the third.
Ramp is honed to perfection by the folks here, while Flax often lacks the resources for SM-castles. So during the template, ignoring what the opponent was sketching, I immediately banned Ramp and Castle (for the same reasons), and after brief deliberation, Dungeon. Because these towns are popular in SoD, players have extensive experience playing them, and the techniques for playing them don't differ much from HotA. In the end, it generated red Flax for him and blue Swamp for me. I was satisfied with the template; the towns are roughly equal in strength, but the opponent likely has little experience playing Flax.
We chose a bunch of restarts, and finally on 111 Brogh got Navigation (Explorer total) as his first level-up - sehr gut. No external dwellings visible, average money, but parity with the opponent in heroes, and right at home on the road there's a Griffin Conservatory with a stack, so I didn't take a restart yet.
113 - I picked up a secondary Castle in the swamp (the native one replaced by the script), next to it a neutral stable, a hive, and an external dwelling of Basilisks. Brogh got Offense, enough money, so we play.
116 with a hydra delivery, I took the max-level Gnoll Hut with a stack (losing one Fly), the hydra really helped - the Lizardmen quickly ran out of arrows, so the whole army stood aside while the Fly kited the Gnolls, and the hydra through wait gradually reduced their numbers.
By the end of the week, I standardly went out for a hydra with a castle but no Bulls. Brogh reached level 7 (+1 Wiv per week), and also got Pathfinding (Speedy total). Another Griffin Conservatory was scouted near the secondary's off-road area, with an entrance to a treasury cave nearby. A short bypass path past the GO was also scouted - I considered a rush.
121 a minimal hive falls
122 the max Conservatory with a stack falls with almost no losses - the hydras are burning hard. After some deliberation, I decided against the rush, split into the secondary, and from the stable started heading toward the second Conservatory.
123 I'm running ... spent the night right at the Conservatory, and nearby, a little off to the side, there's another hive.
124 at the turn transition under the Conservatory, movement is visible - a red Roach is coloring a stone mine.
Apparently, the opponent's decisive mistake. Otherwise, I would have gone into one of the two treasury caves, whose entrances were right next to the Conservatory, and the game would have dragged on with an unknown outcome - the opponent had a total of 3 Dragon Utopias on his main respawn and secondary.
I take the minimal hive with the weak hero and the Conservatory with the main hero (level 3), and with 7 Angels, 14 Wivs, and the rest of the swamp meat, with stats 5-10, Expert Armor, Offense, and Explorer (Speedy, alas, only basic), I run for a rush.
125 I hit the road, enter a lift, spot the roof of the red Necropolis from a scout, but the road goes into darkness - unclear if I can reach it. I decided not to worry and ran toward the opponent's main, falling just short.
126 at the turn transition, all the meat is moved out of the main and sent down the chain toward Necropolis, falling just short. The second major mistake - the opponent didn't build an observation tower in Necropolis, so I saw that the troops hadn't moved very far, and Brogh's speed boost allows me to catch them.
And that's exactly what Brogh does, also stopping by Necropolis. Thanks to Expert Scout, I spotted the rear of a red horse sticking out of the darkness - bought a horse in Necropolis and ran it forward. And Judith and Sandro with shooters and Flies advanced to take the main, where only 2 Gremlins were sitting.
127 Judith takes the main and opens the view - clean. Sandro gets the remaining Gnolls and Lizardmen from the main hero and runs down the road to the opponent's last town, while Brogh with the rest of the power runs behind him, spotting a Dragon Utopia along the road :). From home through the short passage past the GO, a chain is built to deliver weekly growth for taking the Utopia.
131 the opponent surrenders
Thanks for the game!