Auto-translated
Guys... I think I've discovered a major secret in Heroes... :smile27: (if no one has done this before me, although, as far as I know, no one has used this yet). Basically, here's what I'm talking about:
How to capture an opponent's Castle just by revealing its location (works in online play and doesn't show that you're using cheats!!!):rolleyes:
Although, in reality, you'll have to resort to cheats. Here's how:
1) First, add /nwcgrail to the shortcut for the game (this will add a "cheats" menu to the game).
2) Start a new single-player game on any map.
3) Now, in the cheats menu, select the "view enemy towns" option.
4) Then, simply exit to the main menu.
5) And start (or load) another new game (Single Player, Hot Seat, TCQ/IP).
Now, the most interesting part - when the game starts, the "view enemy towns" option will remain enabled!!! And at the same time, when you win without using cheats, the game won't show that you're a cheater!
“view enemy towns” is an extremely dangerous weapon! Thanks to it, you can see if monsters are joining or not, their numbers, completely view the enemy hero, and, most importantly, enter the opponent's town as if it were your own! And this means that you can buy a hero in an opponent's town! And, by simply pressing the spacebar, you can capture the town! (or you can just run around:))
The scariest thing is that this bug (and it is a bug) works in 2-player online games, and whoever uses it knows the number and aggressiveness of the monsters, which gives them a huge advantage... and that's already against the rules:smile48:
I only discovered this bug today, and as you can see, I decided not to use it in online games, but instead told you all about it... :)
However, in practice, during an offline tournament, I found that there is a noticeable benefit to this trick - you can immediately view the monsters (price of joining, etc.) without making contact, at any distance!
/////////////////////////////////////////////////////////////////
But still, if what I described above was never known before, I ask that the rule makers/tournament organizers pay attention to this bug!
P.S. I don't know if I did the right thing or not, but I remembered something about a database generation issue...
How to capture an opponent's Castle just by revealing its location (works in online play and doesn't show that you're using cheats!!!):rolleyes:
Although, in reality, you'll have to resort to cheats. Here's how:
1) First, add /nwcgrail to the shortcut for the game (this will add a "cheats" menu to the game).
2) Start a new single-player game on any map.
3) Now, in the cheats menu, select the "view enemy towns" option.
4) Then, simply exit to the main menu.
5) And start (or load) another new game (Single Player, Hot Seat, TCQ/IP).
Now, the most interesting part - when the game starts, the "view enemy towns" option will remain enabled!!! And at the same time, when you win without using cheats, the game won't show that you're a cheater!
“view enemy towns” is an extremely dangerous weapon! Thanks to it, you can see if monsters are joining or not, their numbers, completely view the enemy hero, and, most importantly, enter the opponent's town as if it were your own! And this means that you can buy a hero in an opponent's town! And, by simply pressing the spacebar, you can capture the town! (or you can just run around:))
The scariest thing is that this bug (and it is a bug) works in 2-player online games, and whoever uses it knows the number and aggressiveness of the monsters, which gives them a huge advantage... and that's already against the rules:smile48:
I only discovered this bug today, and as you can see, I decided not to use it in online games, but instead told you all about it... :)
However, in practice, during an offline tournament, I found that there is a noticeable benefit to this trick - you can immediately view the monsters (price of joining, etc.) without making contact, at any distance!
/////////////////////////////////////////////////////////////////
But still, if what I described above was never known before, I ask that the rule makers/tournament organizers pay attention to this bug!
P.S. I don't know if I did the right thing or not, but I remembered something about a database generation issue...

За всем следят машины благодати и любви.