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Posts from Let's come up with an amphibian race!

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Andrey;20299
))Let's continue. He emerges from the water onto land: he changes his means of transportation (we still need to come up with one) to a horse, wants to enter the water: he needs to change the horse to... You get the idea. But where does he get it? He already has a horse, and that means of transportation that we come up with remains at the exchange point.
But they don't need anything to move in the water... just like land creatures need nothing to move on land... they simply climb onto the shore, lick the horse, and splash into the water... and that's it....
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Xaker;20302
Actually, they don't need anything to move in the water... just like land units need for moving on land... they simply jump off their horses on the shore... and splash into the water... and that's it....
)))Exactly. I'm already used to the mounted units. It will be like with Inferno.
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AlexeyPank;20309
Or should we give them seahorses instead, which would swim everywhere and be very easy to summon?
Horses will have to be abandoned. For example: you reach a body of water, leave the horse on the shore, cross the sea, and end up on an island. You need a horse again for land movement, but where do you get it? It's on the opposite shore, and you are on the island. How will it run to you? It can't exactly swim to the island. In this case, it would be foolish to leave it on the shore at all... We need something else.

Added after 1 hour 8 minutes
I guess I'll have to put amphibians on a ship for sailing across the sea surface after all. Even though I don't like it, I don't see any other way for now.
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Hey, has anyone ever thought about the meaning of the word "amphibian"? It refers to creatures that live on land. And here we are discussing a race that is the opposite of the topic's name... It's a bit strange.
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***JOKER***;20432
Guys, has anyone ever thought about the meaning of the word "amphibian"? It's like those creatures that live on land. And we're discussing a race that's the opposite of the topic's name... It's a bit strange.
What about Necromancers? Do they even exist? If you really don't like the word "amphibians," then the race will be called GARIANS.
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Andrey;20433
What about Necromancers? Do they even exist? If you really don't like the word "amphibians," then the race will be called GARIANS.

Does your "something" exist?
УШЁЛ НАВСЕГДА ОТ ВАС КРИТИНОВ....ГЕРОИ ГОВНО ВЛАСТЕЛИН КОЛЕЦ ФОРЕВА
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So, amphibians, like other races, have a penalty when transitioning between land and sea. To travel by land, they need to buy a ship, and then they can travel across water without penalties. Amphibians have a penalty when traveling on land. Therefore, it will take a considerable amount of time for them to travel through dungeons and across land to reach the water (underground seas are not connected to surface seas). But land-based creatures will quickly recoup the cost of their ship. However, amphibians travel faster across water.

Added 1 minute later
Let's call them Garians. It's more interesting and sounds better.
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In reply to ТИГРЁНОК
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TIGRIONOK;20434
Does your "something" even exist?
That's exactly what I'm talking about. It's just a game... a fictional world. And to nitpick about "amphibians" that live underwater is simply ridiculous.
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We need to update the creature database and take a look at their skills for the sake of BALANCE. Don't nitpick the name. The name is the least important thing. We shouldn't focus on creating a new faction either.
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Necromancer;20435
Okay, here's the deal. Amphibians, like other races, have a penalty when transitioning between land and sea. To travel on land, they need to buy a ship, and then they can travel on water without penalties. Amphibians have a penalty when traveling on land. Therefore, it will take a considerable amount of time for them to reach the water through dungeons and land (underground seas are not connected to surface seas). But land-based creatures will quickly recoup the cost of their ship. However, amphibians move faster on water.

Added 1 minute ago
Let's call them Garians. It's more interesting and sounds better.
Well... the penalty is a given. But the plan is to allow the land movement range to be upgraded to normal. Damn... I'm confused. I know I saw a problem with this somewhere, but I can't remember what it was... :(
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Considering that all major battles take place on land, and the Gar'ians have penalties on land, there's no point in wasting resources on ships. They're not that significant.

Added 1 minute ago
Andrey;20440
Well... the penalty is a given. But the plan is to increase the movement range on land to a normal level. Damn... I'm getting confused. I remember seeing a problem with this somewhere, but I can't recall what it was... :(
Only to a normal level, when land units can increase it.

Added 1 hour 22 minutes ago
Evaluate our balance regarding movement on the map. We propose the following: when emerging from underwater, there are stables where the hero needs to buy a horse; otherwise, the hero's movement is reduced by a factor of n. That is, the hero can move on land, but it's costly. The same applies to land heroes – they can move on water, but slowly. A horse, like a ship, can be summoned with a spell if you left it somewhere. If it's outside the zone, you can buy a horse at a stable, which increases movement on land. The same applies to land units – there are movement enhancers on the sea, where you can buy a ship. The presence of an artifact for movement on land or water remains necessary. If there is no artifact, the ability to move on land/water is absent. I think that's all! :)
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In reply to Pyatka
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Necromancer;20441
Considering that all major battles take place on land, and the Garicians have penalties on land, there's no point in bothering with ships. They don't require that many resources.

Added 1 minute ago

Only until a normal level, when land units can improve this.

Added 1 hour 22 minutes ago
Evaluate our balance regarding movement on the map. We propose the following: when exiting the water, there are stables where the hero needs to buy a horse; otherwise, the hero's movement is reduced by a factor of n. That is, the hero can move on land, but it's costly. The same applies to land heroes – they can move on water, but slowly. A horse, like a ship, can be summoned with a spell if you left it somewhere. If it's outside the zone, you can buy a horse at the stable, which increases movement on land. The same applies to land units – there are movement enhancers on the sea, where you can buy a ship. The presence of an artifact for movement on land or water remains necessary. If there is no artifact, the ability to move on land/water is absent.
That's it! :)
So, if I understand correctly, you want to take away ships from land units?
Regarding horses: Why would amphibians need them? It would be ridiculous.
It's better this way:
1) Don't take anything away from land units. Leave ships for movement on water. An artifact is required for underwater movement.
2) Amphibians need an artifact to move on land. A sphere or something else. They can swim on water without ships, but they cannot use ships. And they can surface at any point in the sea that corresponds to the underwater world. For this, they have a movement penalty on land, say 1/3 of the speed. Something like that.
And no horses!
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The underground sea is not connected to the surface. That's point one. We don't take ships away from land factions, that's point two. Horses aren't funny, that's point three.
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So, comrades, what do we have? Amphibious units can swim without ships. When moving them on land, there is a penalty, but it can be removed by gaining Logistics. Ships remain.
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