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Here, I suggest we discuss and share information about old DOS games! Remember your first childhood games and tell us about them!

My favorite childhood game was King's Bounty; you can find a review of it at www.forum.heroesworld.ru//topic/4158/!

Next up is Kyrandia (I'm planning to write a review and post it in this thread later))!

In general, I will write reviews for all my favorite games and post them here (something like an online journal), and I'll ask you to write about games as well!
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Supaplex

Supaplex is a computer game in the platform genre, created in 1991 by Michael Stopp and Philip Jespersen from Dream Factory. In essence, it was a significantly reworked and expanded clone of Boulder Dash. It consists of 111 levels (plus numerous unofficial sets).
The game was released for the Amiga, Atari ST, and MS-DOS platforms. Due to hardware issues, the PC version ran at different speeds as CPU performance improved.
To solve this problem, Herman Perk disassembled the game, debugged it, and recompiled it, resulting in the Supaplex-SpeedFix version.
The name is likely derived from the words "super" and "plex" - a component, cluster, or network structure (as in the words duplex, triplex).
There are also remakes - Supaplex 3000 and WinPlex. Supaplex 3000 repeats Supaplex in every aspect except for the graphics, while WinPlex features new graphics and additional level collections. In addition, there is an editor for WinPlex that allows you to create your own levels.

Gameplay
The main goal in Supaplex is to collect all the infotrons (they look like flowers) and find the exit (marked as the letter E on an orange background). To do this, sometimes you need to bypass all the rocks (they look like cobblestones), avoid the Sneak Snack (they look like scissors), or detonate floppy disks (there are three types of floppy disks in the game: orange, red, and yellow). Sometimes you need to detonate blue stars.

Official game website (English language).

I've got a hole in my pocket!
© Ринго Старр




In reply to Machete
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Kids' games?? :confused:
Hmm...

But if we're talking about games that run on DOS, then it's...
Heroes of Might and Magic I
Civilization 1
Eye of the Beholder
Arkania

These are games I would still play today.

I can't really think of anything else right now... but maybe I'll add something later ;)
Tomorrow holds no promises
Except the ones we've made
In reply to Wistrit
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LeGEND of kyrandia i
Evgeny Garbar aka Sniper93
Sniper93@ukr.net
Well, let's get started! Back in the distant year of 1992, Westwood Studios (few remember them now :) ) released a wonderful quest, The Legend of Kyrandia, which won the hearts of millions of gamers worldwide! What was so special about this ordinary quest? Seemingly ordinary controls, a fairly standard plot, unremarkable graphics. What could make people sit for hours at this game? The answer is simple: atmosphere! A player sitting down to play this masterpiece experienced indescribable sensations that could not be compared to anything. But let's take it one step at a time :).
Plot
The plot is not as simple as it seems in the first few minutes of the game! Brandon, Kallak's grandson, comes to visit his grandfather (Kallak :) ) and instead of his beloved grandpa, finds a stone. Without thinking twice, he blames everything on Malcolm (an evil mage who returned from somewhere after the aforementioned Kallak banished him somewhere :) ). Later it turns out that Malcolm practices evil magic that turns everything to stone. And according to the laws of the genre, Brandon becomes determined to restore his grandfather's normal appearance (though in my opinion, he's not bad as a stone either :) ) and defeat the evil mage. And so begins the tracking of Malcolm, etc., etc.
The game features both a main objective (which I've rambled about a bit above :) ) and secondary ones that you will receive as you go through the game, but I want to tell you that the secondary quests are very well woven into the main quest of the game. Well, that's all for the plot, otherwise I'll tell you everything and it won't be interesting to play :)!
Graphics
Graphics... Well, what kind of graphics could there be in 1992? :) Although there were already quests made in 3D at that time, Westwood passed on that! And that was probably correct, since in 2D you can make things more beautiful than in 3D, and the system requirements of not all computers allowed for pure 3D (at the time :) ). As for the graphics in the game, even for that time, they were a bit outdated, although they were in high demand. What can I say, it's better to see for yourself :). Brandon's face when he turns toward us is a "square circle" with dots for eyes and a strip of pixels for a mouth (I didn't notice a nose on him :) ). All other characters are made the same way, just with a different hairstyle and clothing :) (but it looks quite cute if you don't look at the face). The backgrounds, of course, deserve special attention and a high rating. Excellently drawn and thought out to the smallest detail, they look simply stunning (of course, the "squareness" didn't pass them by either :) ). There is no animation in the game as such, just the movement of characters and the movement of the river, and that's it. In general, the graphics correspond to the year 1990, not 1992 in which it was released.
Sound
Sound, but there is no sound! No, of course, there are sounds, but not "Sound". And these sounds are a bit grating, as you won't hear "Dolby Surround" from the speakers :) . Music in the game is only during the intro, and in a few moments of the game (the same "Dolby Surround" :) ).
Interface
As for the interface, everything is banally simple. In the center, taking up half the monitor (which is a bit disappointing, but the game requires it :( ), we see the game screen. Below is a field for the name of the game location where you currently are. Further down is the menu button, inventory, and an amulet (which you will receive during the game). And that's it; control is carried out by the mouse and its single button. Even an African elephant could figure this out :).
Drawbacks
If after the above description you think the game is without flaws, you are mistaken. There are drawbacks, and the first one you notice immediately after starting: the text appears on the screen very sluggishly, giving the impression that Brandon has speaking problems. The dialogue with the living tree is especially irritating, during which I almost fell asleep :) ! The second drawback is, of course, the graphics :( . Next comes the sound :( and a TERRIBLY inconvenient inventory, which is never enough for anything! This is very apparent during the quest with the stones (those who played will understand me :) ). There is also a terrible (but kind inside :) ) segment of the game where you have to go through a maze, which almost had me shaking with fever (tip: draw this maze on a piece of paper).
And, probably, one of the main drawbacks is the localization; due to the translation, one item disappears, without which it is impossible to complete the game. (But there is already a save on the Internet that fixes everything, you can contact me for it :) )
Conclusion
Well, that's it; the conclusion is not straightforward. Because it is an excellent quest with a good plot and atmosphere, which is marred by the graphics and completely ruined by the wretched sound! Of course, I recommend playing it to everyone who judges not by the graphics, but by the excitement and interest. This is more than just a game (with bad graphics :) :( ), it is a moment of Kyrandia's life that the player experiences...
For questions about the game, contact me)
Until next time...
P.S. Save every 5 min. :))))))))
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not all DOS games are for children, and not all "non-DOS" games are "not for children."

Heroes of Might and Magic I and Heroes of Might and Magic II run on DOS; they were later ported to Windows.
In reply to skatich
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Well, for me, they are definitely for kids!!! :) :) :)
P.S. If the school closes for quarantine, I think I'll finish the article about Kirandia 2!

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