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In general, these aren't all the monsters available in the city. Three of them, like in other cities, will alternate, and you can slightly "customize" the city to favor one race over another... Although, in theory, they are all equal...
By the way, am I right that Kronverk is a city of the NORTHERN people, dwarves, and beasts?
Kronverk is a city of the North. It's hard to say at the moment which race is the main one – in general, all three have approximately the same influence on the overall concept.
Kronverk is a city in the north. It's hard to say at the moment which race is the main one – in general, all three have approximately the same influence on the overall concept.
An alliance (community) of humans and dwarves, with tamed creatures.
In all cities? So, in the Conflux, it's from the 3rd to the 5th level, and in other cities, it's the same?
No, it's different in all of them. In some, it's 1, 5, 6 – in others, it's something else. There will only be no alternatives for the 7th level (unless in the Conflux, but you can't do without it there – you can't create alternatives for the standard 4 elementals, of course – so as a result, only levels 1, 6, and 7 remain as alternatives for 3 alternatives).
Added by: vbn. Everything written in this message regarding the development of Horn of the Abyss is the personal opinion of Mr. Corwin, lacks sufficient evidence, and cannot be considered the ultimate truth.
I will clarify a couple of points. Docent Picolan has made quite a few authoritative statements. He should be held accountable for his words and promises; time will tell what lies behind them. However, some points were presented in a somewhat inaccurate light or were not named correctly. First of all, the Wog is an implemented technical platform with a set of tools that can be used to create a large number of modifications, play with parameters, manage game resources, and so on (including ERM). Everything else is just a set of various add-ons created by different enthusiasts on the Wog platform. From this point of view, Hota is not a separate "addon that has nothing to do with Wog," but rather the Wog itself, in a broad sense of the word. More precisely, it is its own set of add-ons, created on the same platform using the same Wog tools. So, no matter how much Docent Picolan wants to position Hota separately, while criticizing Wog for "imbalance" and other serious crimes against the community, the roots of his creation lie in Wog itself. And regarding the new language. Yes, in version 3.59, we planned a new scripting language - Lua. Scripting with it provides an order of magnitude more flexibility and possibilities, and also increases the convenience of working (there is a built-in debugger, etc.). Lua does not replace ERM. It is based on it. It is like a more functional extension of ERM. But interaction with the executable file and resources is still carried out using ERM commands. Some time ago, this language was already implemented by one of the programmers of the CorWog team; it is currently being tested, and scripts are being written. When it becomes available, Hota will most likely switch to it, because the advantages are obvious.
Blizzard didn't invent anything new either; they simply expanded upon Warcraft 3, following the principle of "more of the same," and created the world of Warcraft! Did it turn out badly? The hype exceeded all expectations! The same story with Heroes 2 in relation to Heroes 3... The principle is the same, but the effect is grand! In general, I don't see anything wrong with that, especially since what's being created is not a technical platform with a set of tools, but an ADDITION to Heroes 3 (and In the Wake of Gods as well).
Sincerely...
P.S.: And yet, I eagerly await In the Wake of Gods 3.59!