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Posts from Reports on online games and their confirmations (Autumn 2008 season).

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#1
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invisible;179207
All reports written and confirmed here will be included in the ranking table. I would like to draw the attention of all players to the fact that, starting with this season, only games that meet a specific format will be counted.

It is REQUIRED to indicate the starting hero and the hero who became the main one:
vbn (red, Dungeon, Shakti, Shakti) def invisible (blue, Inferno, Pyrrhus, Marius) 2sm4d(3) 136,
The winner is written first, the loser second. If desired, you can describe the game in more detail.

If a player chooses a random starting Castle, the report header should look like this:
vbn (red, random, Dungeon, Shakti, Shakti) def invisible (blue, random, Inferno, Pyrrhus, Marius) 2sm4d(3) 136.

In the case of choosing a random hero, the report should look like this:
vbn (red, Dungeon, random, Shakti, Shakti) def invisible (blue, Inferno, random, Pyrrhus, Marius) 2sm4d(3) 136.
Good luck to everyone!

All reports that do not meet the above requirements will NOT be included in the ranking.
Considering that many new players are playing, and this may be difficult for them (although I personally think that it will not be difficult for them to learn two lines, as well as for seasoned players:)), in the case of writing a report that does not follow the format, we will draw their attention to this by writing a post with a list of reports that need to be corrected.
The "Autumn 2008" season is officially open! :smile13:
Wishing everyone good morale and luck +3/3!

And so it will continue :smile14: :smile14: :smile14:
Good luck to everyone.
SS-D:smile17:
In reply to 3530
#753
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3530 (blue, Dungeon, Shakti, Shakti) def Kluka (red, Inferno, Calh, Calh) 2sm4d(3), 2-4-2
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#754
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3530;202566
3530 (blue, Dungeon, Shakti, Shakti) def Kluka (red, Inferno, Kelkh, Kelkh) 2sm4d(3), 2-4-2
Confirmed. We were both supposed to lose this match twice, but I lost the last one :)
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#755
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OUTLAW (blue, Castle, Valeska, Valeska) def. Dubrovin Pavel (red, Fortress, Tazar, Tazar), 2SM4d(3), 225
Start without built archers. Castle has stables :smile54: and off we go... By W1D1D7 - horses at home in the citadel, in the Stronghold secondary - monks in the fort, +1.000. Valya took the 3rd slot for Pathfinding and found gloves. On the secondary respawn, found a Griffin Conservatory (2-4) and a metro to the underground treasure zone. On the second day, took a Hive (4) and entered the underground treasure zone, took a Pandora's Box with 10,000 experience from a horde of demons - immediately gave Earth Magic and we experted it :smile54: , found nothing else useful and transferred the army to take the Inferno secondary, also broke through a passage to the treasure zone on the swamp there. On the Inferno respawn, sparked a view reveal from which I saw part of a snowy treasure zone nearby. At home - Castle with griffins, in the Citadel - citadel :D . On the 3rd day, I take 2 Griffin Conservatories (4+4), a Hive (8), break the guard of a Dragon Utopia, a Hive (4), a scout reveals a second Dragon Utopia nearby. I take the Shackles for the future :smile04: After Earth Magic skill, Valeska, like a well-bred girl, learned Attack and Logistics. On W2D1D2, a Dragon Utopia (2) falls - gave a Chalice, КВ, ring +1/+1 att/def, Navigator's Necklace. On W2D1D3 - second Dragon Utopia (2) - gave junk((( - bag of gold, chain +4, crystal growth, Vampire's Cloak. W2D1D4 - Hive (4), library, sword +6. The day before, on the Stronghold secondary, Tazik appeared with a clear intention to take my secondary. On W2D1D5, I lose the secondary, I myself go deep into the explored treasure zone, although!!!!! I should have intercepted Tazik near the capital, because Valya's stats were almost 2 times higher + Chain Lightning for 650 HP and a shooter with 300+ HP. On W2D1D6, I lose the capital, I myself found a helmet +12 knowledge, a bit more wisps, and crashed in Inferno to replenish mana and try to intercept Tazar. On W2D1D7, Tazik crashes into his own domain, and my chain didn't deliver the army to the main hero by just 2 tiles, because of which I can't reach one tile to my capital :mad: On W3D1D1, I recapture my capital from my own growth. Tazik, of course, went to the snowy treasure zone. I rush through the bushes and go there myself. On W3D1D3, Tazik's stats jump by 9 all, I loot trees, which, to my great fury, are all 4 wisps each. Valya, with expert Logistics with Pathfinding and with gloves and boots, rushed like a whirlwind, but didn't find Tazik, who at that time was already speeding up before the GO towards my capital... Collected boosts for Air and Earth (Explosion became about 2300 HP), collected 2 angel external dwellings, the 3rd was already privatized by Tazik. On W3D1D6, Tazik breaks through the GO and is 2 steps from the capital. W3D1D7 - I lose the capital again, I myself pick up +2 to speed and stay the night at an angel external dwelling.
On W4D2D1, Tazik crashes back to his side, I collect angel growth from the external dwellings, a scout finds an untouched Dragon Utopia. W4D2D2 - Tazik rushes to my last town, I take a Dragon Utopia (1) - sword +2/+2, shield +3/+3, Boots of Polarity, Shield +2. W4D2D3 Tazik is one day's travel from my Inferno, I sneak through the bushes to his Stronghold secondary. On W4D2D4, I am left without towns, on my turn I double my mana and stay the night in front of the enemy Stronghold. On his turn, Tazarych crashes and attacks:
Tazar lvl 22 (16-22-18-15/150) + Morale Negator. Expert: Defense, Logistics, Wisdom, Pathfinding, Tactics, Earth Magic, Ballistics, Scholar
4 Angels, 7 Hydras, 51 Waspworts, 30 Mighty Gorgons, 37 Greater Basilisks, 89 Greater Lizards, 18 Greater Flies
Valya lvl 21 (23-26-16-15/399) + Boots of Polarity +2 to speed. Expert: Leadership, Archery, Pathfinding, Earth Magic, Attack, Logistics, Wisdom, Basic Ballistics
13 Angels, 12 Champions, 38 Waspworts, 25 Crusaders, 25 Greater Demons, 2 Magi, 28 Archers.
Tazik advances his main stacks with Tactics, I move first and see a magic restriction to level 3 - I cast Mass Slow, Magi cast Mass Bless, in response Pasha speeds up his Waspworts and the brawl begins...
We exchanged archers (mine 600+, Pasha's - 370), in the second round Pasha also cast Mass Slow and that's where my +2 to speed came in handy. My Resistance (15%) never triggered. After about 6 rounds, Magi cast Mass Haste, Pasha tried to flee with the remnants, but here - the Shackles. Anyway, I somehow finished off the swamp army!!!
Thank you Pasha for the most interesting game :smile54:
____________________________________________
How Long Will They Mourn Me? Tupac Amaru Shakur
In reply to Kluka
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#756
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smoke_mk (blue, Stronghold, Gurnisson, Gurnisson) def scorp (red, Inferno, Pyra, Pyra) 2sm4d(3) 133
On the first day, bears in the castle, I scouted with a level 2 creature on my base, took a secondary town of humans. On the second day, I ran around the human base, found a +4 chain, took a scout with birds, on day 125 I attacked the main town, bought bears, upgraded the birds (also took them from the scout's stash), and attacked the human base, losing 1 bird and 28 goblins. On day 126, I attack the adjacent guard, then another green base, I go along the way to the Naga bank, but it's empty. Then I take the Inferno treasure, I position myself right in the skull, so no one passes by. The next day, I storm the red capital with imps and 10 centaurs, losing 20 orcs. The next day, I approach the red secondary town, but I don't have enough moves. The scout dives into the teleport on the Inferno base and ends up in the swamp. On day 131, Gurnisson takes an empty Rampart, the scout takes a stash of lizards near the swamp secondary town, which is unguarded. On day 132, the scout with 9 lizards takes the swamp, with a guard of 12 gnolls. I put Terek in the Rampart with wolves and 5 thunderbirds, and I go in search of the red player with 5 behemoths, 13 birds, and 2 angels. But we couldn't finish the game due to the slow internet connection. I took all the red castles, and Scorp surrendered. Although he found a Necropolis castle, I don't think it would have changed anything, as I was going there next, but maybe I'm wrong.
Thanks for the game.
P.S. Inferno is a terrible castle...
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#757
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OUTLAW(red,Dungeon,Shakti,Shakti) def Smoke_mk(blue,Necropolis,Galtran,Galtran), 2SM4d(3),127
The opponent took all the rests. My layout here is super!! 2 native dwellings in the tavern=160+ troglodytes. With a 3m slot Shakti took Earth, found a slow scroll; by the end of the week 1-6 in the Stronghold+external dwelling of manticores, and another 2 external dwellings of mantics were found!!!, Inferno secondary, 2 Dragon Utopia on native respawn. The opponent has a native secondary(((. By the second week, there are already 12 mantics in the stack. I was building chains to take the other 2 manticore external dwellings, home-portal with Castle. But, at 125, Gosha breaks through via the Inferno secondary :mad:
Of course, I knew that the encounter would happen exactly through this block, but I didn't expect it to be so fast.... A chain is built up to the house. Shakti is smashed at home, wasting resources by redeeming the entire army and waiting for guests. At 127 Smoke unsuccessfully storms my capital and leaves the game. If not for his arrival, then on the 3rd week I would have rushed the necros myself with 28-30 manticores and an army.....
Thanks for the game.
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How Long Will They Mourn Me? Tupac Amaru Shakur
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#758
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Smoke_mk;202600
smoke_mk (blue, Stronghold, Gurnisson, Gurnisson) def scorp (red, Inferno, Pyra, Dragon) 2sm4d(3) 133

Thanks for the game.
P.S. Inferno is a terrible castle...

I confirm.

That's how it was; there's nothing to describe – I just don't like Inferno.

Thanks for the game!
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#759
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OUTLAW;202584
OUTLAW(blue,Castle,Valeska,Valeska) def Dubrovin Pavel(red,Fortress,Tazar,Tazar), 2SM4d(3), 225
Thanks to Pasha for a most interesting game :smile54:
____________________________________________
How Long Will They Mourn Me? Tupac Amaru Shakur

Confirmed!

Igor described everything very thoroughly; I'll describe my own layout.

Decided to ignore the rests...

On the first week - 1-6 in Castle, no caches, my respawn is narrow and short, but decided to play because of 2 roads, other than ГО. Took the Castle secondary; there was a Consulate and passage to Dungeon.

On the second week - Stronghold secondary, passage to Snowy Treasury.

On the third week - decided to go to Underground Treasury, having first cleared the Double-Consulate, but there was nothing there except 3 Hives (10+ Bees in total) and one relic Art (Black Ball).

On the fourth week - went to another underground Treasury. Igor had already been there; the only things I took were the Book of Water and a Hive behind 3 Rusties. Took Igor's secondary and Main, specifically depriving him of growth. Realizing I have nothing to gain, I head to the remaining Snowy treasury.
There I find the only Dragon Utopia behind about 150 Gorgons guarding the Book of Fire. The Dragon Utopia turned out to be perfect in stats (Sword and Shield on All), also took one or two Angels from caches there.

On the fifth week - again specifically take Igor's Main to deprive him of growth. Looking for an encounter with Igor. Igor approaches the Stronghold secondary, I get broken, pass through, and attack.

In the finale, Igor's magic, of course, decided it, even though there was a Resistance cloak; however, the difference of more than 200+ Magic Damage still made itself felt. To make matters worse, Igor's Wizard immediately cast Bless. At the end, I wanted to pay off, buy my way out and attack on the same turn already, hitting with Armageddon, possibly burying everyone, provided that all Castles were mine, but Igor's Shackles of War didn't allow me to win so easily.

Thanks to Igor for a wonderful game!
С истиной где-то рядом...





Лето 2010.
In reply to Дубровин Павел
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#760
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scorp (red, Necropolis, Galthran, Galthran) def Dekontaminator (blue, Dungeon, Shakti, Shakti) 2sm4d(3), 136

114 took a Dwarf Cottage for 20 each.
116 Griffin Conservatory for 3 angels.
117 took a Naga Bank with minimal losses, and with the help of angels, scouts brought a Cloak of +2/+2 ATK/SPD. Under construction: 1-2 even in the Citadel and 2 GM.
123 broke a Cyclops Stockpile with 49 nagas, 3 angels, and almost 500 skeletons - from magic only Blindness, but entered the Underground and there's a Cyclops Stockpile with 50-99 Enchanters - and I have no Tactics nor Mass Haste.
125 another Griffin Conservatory for 3 angels on a secondary.
126 secondary is Conflux and a Lookout Tower, a Sand Treasure Zone is visible nearby.
127 didn't notice immediately, so scouts brought a Pendant of +1 Speed. 1-6 in the Castle + 3 GM.
132 took 2 beehives (10 Wyverns)
133 5 GM - Flight, crashed, learned it, and immediately went to the Enchanters.
134 fly over a Cyclops Stockpile and take a beehive there (now 18), stats 4 6 10 9 (140 mana) skills: Fire (have Berserk!), Earth, Wisdom, and Advanced Air; 1000 skeletons, 6 angels, 18 ducks, 6 horses, and 9 liches. From magic also had Teleport.
And after disconnection, we decided not to continue.

Thanks for the game!

scorp (red, Castle, Valeska, Shakti) def Dekontaminator (blue, Tower, Aine, Grack Hack) 2sm4d(3), 134

111-112 8 heroes, took a Dwarf Cottage (Shakti was without Troglodytes)
114 secondary Inferno, portal to Treasure Zone broken through
117 horses in the Citadel, in secondary demons
121 Dwarf Cottage for 20 each
122 Shaktyor attacks 84 Ice Elementals, losing 2 champions, 22 (all) pokemons, and 6 crossbowmen for a beehive (second one) - and Shaktyor becomes Expert Earth, no Slow, has a Scholar with him
123-124 2 beehives +10 Wyverns (by scouts) and a Griffin Conservatory for 3 angels (by the miner) with the loss of meat from Inferno and 1 Sword
126 another beehive +4 and a breaking through in Inferno
127 didn't build anything, in secondary dogs
127-132 3 beehives (6+8+8), library, shield +5, chalice +6 all, Dragon Utopia 3 Black Dragons: Book of Earth, necklace +3 all, sword +6, and Town Portal home
133 Grack was already wandering through the portal on my respawn, and there's a Dragon Utopia - went there, killed a scout
134 Grack Hack attacked

Victory

Thanks for the game!

scorp (red, Inferno, Pyre, Pyre) def Dekontaminator (blue, Stronghold, Gretchin, Gretchin) 2sm4d(3), 122

111 saw a passage to the native secondary, didn't go immediately - restarts were all intact
114 Pyre takes an external Pit Fiend dwelling and gives everything to the Miner to break through to the secondary
115 native secondary
117 home 1-6 without 3 in the Citadel, in secondary 1-5 without 3 in the Fort + 2 external Pit Fiend dwellings and 2 Imp dwellings
121 repelled the Naga Bank guard - maximum - decided not to go there after all and pull out 8 more Pits from the secondary to my 18, but on 122 the opponent conceded victory to me (still tried to hit the Naga Bank later - took it but lost quite a few Pits)

Thanks for the game!

scorp (red, Tower, Aine, Tazar) def invisible (blue, Castle, Valeska, Shakti) 2sm4d(3), 134

Was a while back. Took an external Naga dwelling and built them in 2 castles, already bought 18, was planning a Dragon Utopia, but Sergey didn't want to continue.

Thanks for the game!

scorp (red, Dungeon, Shakti, Pyre) def Tai ko (blue, Castle, Orrin, Orrin) 2sm4d(3), 124

111-113 took 2 Dwarf Cottages, an external Minotaur dwelling, and already built houses.
115 sacrificed 6 Minotaurs, almost 50 Troglodytes, and 10 Evil Eyes in a beehive - gave 12 Wyverns
116 took the second external Minotaur dwelling and climbed out of the underground onto Barbarian lands
117 1-5 in the Fort, Portal of Summoning, and 2 external Minotaur dwellings
121 I attack 10-19 Champions for a beehive, and it's the minimal one, resulting in 16 Wyverns, 15 Minotaurs, 50+ Troglodytes - I'm standing on the opponent's respawn
122 I eat a Griffin Conservatory on his respawn +1 angel
123 I run past Orrin and take the capital with Pyre, while the Miner stayed outside
123 Orrin returns and attacks the Miner (runs away), doesn't attack the castle
124 Pyre buys a spell book and catches up to Orrin

Thanks for the game!

scorp (blue, Dungeon, Shakti, Shakti) def Captain (red, Castle, Valeska, Valeska) 2sm4d(3), 117

111 ate a Dwarf Cottage, and scouts claimed an artifact +1 to Luck
112 climbed out via a portal (through rough terrain) onto a secondary
113 standing before a Lookout Tower
114 revealed the terrain, and it turns out Shakti was one turn away from the capital; the opponent has a Citadel, but has 20-49 upgraded archers, and in my army there are 112 upgraded Troglodytes - I withdraw Shakti and leave only Septienna there with 1+1+1 upgraded Harpies to kill a trapped scout, but ...
115 archers are pulled out of the castle, I'm only happy and immediately attack with Septienna (she was the only one who could reach the castle) transferred to her 7 Evil Eyes, 100+ upgraded Troglodytes, a few upgraded Harpies, and a Stealth scroll, she enters 2 towers +2 spells
117 attempt to take back the castle failed

Thanks for the game!

scorp (red, Fortress, Bron, Tazar) def Chydozavr (blue, Castle, Valeska, Valeska) 2sm4d(3), 124

starting bonus +1 to Speed - the most valuable bonus and Tazar as a second hero, what more could you want
111 already has Boots of Speed worn by Nila
112 Dwarf Cottage with minimal losses, external Basilisk and Gorgon dwellings claimed
113 broke through one of the guards to the secondary (Pegasi), still can't get through and don't want to touch the rest: 20-49 Snipers and the same number of upgraded Evil Eyes
114 now can hand the army to Tazik and he went smashing everything
116 broke through to the secondary via rough terrain and took a Lookout Tower there, see a Cape on my own respawn for up to level 3 magic (if the game drags on)
117 1-7 in the Fort +1 external Basilisk dwelling, 1 Lizard dwelling, and 3 Gorgon dwellings
122 crashed, got the army, entered the underground and took a Lookout Tower there, see a secondary and Valeska heading towards it with 1-4 angels and Christian with 20-49 upgraded archers
123 bring the troops and first attack Christian with the archers (he bought himself off), but can't reach Valya, buy a scout and attack Valya with him with 1+1 angels and a cannon - Valya runs
124 Tazik in front of the opponent's capital which has no Citadel, but angels were built on the first - the opponent conceded victory to me

Thanks for the game!

scorp (red, Stronghold, Gurnisson, Gurnisson) def Chydozavr (blue, Castle, Valeska, Gunnar) 2sm4d(3), 126

First secondary is Dungeon, home 1-7 without 4,6 in the Castle + external Wolf and Goblin dwelling, broke through into a Treasure Zone
122 Naga Bank with minimal losses (need gold for buyout)
123 Griffin Conservatory 2-4 again only gave 2 and Gunnar enters my respawn (far away)
124 Scouts bring another 1 angel from the secondary and Gurnisson, having received the army, headed for the final battle
126 I attack him in the Citadel:

Gurnisson 12 8 4 3 (no book): 3 angels, 3 Behemoths, 9 birds, 41 upgraded wolves, 126 goblins, and 21 orcs

Gunnar 8 8 4 3 (30 mana, Expert Earth): 1 angel (from my respawn), 6 champions, and 22 archers

Victory

Thanks for the game!

scorp (blue, Rampart, Kyrre, Kyrre) def bRitvo4kA (red, Castle, Valeska, Valeska) 2sm4d(3), 142

First turn native secondary
117 home 1-6 in the Citadel, in secondary Elves and Dendroids in the Citadel + external Dwarf, Centaur, and Dwarf dwellings
124 Griffin Conservatory 2-4 gave only 2
125 couldn't handle a Dragon Utopia with 3 Black Dragons
also took an external Dragon dwelling on the second, but no change in construction due to the loss
133 took a beehive for 8 Wyverns
134 finished the Dragon Utopia: Cap of level 5 magic, +4 all, +2 all, Sphere of Fire
136 fly to the opponent's respawn but slightly misjudged and didn't hit the castle immediately
137 take the castle - scouts sent for reconnaissance, in the underground many heroes and a Lookout Tower is visible but scouts can't reach it, Kyrre herself took it and saw the opponent's GG
141 Orrin attacks:

Kyrre 10 15 12 11 (41 mana, Explosion 1000) 54 Grand Elves, 2 Gold Dragons, 7 Wyverns, and 17 Pegasi

Orrin 12 7 3 4: 2 angels, 23 Wyverns, 28 Swordsmen, 33 upgraded archers, 15 upgraded liches, and 10 Royal Griffins (Golden Bow)

Kill 12 Wyverns and 6 liches and buy myself off (enough gold, and mana can be replenished) - no losses on my side

Next turn I was given victory.

Thanks for the game!

scorp (red, Fortress, Tazar, Tazar) def SEM_56 (blue, Castle, Valeksa, Valeska) 2sm4d(3), 211

No restarts and only spawned with half a respawn, the other half behind 50-99 Evil Eyes
Enter the underground there see a sawmill but blocked by orcs, and I only have Gorgons and Lizardmen
117 1-6 without 5 in the Citadel, in secondary Necropolis market, had an external Basilisk dwelling but didn't want to waste the rest of the army on cows that weren't worth it
Second turn took a beehive in a Treasure Zone for 50-99 Griffins (if only all guards were like that), but only got 4 Wyverns, total 8; broke out of the underground there is Valya with two stacks of archers and 50-99 pokemons - fought on grass + Slow for 4 turns and crazy morale left me with 2 Wyverns out of 8 and they escaped with 10+ archers
127 1-6 in the Citadel + external Basilisk dwelling
Third turn broke through to another Treasure Zone, couldn't bite anything except a Sulfur mine, crashed home, broke through 50-99 Evil Eyes took a beehive, then an external Wyvern dwelling and a Cloak of Renunciation as a bonus
Fourth turn: necklace +3/+3 Luck/Morale, a couple of beehives and a Dragon Utopia: Red Ball, Breastplate +4/+4 ATK/DEF, and Ring of +1 Speed, crashed home and broke a Cyclops Stockpile with 40+ Bone Dragons, before that upgraded all troops
211 don't reach the capital, a blue scout attacks me and seeing the lack of mana Valeska attacks
with the Red Ball no chance

Thanks for the game!

scorp (blue, Rampart, Kyrre, Kyrre) def Alone (red, Castle, Valeska, Valeska) 2sm4d(3), 215

111 Dwarf Cottage for 15 each
115 took a Lookout Tower at my place and see one at the top on an adjacent respawn and there's a passage, and Kyrre passed onto a neighboring respawn via rough terrain.
116 secondary already red's, and Kyrre only has 8 Grand Elves, scouts took the secondary (Tower)
117 killed a scout and went home. Under construction: 1-6 in the Citadel without Dwarves, but upgraded Elves and Horses, since the secondary had a guard of 50-99 archers and built a Lookout Tower in the secondary.
127 home dragons in the castle
132 killed 5-9 Bone Dragons for Golden Armor and sacrifice the army in a Griffin Conservatory for 4 angels except the Elves
134- 135 finished the Griffins and got 4 angels, transferred to a scout and he enters an underground Treasure Zone, where he kills: 71 upgraded Fire Elementals, 42 upgraded Minotaurs, 78 Ogre Magi, and an external Dragon dwelling and opens a Pandora's Box for 10k experience and becomes level 13 (and Kyrre level 7)
136 Kyrre takes another Griffin Conservatory for 2 angels
143 necklace +3/+3 Luck/Morale, Dragon Utopia with 1 Black Dragon: Red Ball (of Forbidden), Flask, and Ring of Life and Ring +1/+1 ATK/DEF
144 library
145 + 2 angels and crashed home to replenish mana
147 Dragon Utopia with 2 Black Dragons: Shield +12/-3, Book of Water, and Necromancy Boots and Scouting 15%
211 took the secondary Inferno and sent scouts hoping to find a path into a Treasure Zone
212 found an entrance to the underground, a Griffin Conservatory, Ring of +1 Speed, and Kyrre is already in the basement before a Dragon Utopia without guards (I was beaten to it)
213 Valya kills a Cyclops Stockpile (Cyclopes) and sits in my capital
213 Kyrre teleports to the nearest castle (had no Earth magic) and heads for the final battle, didn't make it
214 Valya attacks in the field:

Kyrre 9 26 11 15 (Red Ball): 10 angels, 48 Grand Elves, 33 Silver Pegasi, 4 upgraded Unicorns, 2 Gold Dragons, 40+ upgraded Centaurs

Valeska 12 16 8 11 (110 mana, all Earth magic): 10 angels, 48 upgraded Air Elementals, 5 Phoenixes, 16 Wyverns, 9 Psychic Elementals, 9 Necropolis horses, 26 human archers

Victory

Thanks for the game!

scorp (red, Castle, Valeska, Valeska) def Alone (blue, Fortress, Tazar, Tazar) 2sm4d(3), 122

111 Mullich claims a Chain Mail +4 ATK from 40+ orcs
112 see a Cyclops Stockpile and a passage nearby - to the opponent's native secondary (can't drag this out long)
by the end of the week claimed all the gold on the respawn except one gold mine - by sacrificing more than half the archers (8 left) and all Pikemen
117 1-6 without 5 in the Citadel + external Griffin dwelling and 13k gold for buyout
121 Mullich gets the army, hits a Griffin Conservatory for 2 angels and a beehive for 4 Wyverns, then retires - everything is transferred to Valya who was standing before the guard on the secondary to the opponent
122 I attack 34 Barbarian birds for Armor +1 all and a beehive for 12 Wyverns, in the end left with 2 angels, 13 Wyverns, and 5 horses with stats 9 5 2 5 (no book)
122 Tazar attacks 5 5 1 2 (no book) with 1 angel, 7 Wyverns, 37 upgraded Lizardmen, and a few Gorgons

Victory

Thanks for the game!
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#761
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scorp (red, Swamp, Tazar, Tazar) def SEM_56 (blue, Castle, Valeka, Valeska) 2sm4d(3), 211
Confirmed, I made a slight mistake on turn 125 and with 8, I only killed 6 of his units; under different circumstances, I could have won the game. Thanks for the game!!!
Ушел с героев, пока пряники)
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#762
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scorp (blue, Rampart, Kir, Kir) def Alone (red, Castle, Valeska, Valeska) 2sm4d(3), 215


Kir 9 26 11 15 (red ball): 10 angels, 48 grand griffins, 33 silver pegasus, 4 ultimate unicorns, 2 giants, 40+ ultimate centaurs

Valeska 12 16 8 11 (110 mana, all earth magic): 10 angels, 48 ultimate air elementals, 5 phoenixes, 16 vipers, 9 psionic hydras, 9 necropolis warhorses, 26 human archers

Victory

Thank you for the game!

scorp (red, Castle, Valeska, Valeska) def Alone (blue, Swamp, Tazar, Tazar) 2sm4d(3), 122

Thank you for the game![/QUOTE]

Everything is correct - in the first game, I was counting on implosion in the Fortress, but then the red ball appeared. In the second game, the opponent acted very quickly - Tazar didn't even have time to gather enough money for a full buyout.
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#763
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scorp;202804
scorp (blue, Rampart, Knight, Knight) def bRitvo4kA (red, Castle, Sorceress, Sorceress) 2sm4d(3), 142

Confirmed. Thank you for the game.
В дикім полі
In reply to bRitvo4kA
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#764
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scorp (blue, Dungeon, Shakti, Shakti) def Captain (red, Castle, Valeska, Valeska) 2sm4d(3), 117

Thank you for the game!

Confirmed.
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
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#765
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scorp (red, Necropolis, Galtran, Galtran) def Decontaminator (blue, Dungeon, Shakti, Shakti) 2sm4d(3), 136
On the 1st week, I took 2 external dwellings, losing almost all troops and the one-time bonus from the external dwellings. I couldn't build up properly due to a lack of resources and money. Shakti leveled up quite well and even looted the treasure zone a bit, but that didn't compensate for the gap in army size. I haven't seen that many skeletons in a long time.
Thanks for the game and the experience!

scorp (red, Castle, Valeska, Shakti) def Decontaminator (blue, Tower, Ain, Greg Hack) 2sm4d(3), 134
I played as the Tower, the partner was a Barbarian, and Conf did the building. But the excellent game by res.Scorp left no chance.
Thanks for the game and the experience!

scorp (red, Inferno, Pira, Pira) def Decontaminator (blue, Stronghold, Gretchen, Gretchen) 2sm4d(3), 122
I didn't take the game seriously. On the 1st week, I found 4 conss and broke through to the treasure zone, where a Dragon Utopia and a bear external dwelling were visible. Demoralized by my own illiterate play and 2 losses, I surrendered.
Thanks for the game and the experience!
С уважением, Деконтаминатор.
Hello from ancient novice!
ЗЫ: Когда я свободен для игры, в Асе у меня стоит состояние "Игры"-"Погоняем!", и я ищу Аськи с аналогичным состоянием.
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#766
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SEM_56 (blue, Castle, Valessa, Valessa) def Alexandro-1977 (red, Dungeon, Shakti, Shakti) 2sm4d(3), 212
Took both restarts and didn't regret it. Valya with 3 stacks...
111-117 I kill 62 dwarves, on 114 I get native secondary, there is an archer upgrade and I go into battle with 45 archers. End of week, Valya has Earth and Slow(level 7), in native there are horses in Citadel, in secondary, swordsmen in Citadel..
121-127 three medium crypts, passage to treasure zone scouted, Valya expert Earth. Result: native 1-6 in Castle, secondary 1-5 in Castle, plus 2 external dwellings of spearmen...
131-137 having forgotten to learn Slow, I lose 18 archers to 18 Manticores, lost a day to return and learn. Result: native and secondary 1-6 in Castle...
141-147 Pandora's box with 10,000 experience, cap +4 spell power and knowledge, external dwellings of spearmen and angels, max Medusa dwelling. I break into the Castle and break through the guard between spawns where the opponent is roaming. On 147 I take his secondary, see a Dragon Utopia and head there...
211-212 Seeing this, the opponent kills my scout from the chain and sits in the secondary, without building a Citadel there...
Valya gathers troops and attacks: 19 Champions, 135 archers, 255 spearmen, 75 Royal Griffins, 25 Zealots, 2 Angels..
Opponent has: 17 Harpies, 3 Minotaur Kings, 45 Evil Eyes, 15 Medusas, 18 Troglodytes, and 20 Minotaurs..
No chance, opponent fell, Thanks for the game!!!
Ушел с героев, пока пряники)
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#767
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SEM_56;202936
SEM_56 (blue, Castle, Valeska, Valeska) def Alexandro-1977 (red, Dungeon, Shakti, Shakti) 2sm4d(3), 212
Took both restarts and it paid off. Valya with 3 stacks...

Thanks for the game!!!
It was. The advantage in creatures made a difference :smile35:. Thanks for the game.