Auto-translated
Added by: vbn. Everything written in this message regarding the development of Horn of the Abyss is the personal opinion of Mr. Corwin, lacks sufficient evidence, and cannot be considered the ultimate truth.
I will clarify a couple of points.
Docent Picolan has made quite a few authoritative statements. He should be held accountable for his words and promises; time will tell what lies behind them. However, some points were presented in a somewhat inaccurate light or were not named correctly.
First of all, the Wog is an implemented technical platform with a set of tools that can be used to create a large number of modifications, play with parameters, manage game resources, and so on (including ERM). Everything else is just a set of various add-ons created by different enthusiasts on the Wog platform. From this point of view, Hota is not a separate "addon that has nothing to do with Wog," but rather the Wog itself, in a broad sense of the word. More precisely, it is its own set of add-ons, created on the same platform using the same Wog tools. So, no matter how much Docent Picolan wants to position Hota separately, while criticizing Wog for "imbalance" and other serious crimes against the community, the roots of his creation lie in Wog itself.
And regarding the new language. Yes, in version 3.59, we planned a new scripting language - Lua. Scripting with it provides an order of magnitude more flexibility and possibilities, and also increases the convenience of working (there is a built-in debugger, etc.).
Lua does not replace ERM. It is based on it. It is like a more functional extension of ERM. But interaction with the executable file and resources is still carried out using ERM commands.
Some time ago, this language was already implemented by one of the programmers of the CorWog team; it is currently being tested, and scripts are being written.
When it becomes available, Hota will most likely switch to it, because the advantages are obvious.