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Posts from Reports on online games and their confirmations (Autumn 2008 season).

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invisible;179207
All reports written and confirmed here will be included in the ranking table. I would like to draw the attention of all players to the fact that, starting with this season, only games that meet a specific format will be counted.

It is REQUIRED to indicate the starting hero and the hero who became the main one:
vbn (red, Dungeon, Shakti, Shakti) def invisible (blue, Inferno, Pyrrhus, Marius) 2sm4d(3) 136,
The winner is written first, the loser second. If desired, you can describe the game in more detail.

If a player chooses a random starting Castle, the report header should look like this:
vbn (red, random, Dungeon, Shakti, Shakti) def invisible (blue, random, Inferno, Pyrrhus, Marius) 2sm4d(3) 136.

In the case of choosing a random hero, the report should look like this:
vbn (red, Dungeon, random, Shakti, Shakti) def invisible (blue, Inferno, random, Pyrrhus, Marius) 2sm4d(3) 136.
Good luck to everyone!

All reports that do not meet the above requirements will NOT be included in the ranking.
Considering that many new players are playing, and this may be difficult for them (although I personally think that it will not be difficult for them to learn two lines, as well as for seasoned players:)), in the case of writing a report that does not follow the format, we will draw their attention to this by writing a post with a list of reports that need to be corrected.
The "Autumn 2008" season is officially open! :smile13:
Wishing everyone good morale and luck +3/3!

And so it will continue :smile14: :smile14: :smile14:
Good luck to everyone.
SS-D:smile17:
In reply to scorp
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scorp;201633
scorp (red, Fortress, Bron, Dragon) def Co6oJIb (blue, Castle, Valeska, Valeska) 2sm4d(3), 136

Dragon 11 17 4 5(24 mana): 4 angels, 44 monks, 2 hydras and about a dozen dragonflies. Cloak +2 to speed

Valeska 17 17 15 17(100+ mana, no implosion): 2 angels, 9 champions, 28 monks and archers
(had shackles - but not equipped, checked with scout)

After the first round and the start of the second: left Vale with 9 champions and 10 monks - lost 8 monks and 3 angels myself and bought back.

On my turn Vale reaches the castle and that's it.

Thanks for the great game!
Confirmed, thanks for the game!
Despite Scorp having boots + logistics as a second skill, as well as 4 wyvern nests right off the road, capturable in 1 step (then a few more in the treasure zone), then entering the treasure zone with utopias half a step from the secondary town, there were chances. Stalling on the last 3 turns didn't allow me to even things out. gg.
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SEM_56 (blue, Dungeon, Shakti, Shakti) def Ahivog (red, Stronghold, Crag Hack, Crag Hack) 2sm4d(3), 144
Shakti came with 2 stacks, near the castle there is an external dwelling of Troglodytes and Harpies, also a row of witch huts which gave logarithms...
111-117 crypt for 5 vampires, 5 heroes, Shakti gets Logistics, Wisdom, and Intelligence. End of the week, cats in the Citadel with Minotaurs..
121-127 four crypts + 8,000 gold, secondary Tower, Dwarf Cottage for 100 dwarves. End of the week, Dragons in the castle, secondary +1000 income..
131-137 max Medusa dwelling, Dwarf Cottage for 75 dwarves, Pandora's Box for +10,000 experience for 97 Basilisks, plus Boots of Speed. Naga Bank for 20 Nagas, the opponent appeared and barely missed the secondary. I attack, Shakti 49 Harpy Hags, 9 cats, 150+1+1 Troglodytes, the opponent has 10 Thunderbirds. Didn't finish off 1 bird, the opponent flees...
141-145 max Naga Bank, redeemed 5 Red Dragons, repelled a Pandora's Box from 18 Elven Thinks, all level 4 magic. I build a Capitol, secondary Citadel. The opponent surrendered and decided not to continue, Thank you for the game!!!
Ушел с героев, пока пряники)
In reply to Co6oJIb
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Co6oJIb (blue, hippogryphs, Gretchin, Shiva) def Javdet (red, tower, Aine, Arlach) 2sm4d(3), 135

117: native secondary town with birds in the castle. In the main town, hippogryphs in the castle (everything except cyclops). No good heroes dropped – so I’m running around with Gretchin, and they don’t give me logistics.
127: cleared out the respawn points, took 1+2 angels and 4 wyverns, artifact +3+3 morale and luck.
132: saw Arlach and some easy units in the dungeon, who had taken my third town; my main hero wasn’t that far away, but I couldn’t reach them. Arlach buys off the neutrals on his next turn and sends the troops back.
135: from 132 to this time, I built a chain to upgrade the birds, and I’m going to go through the dungeon to the red player (there’s an exit from the dungeon on the road, as it turns out, not far from the opponent’s castle). But on this day, Arlach gets into the nagabanks, which turns out to be the maximum, and loses.
Thanks for the game.
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Co6oJIb (blue, behemoths, Gretchin, Shiva) def Javdet (red, Tower, Aine, Arlach) 2sm4d(3), 135
Yes, it was... about the game: terrible bad luck with emeralds and no matter how hard I tried - only golems in the Stronghold + another reason for what seemed like an easy native forced loss... But after spending a few days, I hit a wall against minotaur stacks... it's clear there's no chance, but little by little things start to improve, but...

Thanks for the game

And now a few words off the record:

For the 2nd game in a row, I simply don't have time not only to think through, but physically execute the turn (and in this match, that timing pressure messed me up so much that I didn't even check the nagabank)...
Recently read on a friendly portal:) about TE tuned for SoD... If Vika manages to pull this off, then I ask the MAJORITY of HeroesWorld players not to shout the word "crap" without understanding, but to consider all the advantages of this a bit... because even if changes are made, they will be covered by CONVENIENCES!!! there is an alternative of 6 minutes, but not many agree to that...
IMHO, timer losses are not in the philosophy of Heroes:)

I foresee suggestions to go to bay... I also play there, but our resource is like a favorite football team - it doesn't change.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Co6oJIb
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Co6oJIb (red, Rampart, Kirr, Kirr) def SEM_56 (blue, Swamp, Tazar, Tazar) 2sm4d(3), 114

SEM_56 used all his restarts, I took 1 on 111 and started the next one. I have Kirr, an expert logistician with a stable, on 114; the castle is being built non-stop, I have a lot of money, and a lot of heroes. SEM_56, after losing on 114, concedes.

Thank you for the game.
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Co6oJIb (red, rampart, Kyrre, Kyrre) def SEM_56 (blue, swamp, tazar, tazar) 2sm4d(3), 114
Yeah, I confirm, no tempo means no game, thanks for your attention....

Added after 3 hours 18 minutes
SEM_56 (blue, swamp, tazar, tazar) def Polehko (red, Necropolis, Sandro, Sandro) 2sm4d(3), 235
It turned out to be a long match, so in short..
111-117 wyverns in the Castle...
121-127 hydras in the Castle..
131-137 two naga banks, Inferno secondary..
141-147 two hives...
211-231 three Dragon Utopia, 5 hives, 2 libraries...
In the end at 235 I hit ГО with 61 monarch wyverns, 70 lizards, 40 dragonflies, 6 chaos hydras, 29 gorgons, 40 basilisks, 17 minos. The opponent attacks me and in 2 rounds, using masslow and masscast, I kill everything that moves, Thanks for the game....
Ушел с героев, пока пряники)
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SEM_56 (blue, swamp, Tazar, Tazar) def Polehko (red, Necropolis, Sandro, Sandro) 2sm4d(3), 235
I confirm that the game was long but interesting.
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Kreg Xek (blue, Rampart, Kirry, Kirry) def Javdet (red, Rand, Rand, Inferno, Ignat, Gundula), 2sm4d(3), 2.2.4.

Losing the entire army during the road breach significantly slowed down development; on the second turn, my native secondary was taken. On the third, dragons and their off-map units. On the 4th, dragons in the secondary, guild, Tuol's sword, wings, and 2 Dragon Utopias (52 utoks). The opponent arrived - I had to portal home. He saw the army and left.
Then 3 Dragon Utopias and finally the boots! Back home - speeding up with dragons, and with wings and shackles, I caught the opponent in the Castle - overwhelming superiority in army (75 utoks and 17 dragons) and stats brought victory.
Thanks for the game.
In reply to Kreg Xek
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Kreg Xek;201872
Kreg Xek (blue, Rampart, Kyrr, Kyrr) def Javdet (red, Rand, Rand, Inferno, Ignat, Gundula), 2sm4d(3), 2.2.4.

Thanks for the game.

I made a big blunder under the timer while breaking through a Dragon Utopia - didn't remove the orb :smile35: And taking down 170 (I think) cyclopes without magic isn't fun.... Though this loss with half an army would matter a bit - the opponent's Dragon Utopias were far more useful, while I had a red orb and a tome of earth.... and of course, can't go without the Captain's Hat:)
I wrote about my issues in the previous post, I'll repeat myself once more:

For the second game in a row, I simply don't have time not only to think things through but even to physically execute the turn
Recently I read on a friendly portal about TE optimized for SoD... If Vika manages this, then I ask the MAJORITY of HeroesWorld players not to shout the word "crap" without looking into it, but to consider all the advantages of this..... because even if there are changes, they will be covered by CONVENIENCES!!! There's an alternative of 6 minutes, but not many agree to that.... As I understood from other players - the problem will be "downloading 300-400 megabytes":confused:

Thanks for the game
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
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invisible (red, Inferno, Kalh, Vistan) def vbn (blue, Castle, Valeska, Sorcha) 2sm4d(3) 142 castrated TE
In the first game, everything except the devils in the castle. In the second (beginning of the third) week, I defeated 70 demons, harassed 10 wyverns, and gathered 4 angels. On day 135, I took one Utopia-tier 3 creature, on day 137, another +3 angels, a second Utopia-mini, I'm building bears in the castle in the secondary town, breaking through the Guardian Order, and on day 141, I take the main castle of the blue faction, depriving them of growth. Then I ambushed a noob with his entire army, using spell 11. I put on the red orb and GG.
Thank you for the game.
Я ламер и играть не умею, нах!:smile33:
In reply to invisible
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Co6oJIb (blue, Castle, Valeska, Valeske) def Mizrael (red, Stronghold, Gurnisson, Gurnisson) 2sm4d(3), 124

111: upgraded archers, 5 heroes
112: I upgraded the archer dwelling, and got basic logistics in the stone of experience - oh dear, it will be basic until the end of the game, they won't offer anything more :)
115: I took the native secondary dwelling.
117: I upgraded the Pokémon dwelling in the secondary dwelling. In the main castle, there are knights with the castle, and in the secondary dwelling, there are archers and Pokémon with the stronghold. 7 crypts were taken in a week. The Gate of the Underworld is guarded by a pack of black dragons. I found a "side" passage through the land of hippos, and a conservator stands in front of it. I also see the entrance to the treasury. But I decide to rush!
121-122: I take the dwarf dwelling and the medusa dwelling, I buy as much as possible, upgrading the archers and in the secondary dwelling.
123: I take the maximum conservator (there were no magic books, and also 40 griffins were demoralized on the first turn:( ) and I run out into the red territory.
124: I run along the road in the direction of the supposed red castle, I take the conservator level 2, I see the opponent's main hero, I attack.

Battle without magic books:
Valeska 6 8 6 2 (expert morale, advanced archery, basic logistics, advanced wisdom, expert offense) 6 angels, 3 knights, 85 gr. archers, 85 Pokémon)
Gurnisson 8 2 3 2 (expert offense, advanced artillery, basic earth, basic logistics, basic tactics, basic pathfinding) 3 angels, 5 hippos - there was a dwelling, 7 birds, 8 goblins, slightly divided and artillery.
The outcome of the battle was predetermined, despite the morale when the archers attacked on the first turn against the red angels.

GG, thanks for the game!
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invisible;201904
invisible (red, Inferno, Kalh, Vistan) def vbn (blue, Castle, Valeska, Sorcha) 2sm4d(3) 142 "castrated" TE Thanks for the game.
You're welcome! Although I started talking about surrendering at the very beginning of the game. The final block consisted of 18 Medusas with a group stack, then along the way were Wizards guarding the hive, and finally Silver Pegasi. I lived without a secondary base, not even hoping for victory. I was short by 1 day to be able to return to my home Castle after taking the Utopia and defend it properly. I knew, of course, that I shouldn't take the Utopia, but I wanted to hear the music one last time.

In response, a game, 5 minutes before the one described above.
vbn (blue, Castle, Valeska, Valeska) def invisible (red, Inferno, Kalh, Kalh) 2SM4d(3) 113 "castrated" [© invisible] TE. And the layout when surrendering turned out like this: along the way from the Castle, a hidden Champions (I took them 1-1-3) and a stable 2 squares away from the hidden spot :D + Valeska immediately received logistics.
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
In reply to vbn
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vbn (blue, Castle, Valeska, Valeska) def invisible (red, Inferno, Kalh, Kalh) 2SM4d(3) 113 "castrated" [© invisible] TE
Yes, because we only played with red on map 111, and I started at the top, so I didn't take red. On map 112, it turned out that you could only go through 20+ groups of cows, or through 10+ sultans, or into a swarm of flies, or into a pack of archmages. It's just insane:D
Thanks for the game.
Я ламер и играть не умею, нах!:smile33:
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SEM_56 (blue, Castle, Valeska, Valeska) def Alessandro-1977 (red, Inferno, Octavia, Octavia) 2sm4d(3) 212
Only 2 stacks of archers, but the land is rich...
111-117, two maxed Imps, a hidden Swordsman, an Arena with +2 attack, the end of the week, horses in the Castle without Griffins...
121-127, another Imp, Monks, and Griffins in the Castle, 6 heroes...
131-137, a secondary Inferno, a Breastplate +1 to all, Valeska with 12 attack and an Earth Magic expert destroys everything that moves...
141-147, a secondary Rampart, 3 medium Medusa Mages, a Teapot +6 to all for 16 Devils (spheres), the opponent takes the secondary, finds Valka, and stands in front of the metro exit so that Valka doesn't get the troops passed to her. He decides to attack himself, I have 18 18 11 11, 49 archers, 13 Champions +1+1 Spears, Octavia 4 5 4 7, 250 Imps, 14 Efreet, 29 Ogres, 9 Cerberus, 15 Fiends, +1+1 Imps. I cast Mass Slow, then Mass Bloodlust, and Octavia and 10 Efreet bribe their way out...
I take the secondary, replenish mana, pass the troops through a chain of 5 heroes, and attack the Castle, complete capitulation, thanks for the game!!!
Ушел с героев, пока пряники)
In reply to SEM_56
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SEM_56;201956
SEM_56 (blue, Castle, Valeska, Valeska) def Alessandro-1977 (red, Inferno, Octavia, Octavia) 2sm4d(3) 212
Thank you for the game!!!
It was. There was no magic acceleration in any of the three cities. Earth also didn't appear, which decided the outcome of the match.

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