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Posts from Ranger - "Higher Vampire" [5th Campaign, 5th Mission]

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#1
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So, two things prompted me to write this guide: first, the fact that I literally just finished it myself and am still full of emotions about it, and second—the realization of the developers' blatant and undisguised sympathy for Necromancers (but more on that later)...;) [/QUOTE]

Higher Vampire

Fifth Mission

Backstory: During Faedan's absence, the elves managed to lift the siege of Syris Talla and liberate most of the elven kingdom. But victory is still far off—the higher vampire Nicholas threatens Irollan from the southwest, and Faedan must defeat this powerful enemy.

Main Objectives:
  • Destroy the higher vampire Nicholas
    Faedan's main goal is to fulfill Tiera's will and save the world from the danger posed by Isabelle. But Nicholas stands in Faedan's way, threatening Irollan.
    Faedan must return Nicholas to the realm of the dead.
  • Faedan must survive
    While achieving the set goals, Faedan must survive to continue the work he has started.

Additional Objectives:
  • Show the artifacts to the prophet
    Now that all four dwarven artifacts have been found, it is time to visit the prophet again and add phoenixes to your army. They will help defeat Nicholas.
  • Find the ancient dwarven artifacts
    The territory controlled by the undead is shrouded in a veil of Eternal Night, which allows Nicholas to be reborn again and again. According to the seer, having phoenixes in the army can solve this problem. And he is ready to give them to Faedan if he completes his task—finding the ancient artifacts: King of Dwarves' greaves, King of Dwarves' helmet, King of Dwarves' shield, King of Dwarves' cuirass. The prophet believes that only a hero who has collected all these artifacts can possess creatures such as phoenixes.

Walkthrough: The goal of the mission is to finish off the unrestrained Mr. Nicholas (or just Kolya), who, without a proper license from the Ministry of Health and other agencies, has taken to committing vandalism in cemeteries, moreover by prior conspiracy with a group of persons of an unhealthy green color, which in itself is the height of sacrilege. You start on a peninsula in the northeast corner of the map, having at your disposal as many as 2(two) cities, granted out of generosity by your kind uncle-level designer (Kolya, by the way, has 6 cities). Many mines are scattered around the cities, which are quite easy to capture; this should be done immediately without wasting time on recruiting troops (this is very easy to do since the hero is quite strong, well... should be...). No one will attack you (and it would be good if they did!:( ). It is best to develop the cities as follows: initially build only troop dwellings and develop the fortress to achieve maximum army growth; give priority to shooters and druids—they are the core of your army (although you've probably realized this yourself by the time you reached this mission). Build upgraded structures only in the eastern city (transfer troops from the other city using a chain of heroes; this needs to be set up as soon as possible), because they can be summoned from there using magic (if you have developed the Life Magic skill, then this and many other problems are neutralized, but I didn't give my hero such an insignificant skill, in my opinion, so let's assume you don't have this possibility either:cool: ). The eastern city also has an archer hut—do not neglect the valuable opportunity to hire them!
Having gathered a sufficient army (at least a hundred archers and some other small fry), head to the very corner of the map—there is a portal to the southeastern peninsula. On this peninsula, there is one Necromancer city with the stunning name Apel-Sin (I wonder if in the English version it's called Or(e)-Anger?:rolleyes: ) and two heroes—Caspar and Rowenna (writing as it was for me, clear?). Rowenna gave me the first surprise in the form of (skull) 2.5K skeleton archers. Why a surprise? Because only in this mission does the enemy get a truly colossal army. After beating the evil lady with minimum losses among your own shooters (resurrect, resurrect and resurrect again, even at the expense of other troops—I hope light magic as a skill is present for your feeble Faedan?!), go eat Apel-Sin. Caspar sits there and doesn't want to share (we shared an orange: many of us, but he's alone... well-well, and for Vol... err-err Kolyan, of course—the peel heh-heh...), but that's not a problem... There is also an important landmark on the peninsula—the seer's hut, you could say the highlight of the program. It turns out that to subdue the rowdy Kolya, it's not enough to wag a finger at him and slightly poke his ribs with a sword. This sly vampire made a deal with the local Chubais and turned off the lights everywhere, so... err... well okay... The seer, an old rogue, offers to give you a huge army of phoenixes in exchange for a full set of King of Dwarves' armor, which supposedly will put all the same Chubaises in their place... uh-huh... You'll have to agree. The set consists of 4(four) items inlaid with the most exquisite... don't swear, I was paid for advertising!.. :D All this good stuff is underground in special bank cells under reliable guard. The portal to the dungeon is located to the north; that's where we go, there's nowhere else (don't forget to replenish your army from time to time, preferably before capturing the citrus city—clear why? After capture, a secondary hero can bring troops; don't waste your own time dashing back and forth: time is money!). Also, in the very corner sit 600 undead guarding the Ring of Life. At this stage, beating them is pointless—losses will be too great, I would say fatal. But later definitely visit for the ring, and you will have two of them, and therefore +4 hp for soldiers.
Forward, into the mountain king's caves! Underground, a whole network of tunnels and two Necromancer cities await you. Essentially, the dungeon is divided into two sectors connected in the middle by an isthmus where one of the cities is built. Dwarven armor lies in vaults, 2 pieces per sector. Beating the guards won't be much trouble (avoid losses and generally try to ALWAYS resurrect troops, even if only a couple of soldiers died!). You start in the northwest corner. Go down and clear the entire bottom sector and to the northeast, capturing the city on the way (I didn't have any decent guard there). Do not enter the portals. The portal on the west leads to the southeast corner of the map and vice versa; the northwest portal will send you straight into Nicholas's claws, but there is nothing to do there yet. Moving into the second sector of tunnels, I encountered the cutie Orson, who modestly clicked past my hero and climbed into the newly captured city. I had to storm it. Orson has a fairly decent army (3.5K skeleton archers plus others). Try to avoid losses among your shooters! Then clear the eastern sector and collect the remaining parts of the armor set. There is another city in the southwest corner—most likely without guards. Besides all this, there are squads of Shadow Dragons in the dungeon and elsewhere; killing them leads to another outpouring of words from the poet-Faedan (strange, it seems like a quest but it was never documented for me...:confused: ).
Having dealt with business underground, return to the seer. This scoundrel gives us a huge army of phoenixes, numbering 5 individuals (free up space for a squad). After this, unfortunately, he managed to disappear, taking the armor set with him. However, naive Faedan actually glowed with happiness... Damn it, played like a fool... Well nothing, it's a small world! :cool:
Well now, the moment has come to meet Uncle Kolya face to face! Gather all accumulated elven troops—there should be many by now—and forward, through the northeast underground portal to the rendezvous...
But first I will describe how events unfolded for me. Giving the miserable phoenixes to a hero who happened to be at hand, admiring the greatness of my army, I ran to visit Nicholas, expecting to tear him apart like Tuzik tears a hot water bottle. Coming out of the portal, I beheld a certain Vlad, whose face clearly asked for a brick (why does he have dyed hair?!). Justly reasoning that he would pose no problem to my power, casually spreading my fingers in the right way, I strolled up to him... So: 4.5K skeleton archers, 90 dragons, 240 archliches, 800 ghosts, 1K zombies, 300 higher vampires, 190 death knights, a level 27-29 hero with plenty of artifacts, army luck rating equals 5... It was an epochal battle... Skeletons and ghosts played the first violin. A successful volley from skeletons (and it was successful in 8 out of 10 cases) wiped out my troops at hurricane speed, and ghosts o-o-o... that's a separate story! When these creatures, ignoring the attack of 40 emerald dragons, SUCCESSFULLY respond, little remains of the dragons... And if this happens constantly... I wonder how many players ended up in the hospital with a nervous breakdown?! The developers have no pity for us at all... What is the probability of ghost dematerialization?! 50\50?! This is madness!!! Essentially, ghosts together with skeletons caused me more harm (ghosts mostly mental) than all other troops combined! Now it's clear why Necromancer troops of level 6-7 are so miserable; dragons are just some kind of weak... And what a story they have! The necromancers would be better off reviving dead Rakshasa sultans, there would be more use in that... :)
After this battle, I had about 600 archers, 200 druids, 120 ents and 10 dragons left, and even then, if I hadn't resurrected, there wouldn't have been any! It is worth noting the fact that the battle took place in an open field... A castle, probably, I wouldn't have been able to take... Assuming that these were probably the main forces, I plodded north and easily took a nearly unguarded castle. Seeing some commotion in the southwest region, I directed my steps there and finally caught Kolya in the castle. Ha! The only thing he had in common with Vlad's army was 4.5K skeletons; other troops were much fewer. But! This is a castle storm! First, your army luck decreases (as often!), second, walls... And Nicholas is very lucky and he has skeleton-s-s-s...
During the battle, I tried to block the archers with dragons and attacked the bony ones with my own shooters. Dragons, of course, were quickly beaten down, but I resurrected them, 5 at a time, which was just enough for one successful hit from skeletons and their lowliest henchmen like vampire lords, spectral dragons, death knights, etc. By the way, Kolya is no fool either; besides the general weakening of my troops, he perfectly silenced MY archers with a swarm of wasps, constantly slowing them down... But! Nicholas fell, drenched in fake blood and spewing curses... And then he rose again near Apel-Sin... Guess why? Correct! There were no phoenixes in my army! HA-HA-HA!!!
What to do? My troops are shattered, there are almost no fresh forces, Nicholas has a huge army and he is going to storm the city where, as luck would have it, a hero with phoenixes and a miserable bunch of soldiers sits... In short! I smartly saved before the final showdown and now I thirst for revenge! For about a week and a half, I transported those damn phoenixes from the city to Faedan, traded them for 800 dryads (ha-ha!) and... Kolya came out to meet me himself. Anticipating loud fame and an easy victory, I... oh no! I have no words to describe what I saw!!! 10K(ten... TEN!) skeleton archers, 1.5K zombies, 1K GHOSTS, 400 vampires naturally higher ones, 380 archliches, 300 heralds, 170 dragons... :eek: You know, the archers were enough for me... What are skeleton archers? It's not just a lack of fur and 3-4 kg of fresh meat but also the ability to easily wipe out any squad with one shot (160 developed unicorns with +4 hp, hero protection of 28 units and "stone skin" spell, for example). Don't forget about Nicholas, who is not only draped in powerful artifacts like a Christmas tree with toys, but is almost equivalent to a level 31 hero and possesses enormous luck. My death would have been quick, but painful. Draw your own conclusions...
I can only recommend keeping the hero with phoenixes nearby. It's quite possible to break the army of dead ones in parts, since Vlad mostly patrols near the portal and leads the main forces with him. The main thing is to catch him without sticking your head out prematurely, otherwise Nicholas might grab all the troops for himself... Phoenixes need to be revived at the end of the battle (I don't know if Kolya will calm down with dead phoenixes?). The problem with reviving is as follows: if someone dies on top of a squad, the squad can no longer be resurrected... And last thing, there is an opportunity to find the Tear of Ashan, but some obelisks are located in Nicholas's territory, so see for yourself...
Thank you for your attention!:D
#306
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Please share a save file with a victory over Nicolas; I've replayed it five times already... I just want to smash my computer. Version 1.6. Thanks in advance.

m_lopatin@mail.ru
In reply to Михаил Лопатин
#307
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Good day, gentlemen. The immense stress of the latest mission compels me to register here to ask a few questions, share my doubts, and also to hear words of encouragement.
No matter how many times I play Heroes, I've never done anything like this before, and in general, I only communicate online with people I know in real life.
Let me clarify right away, I'm playing on Veteran difficulty, because I saw that some people here are playing on Recruit, and their impressions and advice are, naturally, as useful as a saddle on a cow.
So, for some reason, I started developing Chaos magic – is this a fatal mistake?
Next: how much time does it allow me to spend in the Dungeon? I captured the Castle in the center and immediately rushed to the northeast, went through the portal, and immediately took the Castle at the top. I thought that the artifacts from the Seer would be "acquired" a little later. So, at the top, shortly after the Castle, Lucretia appeared (a Vampire Princess... about 400 Elite Vampires), and the general forgetfulness – the Unicorn aura and the boots with '-15%' – don't help, and it's just unpleasant. I replayed it several times, about 5 times, and realized that something was wrong. So, how much time does it allow me to spend down below... it's getting on my nerves every day...
I've been playing the 5th installment since January of last year, you understand how it is... I was stuck on some level (it seems, the third one for Raileigh) from August to December.
I can't seem to get the same feeling as in the good old days...
Thank you in advance.
#308
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It is in this mission that Chaos magic helps the most (IMHO). Especially if the enchanted ballista is upgraded. But even without it, a barrage of charged Magic Dart or Shocking Touch spells against three sworn enemies works great. It's best to get the artifacts as quickly as possible. It is very important to destroy the dragon lairs as quickly as possible. The more of them remain on the map, the sooner the day will come when hundreds of dragons will arrive daily to Nicholas. First 666, then even more. I saw a formula somewhere.

I don't remember the exact time – it's been a while since I played. But I hope to get to this mission in version 3.0 soon. Yesterday, I finished playing the 4th campaign.

I also tried for a long time to complete the 3rd mission as Raileigh on Hero difficulty. Then I easily completed it on Veteran. I clearly lack the skill to play on Hero difficulty. In 3.0, it became much more difficult than in 1.5.

Added after 23 hours 6 minutes
Question for those who have recently completed this mission on Hero difficulty or at least on Veteran. Preferably in versions 1.6 or 3.0.

Does Nicholas have a special ability? I'm just starting this campaign in version 3.0. I'm thinking about how to upgrade Faelan. Upgrading Empathy seems tempting. In combination with Chaos and Avenger, it's a powerful combination. However, if the Necromancer has a special ability, this combination can become deadly for the Empath himself.
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#309
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Playing 3.0 after 1.6, I experienced deep disappointment. 3.0 is simplified to an absurd degree. I played through version 1.6 several times, and each time, fighting Nicholas was very difficult, but what an explosion of emotions you feel when you complete it. In 3.0, after destroying the nests, Nicholas could only put up 2,000 archers and a few other minor units against me, while in 1.6, I fought against 17,000 archers, 600 liches, and so on. In the mission against Isabel in 1.6, she had 500 paladins; in 3.0, it's almost comical – only 20. I was playing as a hero. I don't remember about the AI.
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#310
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That's it. I give up. I doubt I'll agree to play as Rangers anytime soon; the campaign is buggy, boring, and stressful. The Greater Vampire broke me. I was going to lower the difficulty and try to complete it, but when I saw that idiot poet for the umpteenth time, I just gave up. Please send me the save file and teach me how to use it sweet_jane@bk.ru, version 1.6.
We can be heroes just for one day
#311
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Ratnik, I have the impression that in version 3.0, the AI has a self-preservation instinct. In different missions, a high-level enemy repeatedly fled the city when my hero approached. In the cities, either an un-upgraded newbie with a meager army remained, or no one at all.

At the end of this mission, the hero, who had been following Nicholas all the time, took a decent army (200+ dragons and everything else) and fled to the far border. For Faidaen, level 35, such an army posed no threat. He had 120 emerald dragons. Nicholas, however, was left with a purely symbolic army. Apparently, the script didn't allow him to flee from the last city.

Sweet Jane, I would send you a save file, but I'm playing version 3.0. Using a save file is simple - you replace your Campaign.sav with the one I send you. Of course, in this case, all the heroes will be upgraded to the liking of the sender of the save file.
In reply to Boris K
#312
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I killed all the dragons, replaced the creatures with phoenixes, captured all the castles, and Nicholas is gone. I also captured all the mines. The map is empty! I guess I have to start over?
#313
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BRIT, that can happen if you defeat Nicholas before obtaining Phoenixes. He might get upset and disappear forever.
#314
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that’s exactly what I did 8) those lousy level designers can’t do anything properly.
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#315
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A master class on annihilating a horde of undead (I had 779 of them) near Apel-Sina.
They can be killed without any losses to your forces if you have the ability to cast Phantom.
The key point: 1) These creatures – the undead – are large. 2) Obstacles to their movement always appear in battle mode. We will leave non-phantomizable high-level creatures (unicorns and ents) out of the discussion.

Cast Phantom on the dryads. They are good because they don't get hit in return. And with a successful hit, they take out 18 undead from each adjacent stack, i.e., 36 creatures at a time. One dryad goes to the upper passage and creates a Thermopylae for the creatures. That is, for large creatures to pass further, they must first kill it. The dryad's phantom blocks the lower passage.

You can also cast Phantom on the Death Dancers. However, this does not justify the cost. They are constantly killed on the first hit, despite all their phantom abilities.

While the undead are taking damage from the dryads, the archmages take out approximately 20-30 with one arrow, and the sorcerers take out 16. It is also good to cast General Speed. The main thing is to hide the living (non-phantom) creatures behind the phantom shield, and you will be happy. So, after a few turns.

It is already clear that the next wave of creatures will be enough.
Hooray, victory.

The only losses are the phantoms, and the Death Dancers died a brave death, practically without causing significant damage to the enemy.

The described method also works on Rakshasas (at the beginning of the map), with the difference that we give the dragon to the assistant, multiply the dryads manually, placing one dryad in all available slots, and in battle, we cast Phantom on ten archmages. While the Rakshasas break through the butterfly barrier, the phantom archers successfully destroy them. Losses – 5-6 dryads.

Off-topic, I will add that unicorns are useful in battle against a mage: the magical defense of neighboring units increases significantly.
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#316
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Xen Xheng, you did a great job. I liked it. In version 1.5, I suffered some losses. And I didn't have a Phantom. I only upgraded Chaos for Faidaean's magic. In 3.0, these creatures are very easily defeated without any losses. I simply attacked them with a barrage of Freezing Cold. They only managed to make one move. I attacked them with fairies and archers. Faidaean had Empathy upgraded. Therefore, he moved very often.
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#317
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Hello everyone...
I've never written before, mostly I just read other people's opinions and used some of their tips. But I'm forced to ask for help from the experts.
I give up. I've played and played and played, trying to complete the mission and kill the evil Koly in every way possible, but I just can't do it. I've tried about twelve times, and it's all in vain. Please, if you have the opportunity and desire, send me a save file for completing this terrible mission to missirka@mail.ru. I just don't have the strength to go through it all again!!!
Please help! I really want to continue, but I can't! I will be very grateful!
#318
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Missirka, this mission is quite manageable. It doesn't have any particularly difficult battles. A well-developed Faidaen is virtually immortal. However, the developers have made it more challenging with some tricks. If you know what they are, you shouldn't have any problems. 1. You can't attack Nicholas before you get the Phoenixes. Otherwise, he might disappear forever. 2. There are several dragon lairs. Each one brings the Day X closer, when 666 dragons will arrive at Nicholas's location every day. Therefore, you need to destroy them as quickly as possible. The fewer lairs remain, the later Day X will arrive. How to kill Nicholas? 1. After destroying all the lairs, you can kill Nicholas. 2. If you want to complete the mission quickly, you can go and kill him with the Phoenixes. They need to survive. I won't say whether all the Phoenixes need to survive, as I left them in a Necromancer city. The mission can be completed quite calmly. There's no need to rush, as Day X won't arrive soon. But it's also not recommended to delay. 1. Clear the areas around your cities. Improved dwellings are only built in the eastern city. This is where the units from the western city are upgraded and quickly delivered to Faidaen. 2. Capture the nearest Necropolis, visit the Prophet, and clear the surrounding area. Dragons are the priority. 3. Clear the dungeon. Artifacts that the Prophet wants to obtain are located behind the garrisons. During the clearing process, you will find an exit from the dungeon. You need to go to the surface, kill the dragons, and return to continue clearing the dungeon. 4. After completing the clearing of the dungeon, Faidaen will have a solid army. I had 70+ Emerald Dragons. They are not afraid of Magic Dragons, which Faidaen generously used to bombard his sworn enemies. This is enough to defeat any enemy. I was able to do everything calmly without using logistics. I don't have a save file for versions 1.x. The last time I played it was in version 3.0.
In reply to Boris K
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#319
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Boris K;200297
Missirka, the mission is quite doable. It doesn't have any particularly difficult battles. A well-leveled Faidaen is virtually immortal. However, the developers made it more challenging with some tricky elements. If you know what they are, you shouldn't have any problems.
Thank you very much for the advice!!!
I finally completed it!!!
Дайте человеку цель, ради которой стоит жить, и он сможет выжить в любой ситуации.
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#320
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My playthrough of the mission was challenging. At first, I made my first mistake: I built the western town. The eastern town was always closer, and transporting troops took three days. But I didn't replay it. I had a save before entering the first teleport, and I always jumped from there. Nicholas killed me twice. But the computer made a mistake, giving his army to Vlad, and placing Nicholas himself (that is, Nicholas) in the nearby town on the large island. I couldn't kill the dragons, but I easily collected the artifacts. I gathered a huge undead army with a secondary hero, and... Nicholas, with his 3000 skeletal archers, 1500 plague zombies, and 800 ghosts, easily defeated the secondary hero. I was scared. But Faydaen was always stronger, so I decided to attack anyway. It was so simple! Archers, firing at the archers, killed two-thirds of them, that is, 2000 of them! The troops easily defeated the enemy. And I won! I didn't clear the entire map, but I won! And that was enough for me...

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