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Heroes 4 is overpowered, the best turn-based game!
In reply to Hydra
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OptiMAL
I meant that in the fourth game, I built warriors and that was it. But in the third, you still have to worry about where to get the money for upgrades.
That's why the game belongs to the high genre of strategy games, because you have to worry not only about tactical maneuvers. And it's also pleasing to the eye when the warriors recruited from the surrounding shady places receive new weapons in the castle: it immediately becomes clear that my vassals weren't "shaking down" the local merchants, in the form of millers, miners, and leprechauns, for nothing.
Pandora
But I like the caravan and consider it one of the best innovations of the fourth game. Monsters can move around the map on their own, but they can't recruit themselves!!! What nonsense is it to run around and collect every increase, like in the third game. And then the hero has nothing else to do.
The caravan is indeed a convenient innovation, but... mercenaries have always been hired by recruiters. These aren't conscripts.
Death to Pop
Caravans are useless in 5 out of 10 cases, and sometimes they are simply absurd, when 100 elves cannot be hired because 3 trolls are blocking the road.
Consider that these 3 trolls regularly have your messengers for lunch, who are trying to get to the camp of mercenaries) - in the "third game," secondary heroes, collecting reinforcements for the royal army in taverns, modestly named "creature dwellings" by the developers, sent such outlaws to the afterlife.
Now about the AI. I haven't looked at the maps yet, but in the campaigns... Magnus sat in the castle, occasionally going out to repel the sawmill - and that's it!!!
And in the previous mission, Solmyr wandered around the underground possessions of the amorous necromancer for several months, and he didn't even lift a finger to stop the djinn's rampage!
Damn it, I've completed 3 campaigns - only in the barbarian campaign did I have to defend my city a couple of times - in all other cases, the AI gave the initiative to the player from the very beginning.
But in multiplayer, the game is really great.
In reply to fon Kondr
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fon Kondr;178904
Now, about the AI. I haven't looked at the maps yet, but in the Campaigns...Magnus just sat in his castle, occasionally venturing out to defend a lumber mill – and that's it!
And in the previous mission, Solmyr wandered around the underground realm of the lovesick necromancer for months, and the necromancer didn't even lift a finger to stop the djinn's rampage!
Damn it, I've played through 3 Campaigns – only in the Barbarian one did I have to defend my city a couple of times; in all other cases, the AI gave the initiative to the player from the very beginning.
But in Multiplayer, the game is really great.

Well, the computer in Heroes 4 is incredibly stupid, although sometimes it manages to assemble a decent army. It behaves most stupidly when defending its castle, especially when it has archers, even if they are very weak. It doesn't even leave the castle, even if you accidentally eliminate these archers, no matter what army is inside – it's a real gift for Nature and Order.
In my opinion, I don't like offline play because of all the "absolutely" illogical actions of the computer. Building your game around observing and finding the quirks of the computer is...well, it's just not the same. It's more interesting to win by using your own mind, not because of the inexplicable mistakes of the opponent.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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Has anyone tried using the command nwcares in that save during a battle? Type it in and see what you get after the battle, or rather, who you get.
I'am Goldot Halfdead:smile24:
КЛАН - ВАМПИРЫ


In reply to Zybr
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ZYbr;178968
The game runs terribly on my computer in the fourth installment.
It's still strange. In the previous parts, my AI opponent was quite a decent adversary (I remember how it repelled the invasion of overly wild barbarians in the first part – it was awful...). I wonder how the developers managed to turn the AI from, hmm, a major into a private?
But for me personally, the shock when I first played the "fourth" installment was the elf-Indians and the elf-Negroes on the map. Thank goodness that at least on the screen, the armies of the Ancients looked like proper Eldar, and not a mixture of Uruk-hai and Haradrim. What reconciled me to this situation was a remark from one lady, who suggested that this was simply a camouflage tactic on the part of the Elves to confuse the enemy).
In reply to fon Kondr
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fon Kondr;179037
It's still strange. In the previous installments, my AI opponent was quite a worthy adversary (I remember how it repelled the invasion of overly savage barbarians in the first part – it was terrifying...). I wonder how the developers managed to turn the AI from, hmm, a major into a private?

It's just that in the 4th installment, the army depends on the hero a little differently than in the previous and subsequent parts.
In the 4th installment, there are no classic four hero characteristics: attack, defense, magic, and knowledge. Therefore, it seems that the AI simply doesn't know how to use the hero at all – in most cases, the hero for the AI is just a regular unit on the battlefield.

Perhaps the AI wasn't brought to an acceptable level also because of the rushed development.
Although, on the other hand, there is a global mod called Equilibrium, which took far more than a day to create, and yet the AI in it is not much smarter than its previous "version".


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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ZYbr, you are absolutely right; in the fourth installment, the developers decided to create true HEROES, and in my opinion, they did a very good job. The only downside is the slight imbalance between the factions. As for the topic at hand, the most optimal hero is a Rogue with maxed-out Stealth, Melee Combat, and Chaos Magic – an ideal unit for sudden, devastating attacks. He moves quickly and is invisible, can defend himself in battle, and can easily escape if necessary because he usually moves without an army, as it hinders his Stealth, and at a high hero level, it's not even needed. IMHO.
In reply to S-t-i-n-g
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S-t-i-n-g;181340
If we talk specifically about the topic, the most optimal hero is a Rogue with maxed-out Stealth, Melee, and Chaos magic. This is an ideal unit for sudden, devastating attacks. It moves quickly and is invisible. In battle, it can defend itself, and if necessary, it can easily escape because it usually moves without an army, as the army hinders stealth and is not needed at high hero levels anyway. IMHO.


I disagree. The 5th level of Stealth makes sense (and even then, only if the enemy hero doesn't have Scouting), which is about 10 levels (rounding up, not counting other bonuses). Then, Melee needs to be combined with Armor, which is another ten levels. Plus, Chaos magic; for effective offensive magic, you also need at least ten levels. In total, that's 30-31 levels. You can certainly level up a "runner" hero with Stealth to that extent, but it doesn't make sense on any non-quest map. Because if there's that much experience on the map, it's easier to level up several heroes, each with only one class maxed out. Besides, such a Stealth hero will easily lose to any Barbarian of roughly the same level (even 23-25) with GM Resist. Of course, you need a "runner" for traversing large maps, but combined with a Druid/Barbarian/Necromancer, and Barbarian is far from the best choice; it's much more useful to level up a Druid to summon Elementals/Locusts or a Necromancer to raise Vampires. This is, of course, when playing against the AI with a large number of troops and powerful heroes. Because against them, one Stealth hero, unless he's level 70 and has consumed a lot of crystals, won't be able to do anything, at most, he can sneakily take a half-empty town.
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In what situations do the neutral defenders of a Castle come out? When they have a significant numerical advantage, or when absolutely all of them are about to be defeated? Because sometimes, you plan for them to stay inside, and then they suddenly come out.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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I read in a neighboring thread that playing Heroes IV mainly involves battles with 5-6 heroes at levels 12-15. I went through about twenty scenarios and didn't see any indication of such a progression. There are few chests, and the neutrals don't give much experience either. So, it's unclear how this is achieved. I apologize if this has already been discussed; if so, please just provide a link.
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Just go to the online tournaments section for Heroes 4, download the maps from there, and play them – then it will become clear. As for the standard maps, they are mostly empty, in the sense that half of the map is actually without any content, even landscape content, and there's no mention of various mines or chests.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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It’s even better to play online yourself; then everything will fall into place, and it will become clear where everything comes from. :smile01:
In reply to Thundax
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Ergon
I read in a neighboring thread that playing Heroes IV mainly involves battles with 5-6 heroes at levels 12-15. I went through about twenty scenarios and didn't see any indication of such a progression. There are few chests, and neutral creatures don't give much experience. So, it's unclear how this is done.
I apologize if this has already been discussed; just point me to a link.

Yes, on standard maps in scenarios, you can't really level up many heroes, as they were originally created not for multiplayer (with a few exceptions). I understand that most online maps are created (or reworked from existing ones) by fans. I don't fully understand how this is done yet, as I have little multiplayer experience, but theoretically, this is the best approach.
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Question: Who created WoG? It's clear that it contains many icons from the fourth game, and the game has become very similar.

Added 6 minutes later
Having 5-6 heroes is too much. The best tactic is to buy one at the beginning of the second week. Two heroes (around level 40) are difficult to defeat even with an army of 100 angels. And hypnosis works wonders. Although, in "Emerald Isles," 7 heroes managed to defeat 2-3 thousand golems.
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it depends on how you fight; it's very difficult to defeat 2-3K golems. Half of the spells don't work on them, and combat spells only deal 25% damage. However, a single archmage at level 40 can easily defeat 1000 behemoths, meaning monsters.

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