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Heroes 4 is overpowered, the best turn-based game!
New here? I'm Roha — want a quick tour?
I meant that in the fourth game, I built warriors and that was it. But in the third, you still have to worry about where to get the money for upgrades.
But I like the caravan and consider it one of the best innovations of the fourth game. Monsters can move around the map on their own, but they can't recruit themselves!!! What nonsense is it to run around and collect every increase, like in the third game. And then the hero has nothing else to do.
Caravans are useless in 5 out of 10 cases, and sometimes they are simply absurd, when 100 elves cannot be hired because 3 trolls are blocking the road.
Now, about the AI. I haven't looked at the maps yet, but in the Campaigns...Magnus just sat in his castle, occasionally venturing out to defend a lumber mill – and that's it!
And in the previous mission, Solmyr wandered around the underground realm of the lovesick necromancer for months, and the necromancer didn't even lift a finger to stop the djinn's rampage!
Damn it, I've played through 3 Campaigns – only in the Barbarian one did I have to defend my city a couple of times; in all other cases, the AI gave the initiative to the player from the very beginning.
But in Multiplayer, the game is really great.

The game runs terribly on my computer in the fourth installment.
It's still strange. In the previous installments, my AI opponent was quite a worthy adversary (I remember how it repelled the invasion of overly savage barbarians in the first part – it was terrifying...). I wonder how the developers managed to turn the AI from, hmm, a major into a private?

If we talk specifically about the topic, the most optimal hero is a Rogue with maxed-out Stealth, Melee, and Chaos magic. This is an ideal unit for sudden, devastating attacks. It moves quickly and is invisible. In battle, it can defend itself, and if necessary, it can easily escape because it usually moves without an army, as the army hinders stealth and is not needed at high hero levels anyway. IMHO.


I read in a neighboring thread that playing Heroes IV mainly involves battles with 5-6 heroes at levels 12-15. I went through about twenty scenarios and didn't see any indication of such a progression. There are few chests, and neutral creatures don't give much experience. So, it's unclear how this is done.
I apologize if this has already been discussed; just point me to a link.