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Posts from Secondary skills in Heroes 3.

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18 years ago
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My recipe for a good hero: Wisdom, Diplomacy, Earth Magic, Air Magic, Logistics, Leadership, and the remaining 2 empty slots are for flexibility during leveling, as you don't always get what you want. You can also sacrifice Logistics and/or Leadership in particularly extreme cases...
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18 years ago
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I always prioritize Wisdom and four magic skills... and then, depending on the map, I choose pathfinding, logistics, and navigation, or a combat-focused build (if necessary).
I never take skills like leadership, luck, or treasurer.
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18 years ago
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To CFmag: such a set of skills (Wisdom and four magic schools...) has a very negative impact on the hero's combat abilities: 1. Where are you going to put the other skills? Logistics/navigation or attack/defense will never be a burden, but if your opponent has a spell of prohibition, which is not uncommon, you will be in trouble. 2. In each magic school, there are 4-5 usable spells, and the battle is decided, correct me if I'm wrong, in less than 10 turns, which means only 10 spells will be cast, and WHY DO YOU NEED 20 SPELLS? 3. Play as Fortress, Inferno, Castle, Stronghold... WHY DO THEY NEED 4 MAGIC SLOTS? 4. It's not that difficult to catch a mage hero without mana (especially at your level of play), and in this case... neither an explosion in a book nor lightning, even with a spell of 99 and a sphere, will save you. 5. On a random map, mages usually dominate for the first 1-4 weeks, and then a melee hero easily defeats the mage without any particular problems (berserk, haste, slow, blindness are also available to the melee hero). Now, think about your post.
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18 years ago
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Let me explain. I didn't understand the point about wisdom at all... I think it's a very important skill in general. With (masked profanity) lightning on normal maps, what can you do? In campaigns or large maps (I mainly play online), magic is key. For example, a city portal or Dimension Door. In battles, I also rely on magic, and even the most (masked profanity) powerful melee unit will never defeat me with an equal or smaller army.

Added 2 minutes later
Especially when playing campaigns, I initially choose skills wisely, considering the map conditions, and always save before witch huts.

Warning - please use normal, human words! Ta Kotoraya...
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18 years ago
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Let me explain: Especially on XL maps, mages aren't very effective: 500 lightning damage in a late-game battle isn't that useful, but slowing, haste, and city portal... these can be used with a small spell, with a single expert magic skill (most often earth), and since I play as a strength-based hero with magic, I only take wisdom when I have the opportunity to get spells of levels 3-5.
P.S.: I save before every battle, dungeon, utopia, and canser...)))
In reply to BaceK
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18 years ago
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Dear CFmag! Before writing a post, gain some experience in online battles. You see, live players are "slightly" different from the computer opponent in Campaigns. And even if you manage to defeat the computer on 200% difficulty, it doesn't mean you can defend your point of view so fiercely! You say you easily defeat a warrior hero??? What if Tazar comes at you with a Banishment sphere? In Dragon Utopia especially, you can't really use magic, and a leveled-up warrior—having only Mass Haste and Mass Slow in their arsenal—would look more preferable with the skills: Offense, Armorer, Archery, Tactics, Resistance. Especially until the second month, when it is not so often possible to fully build the Tower of Mages.
Спортсменом можешь ты не быть, но пыль в глаза пустить обязан!
18 years ago
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Wow – 8 heroes plus in the castles! I never had more than eight before.
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18 years ago
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Transfer the hero to a Castle, and then you can buy a new one. You can keep heroes in Castles; for example, if a hero is resource- and money-oriented and equipped with appropriate artifacts (parts of the Legion + resource- and money-oriented artifacts), they will be of great use.

Орден Фениксахаризматический :) лидер
In reply to Qwerty
18 years ago
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Qwerty;181112
You transfer the hero to a Castle, and then you can buy a new one. You can keep heroes in Castles, for example, if the hero is resource- and money-oriented and equipped with appropriate artifacts (parts of the Legion + resource- and money-related artifacts), it will be very beneficial.


It is not recommended to keep too many heroes in Castles, as there is a very high chance that the Castle will turn gray, with all the consequences that follow.
In reply to Geksorin
18 years ago
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Geksorin;47393
Mysticism is very rare, but I remember a map where there wasn't a single well, and all 4 towns were there. The map was XL size. If the Hero didn't have the Axis skill from Inferno, I would have been completely doomed!

And I forgot about the Mage's Well!
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18 years ago
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Install a mod or script to enable leveling up all 24 secondary skills.
Одна древняя легенда гласит,
Что темный дракон весь мир покорит,
Темный дракон - безликая тень,
Теперь навсегда ночь сменит день.
Он свергнет всех местных Богов,
Ни сила, ни воля не сдержат его.
Рыцарь, король - все одно для него,
С ним в битве исчезнет и зло, и добро.

.
18 years ago
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If it's a Hero, then always a mage. Level up Wisdom, the 4 main schools of magic, and the remaining 3 as best as possible. I would like Attack, Pathfinding, and Tactics, of course. Logistics and Defense would also be good. :)
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17 years ago
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I'm reading the posts on the first page and I'm surprised by what people are writing! IMHO, leadership and luck are USELESS!!! Of course, logistics, land, and air are all essential, but why doesn't anyone mention tactics? In my opinion, tactics are just as important for fighters as they are for mages!
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17 years ago
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I choose a warrior hero (6 points initially in stats, compared to 5 + they gain defense and attack per level, which is much more useful than magic/knowledge).
Skills: wisdom, logistics, earth magic, air/fire magic, leadership, luck, attack.
In my opinion, leadership and luck are USELESS!!!
That made me smile.)

P.S. Some people here are talking about tactics, but in my opinion, they are only needed in specific cases or for rushers.
иногда достаточно просто верить
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17 years ago
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In my opinion, leadership and luck are USELESS!!!
Thanks, you made me laugh :).
Of course... there's absolutely no difference whether your unit moves once or twice. It doesn't give any bonus at all :D
And if the creatures are of different alignments...
And luck is also completely useless :D. It makes no difference at all whether you deal 100 or 200 damage :D

Leadership, just like luck, is very useful.
Of course, it's useless for Necromancers to take leadership (considering that they will only have their native troops, which is unlikely).
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - Эмилия

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