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18 years ago
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Let's discuss the magic schools and spells in King's Bounty. Personally, I like Chaos magic the most, and Order magic is also pretty good. However, I think most of the changes are weak compared to other schools. The only exception is the Trap spell; it's really useful, not because of the damage, but because it works like a trapper's snare in Heroes 5 – it stops the enemy. Also, the Ice Snakes spell is very useful. Even at level 2 of Chaos magic, it deals a lot of damage, even with a paladin who doesn't have a high intelligence. Plus, it has a chance to slow down several enemies that are hit by it! What magic and spells do you prefer?
18 years ago
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I played as a Warrior, mainly using Distortion magic. Before I equipped fairies and leveled up my tactics, I didn't neglect mass acceleration; it's a great thing. Against strong enemies with a small number of ranged units, you can fight effectively using slowing spells, which is also Distortion magic. With those same snakes, you can attack enemies from one cell away without fearing that they will run up and retaliate. Or with other creatures that have unreturned attacks, using the "wait -> attack -> run away" method. Teleport is also a great thing. We attack with a squad of dangerous ranged units and send the hero back to the starting position. If you have a Reaper and Time Rewind, you can do this with two squads. And if you have ranged units, as a rule, the enemy no longer has the opportunity to inflict serious damage with ranged attacks. And sometimes, some kind of shackles help out. (Magical ones, I think.) They prevent enemy creatures from using their special abilities. Mass casting is very expensive, though, and it only worked for 2 turns for me, but it was worth it. In difficult battles, for example, I prevented demons from doing various bad things, such as imps casting fireballs and succubi causing chaos in the army. In the end, Distortion magic turned out to be my favorite. And, in my opinion, it suits the Warrior class better. Or maybe it's just because I leveled it up first and didn't touch other magic until I reached level 3. P.S. I never learned any Chaos spells from a scroll. P.P.S. Also, I think that magic in the game is simply a must-have, even for a Warrior. The spells helped me a lot; without them, the result of the Walkthrough would have been much worse. Not to mention that magic increases the number of options and diversifies the Walkthrough.
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18 years ago
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I play as Aladdin, but I use everything! In Chaos magic, distortion spells are very useful: Mirror Image, Trap, Hypnosis, etc.
In Chaos, offensive spells are very good, plus the Demon Portal!
In Haven... well, everything is useful, except maybe summoning a Phoenix and using Pacifism, but the Battle Axe is really powerful.
In reply to nik312
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18 years ago
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I have a mage, and that's why I'm leveling up all the magic skills. But I especially like the magic of Haven, because it's this magic that enhances the "Magic Axe" spell (or whatever it's called). I also like Chaos magic, because it has some good spells too. But I don't really like Distortion magic, because a mage's usefulness lies in active, damaging spells, not in curses.
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18 years ago
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I played as a Paladin, focusing on Haven magic. With Trap + Dragon Arrows, Chaos is no longer needed. :)
Now I'm playing as a Wizard, developing everything. But here, it REALLY depends on what you find.
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18 years ago
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It's surprisingly difficult to develop a Haven faction. Because you need to invest spirit runes into it, and Paladins usually spend those runes on other things...
18 years ago
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By the way, yes, dragon arrows are quite effective! Ignoring the enemy's defense, they can deal colossal damage to high-level creatures. They are also a very effective spell in battles against enemy heroes, especially in the later stages of the game when they have a lot of defense. In my army, I had elves, and I tested dragon arrows on them a couple of times, even though I also had double shot. As it turned out, the damage from dragon arrows against high-level monsters was significantly greater than that of double shot.
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17 years ago
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I'm a simple warrior, but I like using Resurrection, Teleport, Dragon Arrows, and spells against undead that are related to light, healing allies, and killing undead. Blessing is also useful; it's a good time to recharge some "double shot" spells, as well as spells that maximize damage, and speed boosts can also be applied from time to time. For variety, you can also unleash a phoenix on someone. In general, I'm not using Chaos magic much right now, but the other schools are very welcome.
In reply to nik312
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17 years ago
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nik312;190992
It's alright... everything is useful, except perhaps summoning a phoenix and using Pacifism, but the axe is really effective...
Pacifism makes sense to cast, especially after leveling it up, as it allows you to maintain the health/damage balance and keep expensive creatures like cavalry or unicorns alive while still allowing them to deal significant, not too reduced, damage.
The phoenix can effectively deal damage in the early days of the game, but that's if you're lucky enough to find it early. However, you can also use the phoenix to:
1) remove retaliation,
2) weaken the opponent by setting them on fire,
3) fight necromancers - by occupying stacks with destroyed undead.
And in Chaos magic, invisibility is very useful in battles against superior enemy forces. A hidden reserve of fairies is a strong trump card. I won the battle against Karador in this way (knight level 24, difficulty - impossible, version - 1.6.4).
In reply to Ivanhoj
17 years ago
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I'm playing as a paladin. I've fully developed only the magic of Haven (by the way, I upgraded it quite easily). Besides lightning, I don't use almost anything else. Simply, there's no need.

Added after 1 minute
and also dragon arrows, yes, when I have time and want some variety :)
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15 years ago
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As a warrior, I also liked the magic of distortion the most. "Haste" on giants, and they become a very dangerous unit! Cavalry under "haste" can reach any enemy unit at the beginning of the first round :)! At the beginning of the game, "Trap" also helped me. It deals good damage and, most importantly, stops the enemy. In this type of magic, there are two combat spells: "Sword" of distortion, it seems, and "Geyser". True, I haven't tried them yet. But the damage at the third level of improvement, for a warrior, is 600+. So, against all units, it will be very powerful, no worse than a black hole. Only, it costs 40 mana, which I often don't have :(.
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15 years ago
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The only problem is that 40 mana is often not enough.
In The Legend, this problem is solved very simply. Don't develop the Poison Cloud spell; leave it at level 1 to reduce the damage. Instead, use Summoned creatures as a source of mana, and place the Poison Cloud spell above them. Mana will flow like a stream.
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15 years ago
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I used to play as a paladin, but now I only play as a warrior (so I don't use spells, I know it's inconvenient, but it makes you think more about how to move, how to deal more damage, instead of just clicking somewhere).
In reply to =Feel999=
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15 years ago
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=Feel999=
I used to play as a paladin, now I only play as a warrior (that's why I don't use spells, I know it's inconvenient, but it makes you think more about how to move, how to deal more damage, instead of just clicking somewhere.
If you "just click somewhere," "Fireball" won't hit anyone, and instead of giants, you'll speed up the cavalry :). Magic is a more precise tool than troops. And a warrior doesn't mind losing troops. But playing as a mage allows you to complete the game without losses :).

For a warrior, as I've noticed, the magic of distortion, which significantly enhances the wax, is the best. A mage's small number of troops is compensated by Chaos magic, although "Geyser" from distortion is better than Armageddon :). Maybe for a paladin, the magic of order unlocks its full healing and weakening potential :rolleyes:?

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