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In order to revive the universe of Heroes, we need to strictly adhere to its spirit and storyline. In this thread, I propose organizing a discussion about plot ideas for new campaigns. I don't know if the other members of our team will support me, but I suggest building the plot in the world of Enroth. Furthermore, to explain the disappearance of familiar races, I propose creating several campaigns using the engine of the third Heroes game. I invite everyone who is interested in the fate of these developments to join.
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I think it should be done like this: when Jhelu and Kilgor clashed blades, it didn't cause the end of the world, but only global warming. That's why the snow and swamps disappeared – they simply melted and dried up, and the Barbarians just sailed far away (I'm sure the Barbarians will return to Enroth in an add-on).
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I have plot ideas for four campaigns, describing everything that happened before the beginning of Heroes of Might and Magic V. The first (working title - extermination) is about the war between the mages and the orcs, and their near-total extermination. The second (working title - the king's last war) - King Kilgor, seeing that his subjects have been almost destroyed, decides on a final war against the mages and everyone who is with them. The consequences of the war are the clash between Jelu and Kilgor. The third (working title - discord) - After this explosion, the elementals felt freedom. And then they started a war against everyone, as a result of which they became neutral. The fourth (working title - retreat) - It tells about the retreat of the inhabitants of Tatalia, who fought on the side of Kilgor, underground
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creating a campaign for the third game simply doesn't make sense because everyone will be captivated by the editor and generator that appeared in the fifth game, and in general, by the add-on. or, alternatively, make them for the fifth game.
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In the fifth game, there are no Barbarians or Swamp creatures. And the elementals are neutral there. We need to explain the reason for this. And while the editor is being developed, we can manage to create campaigns for the third game.
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AlexeyPank;20060
There are no Barbarians or Swamp creatures in the fifth game, and the elementals are neutral there. The reason for this needs to be explained. And while the editor is being developed, we can manage to create campaigns for the third game.

I understand this, but then we need to create campaigns (missions of 5) for each extinct faction to clearly explain what happened.
But who will actually create them? Just you?

You should discuss this with people and open a poll.
This is a task for the entire forum.
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That's exactly what I suggested. I have some plot ideas, but if I try to do everything at once, it will take a lot of time. Therefore, I ask everyone to share their ideas, drafts, and maps here.
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AlexeyPank;20062
That’s exactly what I suggested. I have some plot ideas, but if I do everything myself, it will take a lot of time. Therefore, I ask everyone to post their ideas, drafts, and maps here.

for Heroes of Might and Magic III? You need to propose the general features of the campaigns in a concise and clear manner. Otherwise, everyone will bring what they want, and there will be significant disagreements in the campaigns. For example, come up with the main heroes. There should be not only recognizable heroes but also new faces.
УШЁЛ НАВСЕГДА ОТ ВАС КРИТИНОВ....ГЕРОИ ГОВНО ВЛАСТЕЛИН КОЛЕЦ ФОРЕВА
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I have already presented the general plot ideas. Now I can be more specific about the first campaign. The mages, led by Dragon and Solmyr, decided to destroy the Barbarians because they learned that they had seized the Ice Blade. In the course of fierce battles, they drove them far south, where Kilgor gathered the remnants of his people. This is where the second campaign will begin.
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AlexeyPank;20060
There are no Barbarians or Swamp creatures in the fifth game, and the Elementals are neutral there. It is necessary to explain the reason for this. And while the editor is being released, we can manage to create Campaigns for the third game.
As a result of the war with the Swamp creatures, the Barbarians captured part of the Swamp state (something like Tatatia). Seeing this, the Elves decided to help the Swamp creatures reclaim their old lands. But the power of the Barbarians was so great that the Swamp creatures, together with the Elves, decided to retreat to the land, uniting there with the defeated Dungeon, which broke its alliance with Inferno. Unfortunately, almost nothing remained of the Swamp creatures; only the Hydras survived, drowning in the mire and falling underground. The Elves became independent, and the Hydras and the Dungeon creatures did too. But after a couple of hundred years, they found each other again. The Dungeon creatures became impoverished due to constant raids by the Barbarians into the underground; only the Minotaurs remained, who were enslaved again, and the Dragons, who were ridden by Warlocks – former Druids who found archives of tomes of chaos magic in the Dungeon. The Hydras also had no choice but to join the Elves.
Meanwhile, while the Barbarians flourished, the Elves really went wild and destroyed the entire coastal line of the Barbarian state. In desperation, the king (or chieftain) of the Barbarians asked for help from the Tower. They, strangely enough, agreed and cast a powerful spell. It was the "Heat" spell. As a result, the Barbarians scattered throughout the country and are now looking for each other, and the former Tower creatures now live in a hot southern climate.
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Okay, but it seems a bit complicated. Maybe it would be better to assume that in the last war, the Swamp faction was allied with the Barbarians. After the cataclysm and the near-total disappearance of the Barbarians, the Swamp faction was left to face the world alone and had to retreat into the Dungeon.
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I read somewhere that to create a good map, you need at least 10 hours. But in Woge, there is a quite powerful generator; thus, campaigns will be created faster. And I want to ask you, Alexey, the most important question: FOR WHICH VERSION OF Heroes of Might and Magic III will the campaign be made?
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TIGRIONOK;20141
I read somewhere that to create a good map, you need at least 10 hours.
But in WoG, there's a pretty powerful generator. So, campaigns will be created faster. And I want to ask you, Alexey, the most important question: FOR WHICH VERSION OF Heroes of Might and Magic III will the campaign be made?
I think it will be for Shades of Darkness. After all, WoG isn't quite in the spirit of the original game (although it's very cool). The generator is a solution, but you'll still have to edit the maps.
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That’s the problem. I only have version 3.58f, and I gave away all my old Heroes games. Now I regret it.
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We also need to discuss this issue with all members of the project. But can you play the old campaigns in the game? Or am I mistaken?
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Геройский Интернационал
Клан Homo homini - основатель клана
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