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Posts from Heroes of Might & Magic III: Horn of the Abyss

5.0 (5 ratings)
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17 years ago
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I had an idea, is it possible to create a system where you can form and break alliances during the game?
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17 years ago
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Yes, I was also interested in this question at one time – Will there be diplomatic relations?
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17 years ago
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maybe something like this already exists, but I suggest adding heroes who could upgrade basic creatures, and adding more of these heroes. For example, like Jelu upgrades snipers, or a dragon upgrades wizards.
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17 years ago
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I think it will be too easy. If the improvement applies to many.
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17 years ago
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I had an idea, could it be possible to create a system where you can form and break alliances during the game?
IMHO, it's not necessary... It would be going too far. But I think I saw such a script somewhere on World of Xeen.
In reply to kcfgogbfalgfl
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17 years ago
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Why is it an overcorrection? It doesn't affect the balance in any way; it's just an additional feature that can be enabled or disabled.
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17 years ago
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I had an idea, what if it were possible to form and break alliances during the game?

Hmm, maybe it could work for an online game, but I highly doubt that anyone would play Heroes with even three or four players (which is when alliances would make sense). In Red Alert, it's perfectly logical – many people play on one map, and the battle progresses quite quickly... As for Heroes, a game with four players on an L-sized map will take at least a day, not to mention an XL map. :)
So, my IMHO is that alliances are unnecessary! It's just extra complexity...
In reply to PaciFic
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17 years ago
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PaciFic;200157
Maybe something like this already exists, but I suggest adding heroes who could upgrade basic creatures, and adding more of these heroes. For example, like Jelu upgrades snipers or a dragon upgrades wizards.
There could be an Academy object that allows you to change a hero's specialization; especially cool specializations would, of course, cost accordingly, and would also become available after reaching a certain level.
Ogion Stranniy;200156
Yes, I was also interested in this question at one time - Will there be diplomatic relations?
This has been suggested and discussed. In the first version - no, in future versions - we'll see. If it's really needed and makes sense, we'll think about it.
Alliances are not needed! This is just unnecessary...
+1
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17 years ago
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I don't really have a suggestion, but rather a request: please make it so that in the single-player or online tavern, you can purchase heroes from campaigns, for example, Winston Boragus or Roland.
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17 years ago
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I don't really have a suggestion, but a request: make it so that in single-player or online, you can buy heroes from campaigns in the tavern, for example, Winston Boragus or Roland.
In Heroes of Might and Magic III½, there is a script called "Legendary Heroes."
Another way: Set it up in the map editor. :)
Good luck!
In reply to kcfgogbfalgfl
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17 years ago
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PaciFic
What's the point? Their special abilities are pretty standard... at least for most of them. We're not counting Jelu and Dragon)
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17 years ago
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PaciFic
What's the point? Their specialties are just ordinary... at least for most of them. Not counting Jelu and Dragon)
And the portraits? And the lore :D. No, in SoD I liked running around with "Legendary" heroes, but I set them up in the editor.
And the specialties of Jelu and Dragon (I don't know about Dragon, but definitely Jelu) are straight-up cheating... especially when you can buy them at the start. 9 snipers + the ability to upgrade elves/Archers into snipers. Now that is a truly unbalanced specialty... There should be fewer of those)) That's just my personal opinion..
At the very least, it should be done so that they hire a standard army in the tavern. For example, Jelu has 3 forest elves, 6 dwarves, 12 centaurs. (Just as an example).
In reply to kcfgogbfalgfl
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17 years ago
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Revan;200336
Where are the pictures? And the story :D. No, in SoD I loved running around with "Legendary" heroes, but I set them up in the editor.
I also used to set them up sometimes, but then I realized that winning with them is too easy :D
Yeah, as for Jellu it's cheating; you either need to add more of such specialties or remove them entirely (I lean towards the first—I just like Jellu's abilities way too much :D :D :D )
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17 years ago
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I used to include them sometimes, but then I realized that it's too easy to win with them.
Yes, with Jellu, it's almost cheating; you either need to include more of them specifically or remove them altogether (I'm leaning towards the first option – I really like Jellu's abilities).
For example, there's no cheating involved in the abilities of Katherine or Roland.
But in general, I think that such abilities are unnecessary. But! This is just my opinion; I'm not suggesting that they be removed.
In reply to Docent Picolan
17 years ago
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Docent Picolan;200144
We could redo them and create new ones – even a hundred, it wouldn't be difficult.

Docent, you're lying and lying! :smile48:
I think you wouldn't even be able to add one skill, let alone 100. For now, you can only talk about replacing one skill with another!

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