Posts from Heroes of Might & Magic III: Horn of the Abyss
I had an idea, could it be possible to create a system where you can form and break alliances during the game?
I had an idea, what if it were possible to form and break alliances during the game?
Hmm, maybe it could work for an online game, but I highly doubt that anyone would play Heroes with even three or four players (which is when alliances would make sense). In Red Alert, it's perfectly logical – many people play on one map, and the battle progresses quite quickly... As for Heroes, a game with four players on an L-sized map will take at least a day, not to mention an XL map. :)
So, my IMHO is that alliances are unnecessary! It's just extra complexity...

За всем следят машины благодати и любви.
Maybe something like this already exists, but I suggest adding heroes who could upgrade basic creatures, and adding more of these heroes. For example, like Jelu upgrades snipers or a dragon upgrades wizards.
Yes, I was also interested in this question at one time - Will there be diplomatic relations?
Alliances are not needed! This is just unnecessary...
I don't really have a suggestion, but a request: make it so that in single-player or online, you can buy heroes from campaigns in the tavern, for example, Winston Boragus or Roland.
Another way: Set it up in the map editor. :)
Good luck!
What's the point? Their special abilities are pretty standard... at least for most of them. We're not counting Jelu and Dragon)
What's the point? Their specialties are just ordinary... at least for most of them. Not counting Jelu and Dragon)
And the specialties of Jelu and Dragon (I don't know about Dragon, but definitely Jelu) are straight-up cheating... especially when you can buy them at the start. 9 snipers + the ability to upgrade elves/Archers into snipers. Now that is a truly unbalanced specialty... There should be fewer of those)) That's just my personal opinion..
At the very least, it should be done so that they hire a standard army in the tavern. For example, Jelu has 3 forest elves, 6 dwarves, 12 centaurs. (Just as an example).
Yeah, as for Jellu it's cheating; you either need to add more of such specialties or remove them entirely (I lean towards the first—I just like Jellu's abilities way too much :D :D :D )
I used to include them sometimes, but then I realized that it's too easy to win with them.
Yes, with Jellu, it's almost cheating; you either need to include more of them specifically or remove them altogether (I'm leaning towards the first option – I really like Jellu's abilities).
But in general, I think that such abilities are unnecessary. But! This is just my opinion; I'm not suggesting that they be removed.
We could redo them and create new ones – even a hundred, it wouldn't be difficult.
Docent, you're lying and lying! :smile48:
I think you wouldn't even be able to add one skill, let alone 100. For now, you can only talk about replacing one skill with another!