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Posts from Barbarian magic suppression skills...

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In reply to HumanSt
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18 years ago
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HumanSt;152746
As for the two silences – think about it carefully! On such a long map, it is quite justified in my opinion.
You're awesome :D It's better to just ignore all silences in the late game and get Shell. Besides, without decent combat skills, you can be torn to pieces by other combat factions.
In reply to Mdance
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18 years ago
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Mdance;152750
This is effective when you have "meat," which the Warlock simply lacks as a faction (well, except for Hydras, of course). There wouldn't be a stopper that could gather even a weakened and slowed, but still formidable, Horde army. The Phoenix fulfilled this role.
In general, of course, you can argue endlessly about what is better, but the numbers clearly show that schools of magic based on developed Sorcery are weakened more effectively. And these are Chaos and Summoning. Light and Darkness are weakened less effectively.
But the consequences of unsuppressed Darkness are much more noticeable;)
In your friend's place, I would attack anyone but the Phoenix (since he is so cool); let him fly, no matter how powerful he is, he will need at least 3-4 turns (correct me if I'm wrong) to eliminate even a single stack – he won't have time. By the way, I have a few questions (if I understand correctly, you played at very high levels, at least 30, I suppose):
1) By how much did your "Strength against Magic" skill reduce your defense? Or did you have 51 after the reduction?:eek:
2) What was the Attack-Defense ratio? If I understand something correctly, if not in Attack, then in Defense, the Orc should have been MUCH stronger than you:rolleyes:
3) Who was the Orc playing as? (Hero)
4) Does "Frightful Roar" affect the Phoenix (I forgot:smile32: )
And also... it's probably silly, but what about a Tilshek and a well-developed Ballista? She doesn't care about the Phoenix's armor.

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Night Nazgul;152751
You're awesome:D It's better to just forget about all the suppressions in the late game and get Special Attack. And besides, without normal combat skills, you can be torn apart by other combat factions.
But not by the Elves! They are cool, but few in number. And besides, if it's such a long battle, you can develop combat skills in parallel, sacrificing, say, Logistics. And regarding Special Attack - it's good, but not reliable; what if you don't get the skills you need?
And then, you've developed Special Attack - so what?! They will immediately cast 3-4 general Darkness spells on him, and then they will start pitting him against others!
In reply to HumanSt
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18 years ago
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Here's a breakdown:

1. I don't remember. It seems like it was 51, and it was after the reduction. The levels were around 33 for me and 30 for the Orc. There were a lot of items equipped on the hero. There was the Tome of Power with level 3 and the Skull of Markel...
2. Again, I don't remember :) The attack was, of course, higher. But don't forget - the Orc doesn't have an Artifact Shop in his city, but the Dungeon does. And there were 3 cities.
3. Haggesh.
4. In theory, it should work, but if he had it, it wasn't used. It's quite possible that he didn't have it. He definitely had the Wrath of the Horde - he complained that it did little damage :)

Regarding the Ballista - the Orc has too few Knowledge points. Therefore, the damage will not be that great compared to the Phoenix's health, and it will also be halved by the Celestial Shield. Besides, he was constantly replenishing himself through Vampirism. It's better to develop Krag to fight such monsters. At level 30, the hero deals 15% of the Phoenix's HP. Krag will deal 2.5 times more, that is, he will definitely deal 37.5%, and if there is a critical hit, then 75% of the Phoenix...
In reply to HumanSt
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18 years ago
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HumanSt;152755
But not at all like THAT! It's certainly cool, but there are few of them. And besides, if it's such a strong build, you can level up combat skills in parallel, sacrificing, say, Logistics. As for the Sorceress Academy – it's good, but not reliable; they might not give you the skills you need, so what then?
And even if you level up the Sorceress Academy, what's the point?! They'll immediately put 3-4 general Dark faction creatures on them and then start pitting them against each other!
Well, Dark is still somewhat exotic for the Elf. And besides, you forget that there may be other factions on the map besides the Elf.
In reply to Amko
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18 years ago
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Night Nazgul;152836
Well, darkness is still somewhat exotic for the Elves. And besides, you forget that there can be other races on the map besides the Elves;)
Of course! Otherwise, where would the Elves get Berserk, Subjugation, etc. (perhaps from a city of dragons, for example), but still (I repeat) not choosing Darkness against the Orcs is unwise! And for the Orcs not to counter Darkness is suicide;)
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18 years ago
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Regarding other factions... I don't use any filler units. I prefer to take Barbarian Luck and find artifacts (which isn't that difficult).
I calculate my skills in such a way that there is no room for filler units.
In reply to 2DDarkKnight
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18 years ago
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2DDarkKnight;153856
Regarding other factions... I don't use any filler units. I prefer to take Barbarian Luck and find artifacts (which isn't that difficult).
I calculate my skills in such a way that there's no room for filler units.
You're wrong! They'll overwhelm you with massed Darkness units:( And if your opponent is a Knight and pumps up Light? How will magic resistance help you? Believe me, I've checked it many times – a Knight with Light simply "tears apart" an Orc.
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18 years ago
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Regarding other factions... I don't use any filler units. I prefer to take Barbarian Luck and find artifacts (which isn't that difficult).
I calculate my skills in such a way that there's no room for filler units.
Dungeon has a universal and effective weapon against which resistances are useless - Vampirism, I especially recommend it on alternate griffons (it really shines in duels against warriors), and against orcs, it also deals -90 rage for each Drain. And Unsuppressed Light, as HumanSt said, is also a powerful tool: Defense +12, Attack +12, initiative of 1.4, maximum damage (griffons, archers, seraphs), all this for 2 standard turns and 40 mana.
Haven, as paradoxical as it may sound, should focus on 2 magic types against orcs, and there are also Twilight and Fallen Knight. Trying to overwhelm a barbarian with brute force is suicide, but with magical support, it's quite possible.
In reply to Fireball
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18 years ago
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In my opinion, the most useful resistance is Chaos. Let's assume the map is large. While we're busy leveling up, we'll encounter enough neutral opponents using Chaos + the Strength vs. Magic skill, which puts any opponent who wants to use Chaos + Fire Wrath in a difficult position. With Darkness and Light, it's significantly harder; their resistance doesn't have much of an effect – doubled mana cost, knockback, and reduced spell power are weak effects for these schools; essentially, it significantly hinders resurrection, vampirism, and both types of word spells. Summoning resistance is neither here nor there, especially if the opponent is a mage; doubling the mana cost is even laughable, but knockback and reduced spell power will help + in summoning, you can take Misty Veil and Return to Void (this is especially useful if the opponent is from Inferno). So, if I were to take resistance, I would only choose Chaos, and I would fill the other slots with more useful skills.
18 years ago
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The thing is, you're unlikely to encounter a long-lasting Chaos artifact. In general, yes, Chaos is the faction that suffers the most from the "dampening" effect. And somewhere in this section, Mdanс described how to adapt a Light artifact for use against a "trickster" enemy, which is also something to consider.
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18 years ago
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I really can't understand the purpose of these skills. Maybe someone here can give me a proper answer to the question: "What benefit do the 'Silence' skills provide?" In my opinion, these skills just take up unnecessary space among the secondary abilities.
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18 years ago
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Thanks to them, you can significantly reduce the power of enemy spells, provided you guess correctly which ones to suppress. That's a brief overview.
In reply to Amko
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18 years ago
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Hmm... I have a thought that it might not be worth dismissing the second alt-grade goblins... if there are enough of them, they can be a pretty good living shield. ;) They don't help much against Chaos (at best, some attacks will target them), but they do a good job against Darkness. 500 goblins completely shut down a Necromancer of around level 20 for me. Although, it's possible that was just a specific situation.
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18 years ago
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For the Orcs, it's better to upgrade the Anti-Chaos units, and against Dark Magic, use Goblin Shamans; they are much more effective than the Dark Suppressor. They have saved me many times.
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17 years ago
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I disabled it, didn't install it, and I haven't regretted it even once!

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