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Posts from Heroes of Might & Magic III: Horn of the Abyss

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Heh, what about the Kremlin? I saw somewhere that it will also be in the add-on – is that true?

За всем следят машины благодати и любви.
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Hmm... where and when did izrukvruki write about the Kremlin being in HotA?

Added 16 minutes later
The Kremlin is being created together with the CoreWoG team and, in theory, should be released in WoG 3.59 in the future (which has more plans, but is not expected to be released anytime soon). Our HotA add-on, however, is an add-on for the original Heroes (SoD), and essentially has no relation to WoG. We have completely different goals (balance, multiplayer, the classic nature of our innovations) than WoG (a variety of options, innovations, sometimes even imbalance). The only thing is that HotA can be installed on WoG as well, just like on the original game. We also use some of WoG's features to implement our ideas, including the ERM language for now. And, of course, we maintain full compatibility with WoG 3.58f. Initially, our project aimed to unite all the actually working teams creating new cities (at that time, there were about three of them, not counting the veteran cities of Bastion, Haven, and the Kremlin) and create a truly large-scale add-on, as people were already tired of waiting for 3.59 (at that time, it was a kind of "myth" - now it is being developed, albeit quite secretly, but then 3.59 was not taken very seriously). Of course, later much has changed, as has the overall situation in modding for Heroes 3, and our goals have also changed. But the main idea remains the same: to create the highest quality, classic add-on for Heroes in the shortest possible time (while we try to maintain an open dialogue with the community, accept any ideas, and the project is, in essence, much more open than all the others).
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I read on some English-language forum, and now here, that there will be a new language. But will support for the old language remain? Or will existing scripts have to be completely reworked?
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this is planned for the relatively distant future. The first version will include the beloved Heroes of Might and Magic I. P.S.: Support for WoG will remain in any case. Although it's an amateur add-on, it has become a classic in its own right. Many thousands of maps and hundreds of campaigns have been released for it – it would be strange, to say the least, not to maintain compatibility with them. ;)
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Well, there won't be compatibility with SoD, will there?
Are there any fundamental issues, or perhaps some dislike for ERM? Is there anything about it that's unsatisfactory?
Why the desire to use a custom language? Fans will have a hard time; someone on the forum was lamenting that they spent 3 months learning ERM, and now there's a new language.
Or is it related to the fact that zvs is supposedly discontinuing support for Wog and ERM after the release of version 3.59?
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Well, there won't be any compatibility with SoD.
Why? SoD maps and Campaigns will work perfectly in their original form. At the same time, any external changes can be disabled, and ideally, you will get the most authentic classic Shadow of Death version 3.2.
Are there any fundamental issues, or perhaps some dislike for ERM? Is there anything that ERM doesn't offer?
Why did you decide to use your own language? Fans will have a hard time) On that same forum, someone lamented that they spent 3 months learning ERM, and now there's a new language.
Well, you seem to have misunderstood – ERM is not going to be canceled.
Or is it related to the fact that zvs is supposedly ending support for WoG and ERM after the release of version 3.59?
We are not talking about ZVS, but rather about the independence of the Horn of the Abyss project from any other projects, even from WoG, which is beloved by all of us – the father of all fan mods and add-ons for Heroes 3.

Added 4 minutes later
And by the way, if anyone has a real desire to help in the development of the add-on:
right now, there is a great need for interesting and original ideas regarding new objects on the map. If anyone has any thoughts on this, please write, and maybe your idea will be included in the first version.
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Perhaps it would be a good idea to categorize artifact merchants by type (magical, combat, etc.)?
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I mean, to sort things out by different types of buildings: magical artifacts in one, combat units in another... Just to make things a little more challenging. ;) P.S. Sorry for the pun... :)
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Since there will be new factions, dwellings for their monsters and storages are also needed, because in 6 out of 8 external dwellings give resources, and creatures are only in the Griffin Conservatory and the goose house, so I think it is reasonable to create external dwellings with creatures for the new factions!
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Also, here is an idea to create (Name options) "Temple of Magic" / "Haven of Sorcery":
A battle with 1-4 Magic Dragons, 5-20 Wizards, and 2 stacks of 4-16 Genies each. The fight takes place on the Magic Plains (so the Genies cast on everyone:)). After victory, you receive 1 artifact (tomes of magic, spheres) and 4 scrolls with different spells of levels 1-5 (depending on the battle difficulty).
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Also, for example, you could make external dwellings for crystal/rust dragons:
Upon victory, they give 1-2 of the corresponding creatures and 16-32 of the corresponding resources (crystals/sulfur).
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"Ice Palace" (or something else...):
Battles with Azure Dragons — after victory, the hero receives an additional 10,000-40,000 experience (well, naturally, one should be proud of such a victory ;) ).

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Alright, I'll have more ideas, I'll write them down! ;)

За всем следят машины благодати и любви.
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Perhaps it would be worth separating artifact merchants by type (magical, combat, etc.)?
Are you talking about the Black Market or specifically the Artifact Merchant from the towns?
I don't think it would be a good idea because then one would only have swords and shields, and the other would have mana medals and various trinkets...
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - Эмилия
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Logical... I mean, the black market... Definitely, it was a stupid idea...
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I don't like the building in 3.58 where you can improve artifacts; for some reason, I never use it, and how about everyone else?
Добро потеряешь - не много потеряешь,
честь потеряешь - много потеряешь,
мужество потеряешь - все потеряешь.

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