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Posts from - A reference guide and manual in Russian for Heroes 3.

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Greetings to all fans of the Heroes of Might & Magic III universe!

I would like to invite you to participate in a project dedicated to creating a reference guide for HoMM III.

The topic itself is not new. There are many individual resources dedicated to describing the physics of the Heroes world, but despite all efforts, it is extremely difficult to find an information source that can be unequivocally classified as a reference guide.

This work does not claim to be original and is the result of compiling various official (Player's Manual) and unofficial (forums and websites) sources dedicated to describing the internal world of the game.

The file in Excel and PDF formats can be found at the following link:
http://vk.com/fizmig

At the moment, the work on the project is not yet fully completed, if it is even possible to complete it... :) Therefore, I would be grateful if anyone would like to participate in it and share their opinions, knowledge, and advice. An updated version of the document will be posted at the specified address for all those who wish. A link to the author will definitely be included. :)

Not all the information provided in this reference guide can be considered official, because it contains observations and assessments of players who wished to share their opinions about the features of the game. But, nevertheless, in general, it достаточно realistically reflects the physics of the Heroes world and will undoubtedly be useful to any beginner.

Given the above, any comments, clarifications, and explanations are welcome. Any suggestions regarding a more optimal form of presenting the information provided will also be valuable.

Sincerely,
AmberSoler
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Monza;198458
Come on, post the link here already!
There's a new version, after all!
The address of the website where you can always find complete information about the reference guide and its updates is well-known:

http://homm3world.narod.ru/index.html

ALL hero specializations have been deciphered:

1.2.1 Hero Specialization. Resources
1.2.2 Hero Specialization. Spells
1.2.3 Hero Specialization. Units
1.2.4 Hero Specialization. Secondary Skills


and the following articles have been added:

5.10 Cloning Units. Features of using the "Clone" spell
5.11 Important details. Tactical tips during the game


Comments are welcome!
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The question is, why did Sir Mullich, with his speed specialization, end up in the spell list? Page 66, line 32. Regarding diplomacy, in a recent tournament, it was played with the miner, and it seemed that only attack affects the ability of monsters to join, while defense does not. I'll try to dig into the code to figure out what's really going on.
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Monza;198550
Regarding diplomacy, in a recent tournament, a player used it with the Miner and it seemed that only attack affects the ability of monsters to join, and defense does not. I'll try to dig around in the code to figure out what's really going on.
Both attack and defense affect it! The loyalty of a monster is influenced by the hero's value, which is affected by the hero's primary combat stats! There was even a formula somewhere, but that's just a detail...
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Monza;198550
The question is, why did Sir Mullich, with his speed specialization, end up in the spell list? Page 66, line 32.
And where should we put him, in secondary skills or something? He really needs his own separate section, but it would be too much... :) Let him stay here.
Monza;198550
Regarding diplomacy, in a recent tournament about the miner, it was played with diplomacy, and it seems that only attack affects the ability of monsters to join, and defense does not. I'll try to dig around in the code to figure out what's really going on.
Here, that's a great activity, in my opinion. I think the topic of specializations is not yet fully completed. I assume that "digging" in the code will reveal many secrets and mysteries to us. I've drawn a canvas, and it's clear where to move, so if you want to clarify something in more detail, I would be grateful.

Added 1 minute ago
Dirty_Player;198551
By the way, regarding specializations! Today I also looked at the physics engine and realized that the specializations are not correctly written for creatures at all!
"The goals are set, the tasks are defined! Let's get to work, comrades!" ;)
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Message from Dirty_Player
By the way, regarding specializations! Today I also looked at the creature guide and realized that the specializations for the creatures are not listed correctly!

I was talking about the 13th creature guide... Now I've downloaded the 14th one, and it seems to be more accurate!

By the way, could you add a table about demonology to the reference guide? ;)
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Dirty_Player;198555
By the way, couldn't you add a table about demonology to the reference section? ;)
Could you tell me where to find the table and also a detailed description?
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So, there seems to be a section about demonology.
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AmberSoler;198557
Could you tell me where I can find the table and also a detailed description?
In this thread:)
/topic/at/151518/
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Some notes:
Sheet 1
line 10
Valeska's starting MP should be 1630 instead of 1560
line 96
Shakti's starting MP should be 1630 instead of 1560
line 121
Bron, his MP is not highlighted in blue
line 123
Vistan's starting MP should be 1630 instead of 1560
line 126
Korbak, his MP is not highlighted in blue
line 127
Gervulf, his MP is not highlighted in blue
line 133
Moner, his MP is highlighted in blue, but it shouldn't be

Sheet 4
line 92
Remove the space before the parenthesis

Sheet 5
line 13
You can mention in the note that vampires also cannot drink from trees

Sheet 30
line 54
Skeletons have a link to a note, but there doesn't seem to be a note.
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Monza;198805
Some comments:
Thank you, the corrections have been made.
Monza;198805
Page 5
line 13
You can mention in the note that vampires cannot drink from trees either.
What do you mean? Which trees?
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A question for the esteemed AmberSoler, and not just him, but for anyone who can answer. The question is not new and concerns calculating damage in battle. I used to play intuitively, and everything seemed fine, but I feel it's time to grab a calculator.
The question is as follows: If Gnolls attack Zombies in group A, and a hero with an attack of 5 and the "Expert Attacker" skill is present, then with a damage of 2-3 for the Gnoll (let's take the minimum value of 2), the total damage will be 2 + 0.03 + 0.3 = 2.6.
However, if we use another first-level hero with zero attack and no secondary attack skill against these Gnolls, the damage will be guaranteed to be 3.
Conclusion: having a first-level hero with the "Bless" spell, can I cast it on the attacking stack, and will this be as effective or even more effective than increasing attack and the "Expert Attacker" skill?
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2Monza: Are you sure that the starting MP for Heroes is always like that?

2AmberSoler: You can also add information about the clover field (no +2 bonus for neutral creatures without a Hero).

Added 15 minutes later
2Gamer-kirill: You're just calculating the damage incorrectly.
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to AlexSpl: Well, Valesk managed to get 1630 twice in a row. And if you calculate carefully, it seems my data is more accurate. to AmberSoler: I mean dendroids.
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There are two questions: 1. Do Master Gremlins have a penalty in melee combat? 2. Do the spells Force Field and Wall of Fire, as well as stones, logs, and puddles on the battlefield, create obstacles that impose a penalty on ranged attackers?
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1. It has, just like most archers.

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