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- A reference guide and manual in Russian for Heroes 3.
The question is, why did Sir Mullich, with his speed specialization, end up in the spell list? Page 66, line 32.
And where should we put him, in secondary skills or something? He really needs his own separate section, but it would be too much... :) Let him stay here. Monza;198550
Regarding diplomacy, in a recent tournament about the miner, it was played with diplomacy, and it seems that only attack affects the ability of monsters to join, and defense does not. I'll try to dig around in the code to figure out what's really going on.
Here, that's a great activity, in my opinion. I think the topic of specializations is not yet fully completed. I assume that "digging" in the code will reveal many secrets and mysteries to us. I've drawn a canvas, and it's clear where to move, so if you want to clarify something in more detail, I would be grateful.
Added 1 minute ago Dirty_Player;198551
By the way, regarding specializations! Today I also looked at the physics engine and realized that the specializations are not correctly written for creatures at all!
"The goals are set, the tasks are defined! Let's get to work, comrades!" ;)