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Posts from "Best of the Best" Tournament Auto-translated

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Should I leave the Diamond template for Round 6, or not?
26 voters
Single choice Public votes Closed 2008-10-30
This poll is closed.
Leave
38.5% 10 votes
Play using the Shield template
50% 13 votes
Another template
11.5% 3 votes
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#31
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If Moz can fix it, that would be great! Ideally, other issues in the remaining templates should be addressed as well. In Leto, in the starting area, it generates a Fortress for one player and an Artifact Shop for another. IMHO, this is a significant imbalance!
Да будет свет во всём мире !!!
клан-"Homo homini"
In reply to Primus
#32
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As I understand it, the Fortress is also unguarded, which I had already forgotten in the mod... at one point, visiting it was even prohibited for this reason.
#33
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The art shop and fort are not placed in the templates; the game itself determines what to generate.
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#34
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The Smile template has been fixed. Download it here. Everyone, please update the mod!
Да будет свет во всём мире !!!
клан-"Homo homini"
In reply to immortal
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#36
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immortal;197387
There's a bug in the "Smile" template: according to the description, there are no dwellings or mines in the adjacent zones, but in reality, the red faction generates a level 3 dwelling there, and the blue faction generates a mercury mine...
Fixed!
Да будет свет во всём мире !!!
клан-"Homo homini"
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#37
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Hello, esteemed tournament judge and my partner for the first round, Mr. X. Two days have passed out of the seven allotted for the first round. Mr. X has not appeared on ICQ even once, not even to arrange a time to meet, although I am online on ICQ for almost all my active time (in Moscow time, this is from 6:00 AM to 9:00 PM), and we could have found a time to agree. I am also a busy person and cannot play Heroes of Might and Magic around the clock (although I would sometimes like to), and I would not like to play this match according to the regulations at the last moment. Please respond and clarify the situation.
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#38
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Round 2: Labyrinth / Maze

Players listed first in each pair play with the red color.

1. Vector1 - Smerti_Po 1-0
2. Vasja - AID 1-0
3. denden - immortal 1-0
4. Kolobokk - HeatEx 1-0
5. Leolopus - Primus 0-1
6. Mister X - Vip.rus 1-0
7. Igror_v_geroev - Cosmoplast 0-1
8. KillAndAction - raykkonen 1-0
9. Atris - Dobryjdwarf 0-1 (technical issues)
10. antonag07 - Lok1978 0-1
11. MaddenMax - dwp1970 0-1
12. Igor_HW - Creosil 1-0 (opponent no-show)
13. NEREWAR - A.Matrix 0-1
14. alex_nv - Eruina 0-1
15. twaryna - A1coho1!c 1-0
16. Cir-Crazy - Will 0-1
17. Xodyn - legacy.0.1 (draw due to technical issues on both sides)
Да будет свет во всём мире !!!
клан-"Homo homini"
In reply to Primus
#39
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For informational purposes regarding the labyrinth size (the Spider and Leto factions will have the same). A large map with a Dungeon is, of course, larger, but you might have to regenerate the Dwarf faction and possibly others. But a map without a Dungeon... I'll quote Immortal:
"""
1) Smile, Diamond - Medium with a Dungeon or Large without.
2) M3 - Large with a Dungeon or Very Large without.
3) Spider, Leto, Labyrinth, Shield - Large with a Dungeon or Huge (256x256) without.
In general, to get a map without a Dungeon that is the same size as one with a Dungeon, you need to increase the size by 2 (a Large map with a Dungeon is larger than a Very Large map without; a Huge (256x256) map without will be approximately the same, since the Dungeon doubles the map size, and the difference between adjacent sizes is less than double).
Some templates remain playable with different map sizes (Smile, Diamond, M3), but group 3 will be unplayable with a Very Large map without a Dungeon - the zones will be tiny."
"""

And Moz recommended it - here's a link to ag.ru - the 3rd post.
http://forums.ag.ru/?board=heroes5&action=display&s=0&num=1219989432&start=0

And from me) Playing on a Large map won't lead to any imbalances, like overly aggressive monsters - everything is fine. And for those who like to play faster - it's quite suitable. But... the zones are small (generate them yourself - take a look). And an important point: from the starting town to the castle, you'll have almost 100% fewer turns. So, in my opinion, a Huge map is also good if it's without a Dungeon.

And finally. The Goblin faction is, of course, easily defeated.... But based on experience, I'm sure that for some players, the game can drag on for a very long time) There's a lot to do there, and there's plenty of room to explore. I recommend not delaying the start.
#40
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I also want to add that if you generate a map with a smaller size than recommended, it will generate major treasures in adjacent and native zones. It is possible to get one Utopia in the adjacent zone instead of 3-4 lower-level treasure locations. For example, Kila and I made a medium-sized map with a metro, and I had no major treasures in my native zone at all. In the adjacent, urban zone, there were mainly minor treasures (1-2 major treasures in two zones). Judging by the reports of those who generated a larger map without a metro, there were mostly major treasures in the zones, and sometimes even relics, and the guards weren't particularly strong...
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#41
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Changes have been made! Recommended parameters for creating a map: size - medium with a dungeon or large without a dungeon (templates: Smile, Chaos, Diamond, Sun), large with a dungeon or very large without a dungeon (template: M3), large with a dungeon or huge without a dungeon (templates: Spider, Lethos, Labyrinth, Shield), water - no, creature strength - strong, number of players - 2, custom template - choose the desired one from the list, hide the mini-map - yes, random towns - no, experience -3, resources - 3, native lands - choose a race.
Да будет свет во всём мире !!!
клан-"Homo homini"
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#42
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In general: for a game between two strong, evenly matched players who genuinely want to determine who is stronger, it's better to generate maps slightly larger than the recommended size. If the goal is simply to have fun, then stick to the sizes specified by Primus. On smaller maps, the element of luck plays a greater role (better artifacts, stronger guards – hydras for one, archmages for another, shorter distance from the starting town to the city, etc.).
It should also be taken into account that a medium-sized map with a dungeon is approximately 1.75 times larger than a large map without one.
Request: Comrade Vector1, please contact me.
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#43
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A request to everyone who hasn't downloaded the updated mod yet: please do so. Due to incompatibility issues, crashes occur. I tested this in a match with Alex_nv, and some people also complained about disconnections. Download it here.
Да будет свет во всём мире !!!
клан-"Homo homini"
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#44
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I'm very interested in the match between legacy.0.1 and Cir-Crazy. If you don't play within the next two days, and I don't hear any compelling reasons from either of you, I will be forced to give both of you a loss.
Да будет свет во всём мире !!!
клан-"Homo homini"
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#45
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The Spider, Letos, Labyrinth, and Shield templates can be played with a large size, with a dungeon, very large, or huge size without a dungeon!

Added 14 minutes later
A bug in the Labyrinth template has been fixed! In the city zone, the number of higher creatures and the assembled army was generated as a horde - a hundred. Now it will be either a squad or many. Those who haven't started the game yet should definitely play on the new one! Other players should download and replace the old one, as the third round will already be played on the new one. The mod is located here.

P.S. When playing on templates from the UserMODs folder, the TE_2.2.h5u mod, if it exists, must be removed, and vice versa!!!
Да будет свет во всём мире !!!
клан-"Homo homini"