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Posts from All castles in Heroes 3.

4.4 (5 ratings)
In reply to Lurk
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18 years ago
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This is what really got to me:
Lurk;186049


And now, about the game itself:
1. Utopias are cheating!!!
2. Pandoras are cheating!!!

But diplomacy isn't!

And the fact that you also have to kill the guards in Utopias doesn't count.

Of course, if you use free units from diplomacy to stir up one or two groups of Titans or Angels, then, I apologize, it's a different story...

Or here's another gem:
Lurk;186049

I suggest you try playing 200 turns against the AI without Pandoras and Utopias... you won't find a more difficult opponent.

We tried. We found one. I played against it for 7 years. But the computer is still a computer, even if you set it to 200 or 400% (if that were possible). It will always be a computer!
- 7 computers in one team won't replace one person!!

Maybe it's worth trying to play online before making such categorical statements?

And of course, the very principle is amusing - trying to teach online players, having only experience playing against computers - it's just funny!

No offense. But before writing something like that, maybe you should play at least 5-10 games?

P.S.: I hate diplomacy.
P.P.S.: I don't consider myself one of the strong players.

Thank you for your attention.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
18 years ago
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I'll try to approach the evaluation of castles in the game from a different angle. For me, the strength of a castle is determined not only by the basic strength of its units or the low cost of acquiring them, but also by its offensive potential. As you know, the best defense is offense. In many cases, you need to deprive the enemy, and the hero in particular, of the ability to move (they have a habit of running off the battlefield with all their artifacts at high levels... it's annoying...). I will evaluate the castles based on their ability to deliver the first blow, by moving across the entire map with masterful speed, enhanced by your hero at the very beginning.

Castle.
Halberdiers. ---
Archers. -++
Royal Griffins. -++
Crusaders. --+
Fanatics. -++
Champions. -++
Archangels. +++
In total, we get 1 creature capable of a quick attack without casting magic.
In total, we get 4 creatures capable of a quick attack.
In total, we get 1 creature that is not capable of a quick attack when casting a spell.
In total, we get 1 creature that is not capable of a quick attack when casting spells and even using the advantages of its native battlefield or light artifacts with a similar effect.

Rampart.
Centaur Captains. -++
War Gnomes. ---
Great Elves. -++
Silver Pegasi. +++
Dryad Soldiers. ---
War Unicorns. -++
Golden Dragons. +++
In total, we get 2 creatures capable of a quick attack without casting magic.
In total, we get 3 creatures capable of a quick attack.
In total, we get 0 creatures that are not capable of a quick attack when casting a spell.
In total, we get 2 creatures that are not capable of a quick attack when casting spells and even using the advantages of its native battlefield or light artifacts with a similar effect.

Tower.
Gremlin Masters. -++ (weak, but they can take down a squad of skeletons, for example)
Obsidian Gargoyles. -++
Steel Golems. ---
Archmages. -++
Djinn Masters. -++
Naga Queens. --+
Titans. -++
In total, we get 0 creatures capable of a quick attack without casting magic.
In total, we get 5 creatures capable of a quick attack.
In total, we get 1 creature that is not capable of a quick attack when casting a spell.
In total, we get 1 creature that is not capable of a quick attack when casting spells and even using the advantages of its native battlefield or light artifacts with a similar effect.

Stronghold.
Hobgoblins. --+
Raiders. -++
Orcish Leaders. -++
Ogre Mages. ---
Storm Birds. -++
Cyclops Kings. -++
Ancient Beasts. -++
In total, we get 0 creatures capable of a quick attack without casting magic.
In total, we get 5 creatures capable of a quick attack.
In total, we get 1 creature that is not capable of a quick attack when casting a spell.
In total, we get 1 creature that is not capable of a quick attack when casting spells and even using the advantages of its native battlefield or light artifacts with a similar effect.

Inferno.
Imps. --+
Magogs. -++
Cerberuses. -++
Horned Demons. --+
Hell Hounds. --+
Ifrit Sultans. +++
Archdevils. +++
In total, we get 2 creatures capable of a quick attack without casting magic.
In total, we get 2 creatures capable of a quick attack.
In total, we get 3 creatures that are not capable of a quick attack when casting a spell.
In total, we get 0 creatures that are not capable of a quick attack when casting spells and even using the advantages of its native battlefield or light artifacts with a similar effect.

Dungeon.
Hell Troglodytes. ---
Harpy Witches. -++
Hell Eyes. -++
Medusa Queens. -++
Minotaur Kings. -++
Scorpioids. -++
Black Dragons. +++
In total, we get 1 creature capable of a quick attack without casting magic.
In total, we get 5 creatures capable of a quick attack.
In total, we get 0 creatures that are not capable of a quick attack when casting a spell.
In total, we get 1 creature that is not capable of a quick attack when casting spells and even using the advantages of its native battlefield or light artifacts with a similar effect.

Fortress.
Gnoll Marauders. ---
Lizard Warriors. -++
Dragon Lizards. +++
Great Basilisks. --+
Mighty Gorgons. --+
Wyvern Monarchs. -++
Hydra of Chaos. --+
In total, we get 1 creature capable of a quick attack without casting magic.
In total, we get 2 creatures capable of a quick attack.
In total, we get 3 creatures that are not capable of a quick attack when casting a spell.
In total, we get 1 creature that is not capable of a quick attack when casting spells and even using the advantages of its native battlefield or light artifacts with a similar effect.

Necropolis.
Skeleton Warriors. ---
Zombies. ---
Ghosts. --+
Vampire Lords. -++
Powerful Liches. -++
Death Knights. -++
Ghost Dragons. +++
In total, we get 1 creature capable of a quick attack without casting magic.
In total, we get 3 creatures capable of a quick attack.
In total, we get 1 creature that is not capable of a quick attack when casting a spell.
In total, we get 2 creatures that are not capable of a quick attack when casting spells and even using the advantages of its native battlefield or light artifacts with a similar effect.

Conflux.
Fairies. -++
Storm Elementals. -++
Ice Elementals. -++
Energy Elementals. --+
Magma Elementals. --+
Magic Elementals. --- (a friendly haste spell will not have any effect)
Phoenixes. +++
In total, we get 1 creature capable of a quick attack without casting magic.
In total, we get 3 creatures capable of a quick attack.
In total, we get 2 creatures that are not capable of a quick attack when casting a spell.
In total, we get 1 creature that is not capable of a quick attack when casting spells and even using the advantages of its native battlefield or light artifacts with a similar effect.

Let's count the number of pluses and minuses. We come to some conclusion.

Faction/level 1 2 3 4 5 6 7 + -

Castle. --- -++ -++ -++ -++ -++ +++ 13 8
Rampart. -++ --- -++ +++ --- -++ +++ 12 9
Tower. -++ -++ --- -++ -++ --+ -++ 11 10
Stronghold. -++ -++ -++ --- -++ -++ -++ 12 9
Inferno. --+ -++ -++ --+ --+ +++ +++ 13 8
Dungeon. --- -++ -++ -++ -++ -++ +++ 13 8
Fortress. --- -++ +++ --+ --+ -++ --+ 10 11
Necropolis. --- --- --+ -++ -++ -++ +++ 10 11
Conflux. -++ -++ -++ --+ -++ --- +++ 12 9

We get the following ranking in terms of speed (according to my subjective method).
1) Castle, Inferno, Dungeon.
2) Rampart, Stronghold, Conflux.
3) Tower.
4) Fortress, Necropolis.
Therefore, the higher the position of the castle in the ranking, the more rapid its attack can be, and the greater the likelihood that with a good army, it will not allow the opponent to move. And, you know, I really thought about it and wrote it just now, and in the game, the situation is similar. I think that there is meaning in all of the above
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17 years ago
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2Server
Despite all these interesting calculations, I'd like to add my two cents...
I understand that the speed is calculated as an average overall speed, but in a real battle, the hero with the fastest creature will move first. For example, Valeska with angels will move after the Swamp hero with upgraded dragonflies. Consequently, the right to cast magic first will be on the side of the Swamp. And if this hero is also Tazar (around level 20), then... the whole "gradation" can go out the window.
+ In addition, it is necessary to take into account that after a massive speed boost, there is often a massive speed reduction in response, which "levels the playing field."
And judging by: "at high levels, running off the battlefield with all the artifacts... gets boring...", this "gradation" was more intended for playing against the computer. Isn't that right?

I just can't bring myself to call Inferno strong, and Swamp and Necropolis weak...

But to each their own, it was interesting to read...
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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17 years ago
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My favorite castle is the Tower, but sometimes I also enjoy playing as the Stronghold with Necropolis... These are the most fun castles for me!
http://www.nimex-studio.ucoz.ru
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17 years ago
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I've been playing Heroes for 4 years, and I only recently got internet access. Before visiting this forum, I actually thought Swamp, Stronghold, and Necropolis were weak towns...
17 years ago
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In principle, the strongest town is the town of elements. Phoenixes are weaker than other top-tier creatures, but not by a factor of 2, but much less. Also, it has a very easy start and decent commanders. On very large and possibly larger maps, Necropolis is strong, but not on medium-sized maps. The Barbarian town is also quite good, especially on medium-sized maps or if you have access to exotic dragons. The most useless town (if you can't raise demons) is Inferno.
In reply to д-р ВАД
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17 years ago
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There are some strange posts here. If you play without rules, the strongest castles will be those with the strongest heroes, and the strongest heroes are those who start with diplomacy – in a castle, a rampart, and a tower. If you play according to the rules, for example, in the World of Xeen style, then the top three are more or less obvious: 1. Necropolis. The main problem is having about 1000 skeletons by the third week. 2. Conflux: a) 4-5 phoenixes by the second week b) a powerful second-level creature c) many external dwellings d) several good heroes, led by the overpowered Luna 3. Dungeon. Here, the strength lies in a super-powerful start with Sha'kti. After that, it's just my opinion, so I won't write about it here. Inferno is certainly a difficult city, but you can break small (non-maximum) utopias on the second week with Inferno, without additional bonuses, angels from conservatories, etc. I myself, for example, only broke utopias on the second week with Necropolis without any bonuses.
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17 years ago
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My favorite castle is the Rampart. My favorite hero for the Rampart is Kirr with the Logistics skill. On the very first day, we quickly build elves and easily conquer all the mines. Development in the Rampart proceeds without delays. And the uniqueness of the treasure allows you to sustain yourself even without additional sources of income. I also enjoy playing with the hero Loins, who specializes in Prayer. But playing as the Rampart is more challenging if the opponent is a human player. But the Rampart is my favorite, in my opinion.
Могучих крыльев тяжелый взмах.
Под чуждым небом и взгляд чужой.
В каких-то серых скупых горах
Он ищет встречи с своей судьбой.
17 years ago
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My favorite castle is the Tower. Genies and Nagas are awesome. Also, Solmyr is in the Tower – one of the strongest heroes in the game!
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17 years ago
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I agree about the Djinns, but Nagas don't often help me. I usually put them on defense. They are slow.
In reply to Volodinalex0
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16 years ago
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My favorite town is Tower. Then comes Castle, Dungeon, and Necropolis. Gremlin Masters are weak, but very useful at the beginning of the game. Gargoyles and Golems are excellent support units. Mages, Djinns, Nagas, and Titans are the main units of the town.
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16 years ago
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I'm not very good at Heroes of Might and Magic III and I rarely play it; I usually build a Conflux and a Monera. Phoenixes are cool, especially in large numbers.
In reply to Thundax
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16 years ago
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I like playing as Dungeon. They have the witch harpy unit, which the enemy can't attack and which returns after the attack, and also black dragons are strong. I also like Necropolis.
16 years ago
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I like to play as Elves.
In reply to DeSCoKh
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16 years ago
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I'm used to playing as Necropolis. I like all kinds of undead creatures. I've tried other factions, but I didn't enjoy them as much.
"Exalte le nom n'est pas fort, mais ne rabaisse la personne qui ne sait pas comment le porter ? l'honneur." Laroshfuko de Francois
"Громкое имя не возвеличивает, а лишь унижает того, кто не умеет носить его с честью." Ларошфуко де Франсуа

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