Posts from Worshipper – “Agral’s Decision” [Campaign 2, Mission 5]
I played through the game in version 3.0 using a hero.
Hero difficulty.
Also, when I was getting to this island, I noticed a druid sitting on a rock on the central island, so as soon as I revealed the entire map, I sailed to that island.
On the island with the druid, directly in front of the druid, there is a bridge, at the base of which is the second dragon squad (I have 10-20). You need to go as far as possible across the bridge, and then there will be a mini-cutscene and the end of the mission.
Is Agrail by any chance Nicholas's father (I'm at the level of the battle with Gilraen, I'm playing it recently)?
I'm playing Heroes for the second time now (well, sort of – my husband played it the first time, and I just watched him play sometimes). I breezed through this mission on one try (version 1.6, "Veteran" difficulty). I went across the entire map through the islands and the dungeon. There were 15 dragons, if I remember correctly. I defeated them easily, even on auto-battle!
Wow, how do so many people get such large groups of dragons to appear before the bridge?
In the previous "Ship" Campaign, I played it to the maximum, defeating everyone who didn't want to join in order to raise Agrael's level to the maximum – I brought him to level 30. I didn't get any "babes" or "dragons," as many people wrote here; I probably didn't learn the "Suggestion" spell because I only studied elven magic in all the cities, and no one offered "Ur-Gash's Call" in the demon castle, even after sacrificing all the demon creatures. My army consisted only of units from the elven cities; when I saw that they started to run away over time, I hired an elven hero, whom I used in the previous Campaign, and took him with me everywhere – no one ran away from him; we switched "armies" for the duration of the battle (I gave him a couple of demonoids). If I left the army with Agrael, even for just one night, a couple of elven units would always run away...
Now I want to ask, has anyone raised Agrael above level 30? Are there any? What is the maximum level he could be raised to?
By the way, I probably wasn't studying elven magic for nothing, because Tieru cleansed Agrael for subsequent missions in the name of good, if I understand correctly? Where will Agrael appear in the future?
Now I've started the Necropolis Campaign with Marvel.
She didn't get any "babushka" or "drabinka" spells, as many people here wrote, nor did she learn the "Suggestion" spell, probably because she only studied elven magic in all the cities, and no one offered "Call of Urgash" in the demon castle, even after sacrificing all the demon creatures.
A super ability is a unique, powerful skill for each race. It can be obtained with a specific combination of regular skills. For demons, it's "Call of Urgash" – opening the gates of hell happens instantly. You can see how to get it in the skills wheel. I haven't taken it yet. I want to try getting it in the Campaigns as the Ranger – I'm more or less familiar with the elves.
Added 8 minutes later
Now I want to ask, has anyone leveled up Agrael to above level 30? Are there any? What's the maximum level he could be leveled up to?
By the way, I probably wasn't studying elven magic for nothing, because Tieru purified Agrael for subsequent missions in the name of good, if I understand correctly? Where will Agrael appear later?
I've now started the Campaigns for Necropolis with Marvel.
My Agrael ended up at a lower level, 28 or 29. And what is elven magic? Light magic? Chaos magic? I can say that in any case, it was for nothing, Tieru turned Agrael into the beautiful dark elf Railag, apparently completely purifying him. So Railag will start the 4th Campaign at level 1. There will be a real mess later! I envy you – you're having fun, and I already know the whole story(((
P.S. I also started playing as Marvel today. We're on the same page!
What is Elven magic?
Railag will start the 4th campaign from level 1.
Elven magic has "Return to Town" - this is a basic spell; there was also "Resurrection," but my Agrael couldn't master it. And in the "Ship" mission, "Return to Town" only worked for the nearest town, although there were games where this spell worked for any town – a list of your towns would appear, and you could choose. I think it was in Heroes 3 or 4. These same spells were also available in the Mage Guilds for humans, where you could hire Angels. However, Archangels can resurrect fallen creatures themselves, but after the battle, all the resurrected ones, as far as I remember, would go back to the afterlife.
No, no, "Return to Town," as well as various "Astral Gates" and "Summon Reinforcements" – these are a special group of spells; I don't know what they're called, something like "expeditionary" spells. You can get them in the Mage Guild by reaching a certain level, regardless of race (it seems you need level 12 for "Portal to Town"). In Heroes 3, I definitely remember that you could choose the town if you had the appropriate skills; in 4, you couldn't (teleportation, like in 5, only works for the nearest town).
"Resurrection" is a level 5 spell from the school of light. In principle, anyone can learn it (not just an elf) if they have the "Skilled Light Magic" skill.


