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In reply to StraikeR
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#137
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StraikeR;195545
Against the undead, use the "Cleanse Undead" spell. You might be able to defeat them before the Liches kill everyone. Hehe.

It's not a very powerful spell; it's much more effective to use single-target damage spells against Liches.
In reply to Forrest
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#138
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Forrest;195666
You need to dig deeper and not be lazy. There is information about your question on this forum.

I can repeat this with Necromancers on the second week.
Galtran with 500 warrior skeletons. Advanced haste on the skeletons or shield skin. The rest of the stacks are decoys. Put them in the first stack. With haste, they will be faster than the right dragons, and the shield and skin will strengthen them. The dragons will not attack the skeletons if there is a living decoy. If they don't start playing for a victory. For example, maxed out Utopia, and you have a weak hero.
It is also possible to have undead regeneration, which simplifies the task.

Big respect! :smile54:

I didn't expect that! Galtran, level 10, expert Necromancer, defense, first aid, and advanced property (just 14700 experience). In the book, basic acceleration and shield. The primary skills turned out to be 5 5 4 4, and on the first try, I maxed out Utopia. There are only 25 gold skeletons left...
Wow! :smile11:
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
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#139
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Lider1;195892
Big respect! :smile54:

Didn't expect that! Galtran, level 10, expert Necromancer, with Defense, First Aid, and Advanced Logistics (just 14700 experience). In the spellbook, basic speed and shield. Primary skills turned out to be 5 5 4 4, and on the first try, he reached the maximum. There are only 25 skeletons left...
Awesome! :smile11:
If First Aid and Logistics were replaced with Attack and Luck, it would have been possible to take the Utopia without any losses (meaning only meat, and a few skeletons).
In reply to Lider1
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#140
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Lider1;195892
Big respect! :smile54:

In the book, it has basic speed and a shield.

We were talking about advanced speed, which is a speed of 11 or 12 for the skeletons, and that's a big difference compared to the dragons on the right. The same goes for the shield: 30% versus the basic 15%.
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#141
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I didn't specifically include Earth and Air magic, to make it more challenging. Let's see what happens – and it worked! :)
The same applies to items and first aid.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
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#142
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I've been playing Heroes since the very first installment, and I've been playing the third game for 9 years now:smile17:
I can offer a cool tactic that works well with all factions, although "Conflux" can be a bit challenging.
Faction: "Dungeon", Hero: "Deis"
Hero skills: Tactics, Attack, Wisdom, Earth Magic, Air Magic, Logistics - the last one depends on luck; if lucky, Diplomacy, otherwise, Defense.
Development: Town Hall, Mage Guild, Marketplace, Forge, City Hall, Harpies, Eyes, Snakes, Minotaurs, Manticores, Stronghold, Castle, Capitol, Resource Hoard, Mage Guild 2, Dragons, Artifact Marketplace (if you have a lot of money, you can skip the Capitol and build Dragons in the second week).

Considering the hero's specialization, the main goal is to level up quickly. To do this, first, buy 2 heroes and use a combined army to cause minor disturbances, then buy archers of the 2nd tier, and in the 3rd week, buy more archers and start attacking stronger monsters. In the Artifact Marketplace, buy Boots of Swiftness and Gloves; the rest is secondary and can be found. Gradually replace Tragladiators and Harpies with Angels and Wyverns from neutral dwellings and hoards (don't forget about morale; you need to buy or find artifacts that give +2 to morale).
Final battle: If there aren't too many skeletons, less than 1500, confidently move Wyverns, Angels, Dragons, and Minotaurs forward using the Tactics skill.
We start first, then a massive run and attack follows in this order: Angels = Skeletons, Dragons = Skeletons, Minotaurs = Skeletons, Wyverns = Liches, Manticores = Liches, Archers attack depending on the situation, but the Undead no longer have archers or skeletons, and after that, it's just a matter of technique
In reply to BlackSerge
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#143
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Here, the tactics for a game against a human player are described, not against the AI. :D I can beat the AI without building troops in the castle beyond level 2. But against a human player, you'll likely face 4-5 thousand skeletons by the time of the final battle, and you'll quickly lose.
In reply to BlackSerge
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#144
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BlackSerge;198633
final battle: if there aren't too many skeletons, less than 1500, then confidently use the tactic of moving wyverns, angels, dragons, and minotaurs forward.
We start first, then a mass run and attack proceeds according to the following priority: angels = skeletons, dragons = skeletons, minotaurs = skeletons, wyverns = liches, manticores = liches, archers attack depending on the circumstances, but the undead no longer have archers or skeletons, and after that, it's just a matter of technique.

Do you kill all the skeletons (10000+ damage) with 3 stacks?
Even if so, then a massive attack will follow. And a strike against you with the same number of angels, wyverns + black knights. + plus vampire lords. (+ a counterattack by skeletons against the angels). This also means 10,000 damage, and if you subtract the dragons, the onslaught will be double, i.e., 20,000+ damage. Will there be a struggle after this?
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In reply to BlackSerge
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#145
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BlackSerge;198633
So, boldly, in terms of tactics, we move Wyverns, Angels, Dragons, and Minotaurs forward.
And Necromancers don't have any tactics?

Well, that's 5 points! I'm laughing: D
BlackSerge;198633
Considering the hero's specialization, the main thing is to level up faster. For this, first, we buy 2 heroes and, with a combined army, cause some minor trouble, then with archers, we complete the 2nd week, and then on the 3rd week, we buy more archers and then we can start attacking stronger monsters. In the artifact market, we buy boots of speed and gloves; the rest is secondary and can be found.
The main thing is not to rush!! Heh-heh: D
In reply to Oelm
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#146
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Oelm;198673
Here, the tactics are for a game against a human player, not against the AI. I can beat the AI without building troops in the Castle beyond level 2.
But against a human, you'll end up facing 4-5 thousand skeletons by the time of the final battle, and you'll quickly lose.
Don't drag it out; you need to kill him in the second month, while he's still small and slow:smile08:

Added after 6 minutes
Forrest;198680
You kill all the skeletons (10,000+ damage) with 3 stacks?
Even if you do, then a massive attack will follow. And a strike against you with the same number of Angels, Wyverns + Black Knights. + Vampire Lords. (+ a counter-attack of skeletons against the Angels). This also means 10,000 damage, and if you subtract the Dragons, the onslaught will be double, i.e., 20,000+ damage. Will there be a fight after that?
Don't forget that archers remain, and if the Necromancer takes both Angels and Wyverns, his morale will be -2.

Added after 6 minutes
Dirty_Player;198682
Don't Necromancers have any tactics?

Well, that's 5 points! I'm laughing:D

The main thing is not to rush!! Heh-heh:D
The Necromancer has an additional skill, so if he takes Tactics, he'll have to give up something else, such as Logistics or Defense, or some other perk that gives good bonuses.
And why rush? If you have good stats, it's better to upgrade neutral monsters; you might take a second Castle, and then 4,000 skeletons won't be scary, but you shouldn't drag it out until the 3rd month, or he'll collect some good artifacts
In reply to BlackSerge
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#147
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BlackSerge;198771
the Necromancer has an extra skill, so if you take Tactics, you'll have to give up something else, like Logistics or Armorer or some other perk that gives good bonuses
and why the rush? if you have decent movement, it's better to level up monsters from neutrals, maybe you can take a second town, and then even 4 thousand skeletons aren't scary, but you definitely shouldn't drag it out past month 3, or he might collect some artifact or something good
Thankfully, you can take 8 secondary skills, and there's plenty to choose from... You can take:
Necromancy, Armorer, Offense, Logistics, Earth Magic, Tactics, and then it's up to taste, even Intelligence, Resistance, Wisdom, or maybe some other magic!

Delay against the Necromancer is akin to death! Even though you usually can't collect the Cloak of the Undead King artifact, by month 3 there will be oh-so-many skeletons, and your angels, after hitting them, will simply fall to the retaliation... The main thing is that skeletons are a free force!!! Not to mention that Galthran can visit conservatories and utopias as early as the first week, so you know what I mean... ;)

Added after 13 minutes
BlackSerge;198771
don't drag it out, you need to kill him by month 2, while he's small and slow:smile08:
He's small in the first week, and by the second he starts growing by leaps and bounds :)
By the second month, it'll be too late to drink Borjomi :D

Added after 6 minutes
BlackSerge;198633
race "Dungeon" hero "Dees"
hero skills: Tactics, Offense, Wisdom, Earth Magic, Air Magic, Logistics - the last one depends on luck, if you're lucky, Diplomacy, if not, Armorer
Development: Town Hall, Mage Guild, Marketplace, Blacksmith, City Hall, Harpies, Eyes, Snakes, Minotaurs, Manticores, Citadel, Castle, Capitol, Resource Silo, Mage Guild 2, Dragons, Artifact Merchants (if you have a lot of gold, you can skip the Capitol and build Dragons in week 2)
Better to take Shakti as the starting hero, but it's a matter of taste... But I'd recommend completely reconsidering the development plan!!!!! :eek:
In reply to Dirty_Player
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#148
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Dirty_Player;198776
Thankfully you can take 8 secondary skills and there's plenty to choose from... You can take:
Necromancy, Armorer, Offense, Logistics, Earth Magic, Tactics, and then whatever you like, even Intelligence, Resistance, Wisdom, or maybe some other magic!
Necro has 1 less, but by taking something like Diplomacy in that 1 slot you can get a solid +

Added after 4 minutes
Dirty_Player;198776
Delay against a Necromancer is akin to death! Even though the Cloak of the Undead King artifact usually can't be assembled, by month 3 there will already be tons of skeletons and your angels, upon hitting them, will simply fall from the retaliation... The main thing is that skeletons are free power!!! Not to mention that Galthran can visit conservatories and utopias as early as week 1, so you know... ;)
let the free angels fall, the rest won't get retaliation and the skeletons won't survive 1 turn for the necro

Added after 7 minutes
Dirty_Player;198776
It's best to take Shakti as your starting hero, but that's a matter of taste...
it's not a matter of taste, the Minotaur is the strongest warrior in Dungeon; by maximum damage it outdoes dragons 2 times, by minimum damage they're roughly equal, and considering the specialization gives +1 speed and by level 12-14 Minotaurs have higher attack and defense than Manticores, there's really no one else to choose from
Dirty_Player;198776
But I strongly advise you to radically reconsider the development plan!!!!! :eek:
this development plan is for Impossible difficulty on an XL map, what's wrong with it?
In reply to BlackSerge
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#149
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BlackSerge;198782
it's not a matter of taste here, the minotaur is the strongest warrior in the Dungeon based on maximum damage; he doubles the dragons, while their minimums are roughly equal. And considering that specialization gives + 1 speed and by level 12-14 minotaurs have higher attack and defense than manticores, there's actually no one else to choose from

this development scheme is for Impossible difficulty on an XL map; what's wrong with it?
Ah, so that's how it is!! With such a development system, minotaurs won't enter the fight anytime soon... Maybe in TE, and I'd agree with Das on Ferz, but in SoD, and even on King... only Shakti works here!!
On the first day, you need to find money for a second hero and for upgrading troglodytes! We get around 150 Hell Troglodytes with speed 7 (on their own terrain + specialization), who can take any dwarf settlement, any crypt, and even a small conservatory on the FIRST day!!! That means immediate money, resources, and even angels; and if you have Angels at the start of the first week, you don't even need to build up other troops! If you're lucky, you can find an external dwelling of dragons/manticores/minotaurs, which is also opened in the first week, and a summoning portal is built!!
With this layout, by the start of the second week we have: 1-2 angels, 200 Hell Troglodytes, 4 dragons/8 cats/12 minotaurs - we go to the enemy and kill them!!! Not even a prefecture is needed!!
BlackSerge;198782
the necro has 1 less, and by taking diplomacy in that 1 slot, for example, you can get a solid +
Aaaaaah, well if you're playing with diplomacy... then building up the Castle isn't necessary at all! In practically all rules, joining troops is forbidden, although some play without any rules at all and are happy; it's a matter of taste...
With diplomacy, it's a completely different game... Now Rampart with Ryland, Castle with Adele, Tower with Kira get the advantage.... IMHO - it's just not the same anymore...
In reply to BlackSerge
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#150
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BlackSerge;198771
don't forget that there are still arrows, and if Necropolis takes both Angels and Wyverns, its morale will be -2.

Well, only the living units will have that morale. (AND IT WILL BE MINUS ONE, JUST SO YOU KNOW) I didn't see an answer to my specific question about the damage.
РП (Реальное папство!)
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Скачать WT (Чат, античит, одновременный ход) http://www.heroeswt.net/download.php

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In reply to Dirty_Player
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#151
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Dirty_Player;198795
Ah, so that's how it is!! With such a development system, Minotaurs won't join the battle anytime soon... Maybe in TE, and I would agree with Das on the Fortress map, but in SoD, especially on the King map... only Shakti is suitable here!!
On the first day, you need to find money for a second hero and upgrade the Troglodytes! You get about 150 Hell Troglodytes with a speed of 7 (on your territory + specialty), which on the FIRST day will take any Gnomish Encampment, any Crypt, and even a small Conservatory!!! This means you immediately get money, resources, and even Angels, and having Angels at the beginning of the first week, you don't need to build other troops! If you're lucky, you can find an external dwelling of Dragons/Manticore/Minotaurs, which also opens on the first week, and you can build a summoning portal!!
With this setup, at the beginning of the second week, you have: 1-2 Angels, 200 Hell Troglodytes, 4 Dragons/8 Cats/12 Minotaurs - you go to the enemy and defeat them!!! You don't even need a Prefecture!!
I'll try, maybe it's even better, although even now there are problems with capturing external dwellings early on, but going against the Necropolis with Troglodytes is not ideal.

Added 12 minutes ago
Forrest;198802
Well, only living creatures will have morale. (AND IT WILL BE MINUS ONE, JUST SO YOU KNOW) I didn't see an answer to my specific question about damage here.
I exaggerated about 10k damage, but in any case, you can forget about Skeletons and Liches as combat units, and in this case, the battle goes, to put it mildly, in your favor, since the Dungeon's ranged units, even without penalties in melee, are generally fatter and stronger, and the Necropolis has Vampires and Dread Knights. I don't think you can lose in this case, although it depends on how you play.

Added 19 hours 1 minute ago
Dirty_Player;198795
Ah, so that's how it is!! With such a development system, Minotaurs won't join the battle anytime soon... Maybe in TE, and I would agree with Das on the Fortress map, but in SoD, especially on the King map... only Shakti is suitable here!!
On the first day, you need to find money for a second hero and upgrade the Troglodytes! You get about 150 Hell Troglodytes with a speed of 7 (on your territory + specialty), which on the FIRST day will take any Gnomish Encampment, any Crypt, and even a small Conservatory!!! This means you immediately get money, resources, and even Angels, and having Angels at the beginning of the first week, you don't need to build other troops! If you're lucky, you can find an external dwelling of Dragons/Manticore/Minotaurs, which also opens on the first week, and you can build a summoning portal!!
With this setup, at the beginning of the second week, you have: 1-2 Angels, 200 Hell Troglodytes, 4 Dragons/8 Cats/12 Minotaurs - you go to the enemy and defeat them!!! You don't even need a Prefecture!!
If you can do as written and also buy everything in the 2nd week and leave, then I'll take my hat off. I haven't managed it even once!! And it's also difficult to find an external Dragon dwelling, and the Conservatory can only be bombed if there are 10 or a maximum of 20 Griffins in it (with 20, there are already serious losses).
But in principle, on the 1st second week, Shakti is better; later on, he's not so good, especially against the Necropolis