Against the undead, use the "Cleanse Undead" spell. You might be able to defeat them before the Liches kill everyone. Hehe.
It's not a very powerful spell; it's much more effective to use single-target damage spells against Liches.
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Against the undead, use the "Cleanse Undead" spell. You might be able to defeat them before the Liches kill everyone. Hehe.
You need to dig deeper and not be lazy. There is information about your question on this forum.
I can repeat this with Necromancers on the second week.
Galtran with 500 warrior skeletons. Advanced haste on the skeletons or shield skin. The rest of the stacks are decoys. Put them in the first stack. With haste, they will be faster than the right dragons, and the shield and skin will strengthen them. The dragons will not attack the skeletons if there is a living decoy. If they don't start playing for a victory. For example, maxed out Utopia, and you have a weak hero.
It is also possible to have undead regeneration, which simplifies the task.
Big respect! :smile54:
Didn't expect that! Galtran, level 10, expert Necromancer, with Defense, First Aid, and Advanced Logistics (just 14700 experience). In the spellbook, basic speed and shield. Primary skills turned out to be 5 5 4 4, and on the first try, he reached the maximum. There are only 25 skeletons left...
Awesome! :smile11:
Big respect! :smile54:
In the book, it has basic speed and a shield.
final battle: if there aren't too many skeletons, less than 1500, then confidently use the tactic of moving wyverns, angels, dragons, and minotaurs forward.
We start first, then a mass run and attack proceeds according to the following priority: angels = skeletons, dragons = skeletons, minotaurs = skeletons, wyverns = liches, manticores = liches, archers attack depending on the circumstances, but the undead no longer have archers or skeletons, and after that, it's just a matter of technique.
So, boldly, in terms of tactics, we move Wyverns, Angels, Dragons, and Minotaurs forward.
Considering the hero's specialization, the main thing is to level up faster. For this, first, we buy 2 heroes and, with a combined army, cause some minor trouble, then with archers, we complete the 2nd week, and then on the 3rd week, we buy more archers and then we can start attacking stronger monsters. In the artifact market, we buy boots of speed and gloves; the rest is secondary and can be found.
Here, the tactics are for a game against a human player, not against the AI. I can beat the AI without building troops in the Castle beyond level 2.
But against a human, you'll end up facing 4-5 thousand skeletons by the time of the final battle, and you'll quickly lose.
You kill all the skeletons (10,000+ damage) with 3 stacks?
Even if you do, then a massive attack will follow. And a strike against you with the same number of Angels, Wyverns + Black Knights. + Vampire Lords. (+ a counter-attack of skeletons against the Angels). This also means 10,000 damage, and if you subtract the Dragons, the onslaught will be double, i.e., 20,000+ damage. Will there be a fight after that?
Don't Necromancers have any tactics?
Well, that's 5 points! I'm laughing:D
The main thing is not to rush!! Heh-heh:D
the Necromancer has an extra skill, so if you take Tactics, you'll have to give up something else, like Logistics or Armorer or some other perk that gives good bonuses
and why the rush? if you have decent movement, it's better to level up monsters from neutrals, maybe you can take a second town, and then even 4 thousand skeletons aren't scary, but you definitely shouldn't drag it out past month 3, or he might collect some artifact or something good
don't drag it out, you need to kill him by month 2, while he's small and slow:smile08:
race "Dungeon" hero "Dees"
hero skills: Tactics, Offense, Wisdom, Earth Magic, Air Magic, Logistics - the last one depends on luck, if you're lucky, Diplomacy, if not, Armorer
Development: Town Hall, Mage Guild, Marketplace, Blacksmith, City Hall, Harpies, Eyes, Snakes, Minotaurs, Manticores, Citadel, Castle, Capitol, Resource Silo, Mage Guild 2, Dragons, Artifact Merchants (if you have a lot of gold, you can skip the Capitol and build Dragons in week 2)
Thankfully you can take 8 secondary skills and there's plenty to choose from... You can take:
Necromancy, Armorer, Offense, Logistics, Earth Magic, Tactics, and then whatever you like, even Intelligence, Resistance, Wisdom, or maybe some other magic!
Delay against a Necromancer is akin to death! Even though the Cloak of the Undead King artifact usually can't be assembled, by month 3 there will already be tons of skeletons and your angels, upon hitting them, will simply fall from the retaliation... The main thing is that skeletons are free power!!! Not to mention that Galthran can visit conservatories and utopias as early as week 1, so you know... ;)
It's best to take Shakti as your starting hero, but that's a matter of taste...
But I strongly advise you to radically reconsider the development plan!!!!! :eek:
it's not a matter of taste here, the minotaur is the strongest warrior in the Dungeon based on maximum damage; he doubles the dragons, while their minimums are roughly equal. And considering that specialization gives + 1 speed and by level 12-14 minotaurs have higher attack and defense than manticores, there's actually no one else to choose from
this development scheme is for Impossible difficulty on an XL map; what's wrong with it?
the necro has 1 less, and by taking diplomacy in that 1 slot, for example, you can get a solid +
don't forget that there are still arrows, and if Necropolis takes both Angels and Wyverns, its morale will be -2.
Ah, so that's how it is!! With such a development system, Minotaurs won't join the battle anytime soon... Maybe in TE, and I would agree with Das on the Fortress map, but in SoD, especially on the King map... only Shakti is suitable here!!
On the first day, you need to find money for a second hero and upgrade the Troglodytes! You get about 150 Hell Troglodytes with a speed of 7 (on your territory + specialty), which on the FIRST day will take any Gnomish Encampment, any Crypt, and even a small Conservatory!!! This means you immediately get money, resources, and even Angels, and having Angels at the beginning of the first week, you don't need to build other troops! If you're lucky, you can find an external dwelling of Dragons/Manticore/Minotaurs, which also opens on the first week, and you can build a summoning portal!!
With this setup, at the beginning of the second week, you have: 1-2 Angels, 200 Hell Troglodytes, 4 Dragons/8 Cats/12 Minotaurs - you go to the enemy and defeat them!!! You don't even need a Prefecture!!
Well, only living creatures will have morale. (AND IT WILL BE MINUS ONE, JUST SO YOU KNOW) I didn't see an answer to my specific question about damage here.
Ah, so that's how it is!! With such a development system, Minotaurs won't join the battle anytime soon... Maybe in TE, and I would agree with Das on the Fortress map, but in SoD, especially on the King map... only Shakti is suitable here!!
On the first day, you need to find money for a second hero and upgrade the Troglodytes! You get about 150 Hell Troglodytes with a speed of 7 (on your territory + specialty), which on the FIRST day will take any Gnomish Encampment, any Crypt, and even a small Conservatory!!! This means you immediately get money, resources, and even Angels, and having Angels at the beginning of the first week, you don't need to build other troops! If you're lucky, you can find an external dwelling of Dragons/Manticore/Minotaurs, which also opens on the first week, and you can build a summoning portal!!
With this setup, at the beginning of the second week, you have: 1-2 Angels, 200 Hell Troglodytes, 4 Dragons/8 Cats/12 Minotaurs - you go to the enemy and defeat them!!! You don't even need a Prefecture!!