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Tactics against Necromancers.

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Dirty_Player;198776
Thankfully you can take 8 secondary skills and there's plenty to choose from... You can take:
Necromancy, Armorer, Offense, Logistics, Earth Magic, Tactics, and then whatever you like, even Intelligence, Resistance, Wisdom, or maybe some other magic!
Necro has 1 less, but by taking something like Diplomacy in that 1 slot you can get a solid +

Added after 4 minutes
Dirty_Player;198776
Delay against a Necromancer is akin to death! Even though the Cloak of the Undead King artifact usually can't be assembled, by month 3 there will already be tons of skeletons and your angels, upon hitting them, will simply fall from the retaliation... The main thing is that skeletons are free power!!! Not to mention that Galthran can visit conservatories and utopias as early as week 1, so you know... ;)
let the free angels fall, the rest won't get retaliation and the skeletons won't survive 1 turn for the necro

Added after 7 minutes
Dirty_Player;198776
It's best to take Shakti as your starting hero, but that's a matter of taste...
it's not a matter of taste, the Minotaur is the strongest warrior in Dungeon; by maximum damage it outdoes dragons 2 times, by minimum damage they're roughly equal, and considering the specialization gives +1 speed and by level 12-14 Minotaurs have higher attack and defense than Manticores, there's really no one else to choose from
Dirty_Player;198776
But I strongly advise you to radically reconsider the development plan!!!!! :eek:
this development plan is for Impossible difficulty on an XL map, what's wrong with it?

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