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Posts from Seaworld race (Anaconda).

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20 years ago
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The race is called Seaworld. The units are collectively called Children of the Sea. Mermaid Girls who are dragged to the bottom of the water by Amphibians become mermaids. The weakest of all the oceanic creatures, a mermaid can still be very useful. Her tail strike disorients the enemy and prevents them from retaliating. The Mermaid has protection against water spells. Battle Mermaid Prolonged stay at the bottom transforms an ordinary mermaid into a battle mermaid. The battle mermaid has a trident that increases her attack. She also develops strong scales that can withstand powerful enemy attacks. Man-Crab The main infantry of the underwater world. Strong claws and quick, sharp movements allow Man-Crabs to move across any surface at the same speed. Crab Man Large claws serve as both a sword and a shield for the "Crab Men." An additional pair of legs makes them even faster. Wonder These enormous creatures possess astonishing slowness, but their ability to swallow one of the enemies, regardless of their defense or size, and to shoot boiling acid compensates for this truly "monstrous" slowness. Unknown Wonder A more toothy and ferocious Unknown Wonder has a greater "swallowing capacity" and also an enhanced melee attack. Amphisbaena An unusual sea serpent, the Amphisbaena. It has two heads, one of which is on its tail. If the Amphisbaena is surrounded on both sides, it will immediately inflict double damage on its attackers. It also possesses the "Haste" spell. Great Amphisbaena More wise and old, the Great Amphisbaena is stronger and more beautiful than its sisters or brothers. It has a "lightning from the eyes" attack. This ability is only available to Great creatures. Lake Unicorn Young and brave, the Lake Unicorn moves very quickly both on land and in wetter environments. Its strong tail inflicts considerable damage, and its golden horn can temporarily blind the enemy, causing them to lose their next turn. Sea Unicorn This representative of underwater horses literally flies across the battlefield thanks to its thin, bat-like wings. The reflection of the golden horn's radiance from these wings causes double blindness, and the enemy cannot move for 2 turns. Octopus Thanks to its tentacles, the Octopus can attack all enemies. Moreover, when surrounded, it inflicts the same damage to all creatures. Therefore, enemies prefer to stay away from this monster. Coral Octopus A stronger and more agile Coral Octopus also possesses the "Earthquake" spell, which it casts by striking the ground with all its force. So, it is unclear whether this is a spell or a special ability. Sea Dragon Lacking wings, the Sea Dragon resembles a Chinese dragon. It is quite graceful and can dodge enemy attacks. In close combat, it shoots something like a huge stream of water. This water cannon pushes the enemy back two squares. Abyssal Dragon Dark and mysterious, like the bottom of the ocean itself. The Abyssal Dragon has huge coral horns, with which it strikes enemies with monstrous force. Also, the water cannon turns into an ice cannon and almost freezes the enemy.
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20 years ago
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And here is the second miniature – improved units... :)
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20 years ago
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And who will come up with the balance for the faction... because in level 3, it swallows enemies, and in level 4, it summons elementals... won't that be too much?
In reply to Анако
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20 years ago
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Alright, let's move on...
Creature dwellings:
1. Mermaid Beach. Mermaid Gardens. (Shell Market - to increase the number of creatures)
2. Crab Lair. Crab Stones.
3. Beast Pit. Beast Abyss.
4. Serpent Forest. Serpent Thicket.
5. Underwater Glade. Underwater Grove.
6. Dark Whirlpool. Coral Whirlpool.
7. Sunken Ship. Sunken Treasury.
In reply to Sergh
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20 years ago
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Sergh
Who will come up with the balance for the faction... because in level 3, it swallows enemies, and in level 4, it summons a PHOENIX... isn't that a bit too much?
My apologies... I pasted the wrong text. I'll remember now... :)
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20 years ago
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I don't think we need to reinvent the wheel. Anako, please read the thread titled "The ABYSS faction and its inhabitants - the Triton race."
In reply to Андрей
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20 years ago
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Why does everyone want to be near the water? Maybe you're just missing the sea, I can't think of any other reason.
In reply to ТИГРЁНОК
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20 years ago
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TIGRIONOK;19937
Why does everyone keep talking about water? Maybe you're just missing the sea, I can't think of any other reason.
))))Who is drawn where... For example, you were drawn to the East.
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20 years ago
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Of course, it's all good, but again, it's an aquatic race... Although, Anako did a good job; the pictures aren't that bad.
In reply to ***JOKER***
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20 years ago
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***JOKER***;19958
It's all good, of course, but again, it's a water-based race... Although, Anako did a good job, the pictures aren't that bad.
The race is water-based again because there was a need for such a race. The Nilva people will come up with a land-based race without us, but to create a water-based race, we need to convince them of that. That's all.
In reply to ТИГРЁНОК
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20 years ago
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TIGRYONOK;19937
Why does everyone seem drawn to the water? Perhaps you miss the sea, and I can't think of any other reason.

Good day to you:)

A little background:

After NIVAL announced that the fifth installment of the game would feature a BRAND NEW, never-before-seen race (and no one yet knew that it would be the Dark Elves), about a dozen respected fan sites (including giants like "Heroes Portal," "Celestial Heavens," and "MightandMagic") actively discussed only two candidates for the open spot – the technologically-oriented Forge Castle and the Ocean Castle, home to sea dwellers. Moreover, three-quarters of those expressing their opinions were against introducing technocracy into the fantasy world of Heroes. Consequently, the Ocean Castle was favored.
NIVAL, time, and the Dark Elves, of course, resolved the selection issue:)

However, the marine theme remains very popular. For example, in the "Racial Question" contest organized by NIVAL, marine factions were among the top five in terms of the number of submissions. Draw your own conclusions;-)
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20 years ago
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To be honest, I'm all for it! It would be cool to see such a race in the game. But here's the question: will these creatures be able to move on land? And if not, how will they capture cities of land-based races? By the way, JOKER is right as always, the pictures are really cool!
In reply to Agrael
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20 years ago
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I'm answering your questions. 1. I recently noticed a contest here and just decided to participate... 2. Children of the Sea can move on land: Mermaids crawl, and the warriors move by leaning on their tridents. Crab people and crayfish move quickly on any surface. The Wonder moves slowly due to its weight... The Amphisbaena, like any snake, crawls by wriggling its entire body. Unicorns do something like jumps. The octopus slides like the one-eyed creature from the Dungeon used to. And the dragon (since it has no wings) skillfully "runs" across the field.

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