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Posts from Rules for offline tournaments for Heroes of Might and Magic IV.
and here's the suggestion: IMO, if saving and reloading during battles is prohibited, the offline mode will be much more interesting and less tedious.
Excellent idea. Indeed, "it will be much more interesting." For example, there might be a need for a specific, probabilistic event to occur 10 times in a row during a battle. Let's assume the probability of the event is 0.5. With save/load, achieving such a sequence is not difficult – 20 cycles. Without save/load, it will take 1000 attempts to play the battle "in one go." That is, we will get the same hassle, only much earlier, in the simplest battles. Does anyone need that?
* - I'm not being too harsh, I swear :)
I am not useless - I can be used as a bad example!
Great idea. It will indeed be "much more interesting." For example, there might be a need for a specific, albeit unlikely, event to occur 10 times in a row during a battle. Let's say the probability of this event is 0.5. With save/load, achieving this sequence is not difficult – it takes about 20 cycles. Without save/load, it would require 1000 attempts to play the battle "in one go." So, we'd get the same frustration, but much earlier, in the simplest battles. Does anyone really need that?
* - I'm not being overly critical, I swear.
Well, yes... but we shouldn't have to do that! 1000 attempts... are there really players who will still try to "fish" for something? I know you're a strong offline player; would you really try to "fish" for something? The point isn't to create frustration, but to completely eliminate the possibility of unrealistic battles like "Minotaur vs. 10 Cyclops!" or "fishing" for a Freeze spell or I don't know, something else... like a Unicorn's Blind. That is, in offline mode, the Minotaur has a 100% chance to block physical damage, a hero with Freeze or Slow always freezes/slows, a Unicorn always blinds, and a Beholder casts the spell that's needed!... Let there be the probability of these abilities that the developers intended. Otherwise, in offline mode, maps are completed in 5-10 days! Try completing the same map online in that time.
And if there are still people who won't be too lazy to use save/load, there's another idea... but I'll be eaten alive if I write it... Okay, I won't say it for now – let the players read this and discuss this suggestion first, and then we'll see.;)
Let the probability of these abilities be as the developers intended.
You're a bit confused here. If you want to play with that probability, play online. Play alone for your own enjoyment without saving. Play a pseudo-online game, finally. (There is such a type of tournament. I think it's interesting.) Offline Tournaments differ from the game "as the developers intended" approximately as much as a 100-meter sprint at the Olympics differs from jogging in the park in the evening. Both are, in principle, running. But they are strikingly different. :D Offline Tournaments are not a game for enjoyment. It's hard work if you want to achieve a really strong result. It's a game where every move, every battle is crucial. On some maps, when playing the offline campaign, the first day takes me 8-10 hours of real time. Scouting with cheats. Building a plan. Trying to implement it with cheats (in terms of experience, in terms of the turn). The maximum number of actions for the first turn. (building chains, the first battles, often extremely difficult for heroes of the first levels, and so on)
However, I will say that battles with Minotaurs (specifically Minotaurs - a hero with freezing doesn't bother me for some reason), playing with "blind ambushes" - this is, for me, an example of some kind of unsportsmanlike behavior. Something like doping in sports.
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or in the offline campaign, maps are completed in 5-10 days!
I missed that... I'll really disappoint you if I tell you that sometimes it takes MUCH longer? ))
Tournaments in the official game differ from the "game as envisioned by the developers" about as much as a 100-meter sprint at the Olympics differs from an evening jog in the park. Both are, in principle, running. But they are vastly different. Tournaments in the official game are not about having fun. It's hard work if you want to achieve a truly excellent result. It's a game where every move, every battle, matters. On some maps, completing the official game takes me 8-10 hours of real time on the first day. Scouting with cheats. Planning. Trying to implement it with cheats (in terms of experience, in terms of the game's progress). Maximizing the number of actions on the first turn (building chains, the first battles, which are often extremely difficult for heroes of the first levels, and so on).
Yes, if such a rule were introduced, it would be a revolution in the official game, changing it fundamentally. I thought it would be a good thing – it would then become more like a game, rather than hard work. But apparently, they don't want that... Well, never mind...
If you want to play with such probabilities, play online.
I would gladly play online, but for now, I don't have the opportunity:(
By the way, I have a question: would 2-3 hours a day, 3-4 days a week, be enough for me to participate in online tournaments? I've already played a couple of games, and one of them took about 3 weeks.
by the way, I have a question – will 2-3 hours a day, 3-4 days a week be enough for me to participate in online tournaments? I've been playing a couple of games recently, and one of them lasted about 3 weeks.
It's a complex question. Firstly, your available time needs to coincide with the time of other participants. Secondly, it all depends on the maps and the speed of the players (I, for example, play slower than some would like. There are players who play much slower than me). Thirdly... well, in principle, that amount of time should be enough. :)
Offline tournaments are not about having fun. It's hard work, [...] However, I'll say that battles with Minotaurs (specifically Minotaurs - a hero with freezing doesn't cause as much trouble for some reason), and playing with "hidden spots" - these are examples of unsportsmanlike conduct for me. It's something like doping in sports.
I completely agree with the entire post, including the part about the unsportsmanlike nature of stupid, endless battles. It's more sporting and interesting to find ways to bypass such battles or solve them in a smarter way. Ah, it's a pity that it doesn't always work out :( And the difference, yes, is like the difference between a game and a job of solving a complex combinatorial problem. Online, the task is the same, but the questions are asked differently: - how well can you do it + how will the dice roll? and - how can you even assemble this structure?
I am not useless - I can be used as a bad example!
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I suggest allowing Necropolises to collect crystals. And also allowing them to be trained in universities, etc. Since even spacing is allowed and speeding up Necropolises is permitted, this would also be logical. Besides, it doesn't lead to any significant advantages, and I wouldn't say that it makes the game much more enjoyable. But in the early stages of the game, a couple of crystals consumed by a Necropolis can be very useful in battles (for example, when there is a critical shortage of armor). That's it. If this is not possible, please provide a reasoned explanation as to why.
I suggest allowing players to collect crystals with graveyards. And also allowing training in universities, etc. Since even the spacebar is allowed and accelerating graveyards is permitted, this would be logical.
I agree. I just didn't understand the part about universities – is that prohibited? I didn't notice such a change in the rules. In general, after allowing the spacebar, banning crystals would be inconsistent.
I am not useless - I can be used as a bad example!
Indeed. But what did it all start with? - With the fact that fifteen armies can use one pair of gloves in a single day. That's clearly absurd, don't you agree?
Regarding the space, I don't think I'm the main advocate for it. But it can be fixed, and it's a matter of habit.
I am not useless - I can be used as a bad example!
Indeed. And what did it all start with? - With the fact that fifteen armies could use the same pair of gloves in one day. Well, that's obviously absurd, don't you think?
In Heroes of Might and Magic III, "fifteen armies" not only used the same gloves, but also fought with the same monsters. And nothing happened. :smile13: :D
I would still like to hear the opinion of the current lead (leads) on this issue, and if the answer is positive, then a corresponding change in the rules.