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Posts from Heroes of Might & Magic III: Horn of the Abyss
Hmmmm. Okay, I agree. By the way, I think players played the regular Heroes more because there are so many bugs in the VOG. For example, even in the latest versions, I was really annoyed: you install a VOG for any map and set the maximum number of additional outposts in the settings. And what happens? When a battle takes place in one of the additional outposts, the game always freezes somewhere in the third or fourth battle!!! It's consistent – I've tested it 100%. On all versions of Heroes that can be VOGified. This bug just drives me crazy.
Yeah, I used to have constant problems with VOG too:(, first on my old computer (that's what we called it), then on my newer one. But, fortunately, when they put my computer in my room, it somehow stopped lagging, maybe it likes me or my room:D. And yes, I do play The Shadow of Death more often, and after I installed Armageddon's Blade, I can even play Conflux and the random map generator:D.
I will definitely pass it on;). He will be grateful:D.
I also have a suggestion for a new artifact for the game... And what about a "Whip of Evil"? It's a special demonic artifact that increases attack by +5, plus all creatures of evil receive an additional +5 to attack, and they can summon 50% more demons in place of fallen allies)). With the suggestion from Mutare Drake:D.
Creating artwork for castles isn't that interesting, and if you're playing as Tower and you encounter this whip...
Добро потеряешь - не много потеряешь, честь потеряешь - много потеряешь, мужество потеряешь - все потеряешь.
kcfgogbfalgfl
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Nah, creating art for castles isn't interesting, and if you're playing as a Tower and you get this artifact...
I disagree. Firstly, it gives a +5 bonus to any hero (Variant of the Whip of Evil). Secondly, playing as a Tower doesn't mean you won't have creatures of evil in your army (Variant of the Whip of Evil). Thirdly, if there's a better option, just put it in your backpack (or give it to another hero) or sell it. Fourthly, artifacts for specific castles already exist. Fifthly, it's actually a good idea.
Disagree Firstly, you can simply equip a better artifact, for example, replace the whip with the Gladius of Titans. Secondly, Evil will spawn if there is diplomacy (10%) or if someone joins you on the road (1%). Why sell it if you found it, and why give it to another hero if they are also fighting for the tower? It doesn't make sense... It's a good idea, but the stats and characteristics need to be improved; otherwise, it's okay.
Добро потеряешь - не много потеряешь, честь потеряешь - много потеряешь, мужество потеряешь - все потеряешь.
kcfgogbfalgfl
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First, you can simply equip a better artifact, for example, replace the whip with the Titan's Gladius.
Again, if you have it. I wrote, "If there isn't a better option."
Secondly, Evil will be generated if there is diplomacy (10%) or if someone joins you on the road (1%).
Yes, or if you captured Inferno (enemy or neutral). Or if you captured a dungeon.
If this whip is powerful, you need to defeat a large army to acquire a large army for yourself. Money is needed, but somewhere in the middle of the game, you no longer pay attention to the daily expenses; you just conquer and money is no longer needed, only to buy things in the captured castles.
Добро потеряешь - не много потеряешь, честь потеряешь - много потеряешь, мужество потеряешь - все потеряешь.
Nah, it's not interesting to create art for castles, and if you're playing as a Tower and you get this artifact...
I don't always play as Inferno, but when evil creatures appear somewhere, I always take them;).
If this artifact is good, you need to defeat a large army to buy a large army for yourself, but you need money, and somewhere in the middle of the game, you don't pay attention to the days anymore, you just capture and money is not needed, only to buy in the captured castles.
And what if it appears on a weak creature (possibly all of them), or you take it from a weak player (the enemy gave it so that his hero wouldn't be embarrassed, or his hero simply lost almost his entire army, who knows:D). And in general, can you think that you always have a weak army?
Well, I feel the same, but maybe I'll get lucky:D... Anyway, when I'm playing as Dungeon, I try to have some Imps with me because they're cool, they hit hard, and their upgraded version summons demons at the location of fallen allies. Now, imagine how great it would be if they hit even harder and summoned 50% more demons, wouldn't that be a plus?
Arseny, Mutare Drake, all of this is good, but it's a bit off-topic. An entire page was dedicated to discussing the "Super Artifact," and now it's about the "Whip of Evil." Let's move all of this to the "Invent Your Own Artifacts" thread.
P.S.: I'm eagerly awaiting the Professor's contribution.
Arseny, Mutare Drake, all of this is good, but it's a bit off-topic. An entire page was dedicated to discussing the "Super Artifact," and now it's about the "Whip of Evil." Let's move all of this to "Invent Your Own Artifacts."
P.S.: I'm eagerly awaiting the Professor's response.
"Invent Your Own Artifacts" is, in my opinion, only for the fifth game. Please correct me if I'm wrong. This page was created specifically for new ideas, although this artifact isn't that important, so it's probably best to just forget about this artifact, because I'm already tired of arguing.
Arseny, Mutare Drake, all of this is good, but it's a bit off-topic. We spent an entire page discussing the "Super Artifact," and now it's about the "Whip of Evil." Let's move all of this to the "Create Your Own Artifacts" thread.
P.S.: I'm eagerly awaiting the Professor's response.
The Professor is closely following the discussion. ;) All suggestions and ideas will be considered, even those that the majority may consider not very original.
Regarding the so-called Whip of Evil specifically, it is known that the expansion will include several artifacts specifically for Inferno (a relatively weak town, and special artifacts will help balance it out) - they (like all artifacts for specific factions) will have a common property (e.g., a bonus to a primary or secondary skill) and a racial property (in this case, a bonus that is useful exclusively for demons). Accordingly, they will not be useless for other factions, but they will provide maximum bonuses specifically to Infernal units. - The Whip, in its essence, fits both parameters. All artifacts for the first version of the expansion have already been approved and will not be changed, but new ideas, such as this whip, have a chance of being included in version 1.5 or 2.0.
P.S.: Many are probably wondering why there haven't been any examples of graphical work or screenshots for so long - there were technical problems, which have now been successfully resolved. So expect them in the coming days.
kcfgogbfalgfl
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The professor is carefully monitoring the discussion. Any suggestions and ideas will be considered, even those that most people might consider not very original.
But I still think that there won't be a Super Artifact that gives absolutely everything in the expansion.
Regarding the so-called Whip of Evil specifically, it is known that the expansion will include several artifacts specifically for Inferno (the city is relatively weak, and special artifacts will at least balance it out) - they (like all artifacts for specific factions) will have a common property (for example, a bonus to a primary or secondary skill) and a racial property (in this case, one that is useful exclusively for demons). Accordingly, they will not be useless for other factions, but they will give maximum bonuses specifically to the Inferno faction. The Whip essentially fits both parameters. All artifacts for the first version of the expansion have already been approved and will not be changed, but new ideas, such as this whip, have a chance of being included in version 1.5 or 2.0.
Hmm... Then, what about creating a Devilish Set? (A composite artifact). Which would consist of: Amulet of the Devil Sword of Satan Armor of Hell Shield of the King of the Damned Something like that :)
ps: many are probably wondering why there haven't been any examples of graphical work or screenshots for so long – there were technical issues, which have now been successfully resolved. so expect them in the coming days.