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Discussion about Dungeon (Dark Elves).Auto-translated
Yeah... For example, Haven vs. Necropolis. Both have a permanent luck buff (skill). 500 Necropolis skeletons attack... and 5 Inquisitors are sent to the eternal mist... And if Dungeon has that kind of luck... it's game over... It wipes out everyone!!!
"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ
"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
CD - evil) Furies - evil) Riders - also evil) Aces - minor annoying poisoners))) Hydras - armored transporters) Minotaurs - targets))) Matryoshkas - if there are many, then they are also evil)))
Yeah, just a petty spammer. 25-30 Ancient Hydras with speed boost in an open field: death to all living things. Minotaur Guardians under the same conditions – not weak warriors.
"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ
"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
Who are you calling a spammer here?:) And who are you planning to attack with Hydras, boosted and in an open field? ) I could just as easily catch butterflies with Ents)))
Hydras are good – I'm not arguing). Especially when there are many targets nearby. And Minotaurs... well, they attack twice... but they take damage in return after the first attack. They don't have much health, no defense, low damage, and not much initiative; their speed is average. Definitely not the strongest unit of level 3, IMHO.
We place a group of Riders near the target we hate. Minotaurs deal 2 hits, Fury deals another hit, so in total, we get an attack equal to 1.5 times the normal attack of a Rider.
As for Hydras... we take the Logistics branch and the Assault teleport :) the enemy won't be happy.
I'm playing the campaign as Dungeon... it's the coolest thing, teleporting to the Hydras and going for it, it's a pity that it doesn't throw them over the wall...
IMHO, the coolest thing about the Dungeon campaign is Railagh.
With his ability to reduce initiative, spells like those of a wizard company (without artifacts, around 35), and skills that grant +50% magic damage... when Meteor Shower deals 2500 damage, an army is only needed so that the hero has time to cast a couple of spells. In any case, Railagh was the one who fought for me most of the time. Even in the later missions, when the armies were large, the hero killed most of the enemies.