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I propose participation in a Pairs tournament on fan maps. The prize pool is 1500 $ (first place for the pair – 1000 $, second – 500 $). Sponsored by Vasja and Lok1978 in equal shares.
Tournament judges: Primus- 23805764, Mister_X - 362100652.
Tournament Regulations
Tournament Dates: the start date of the tournament and draw is October 4, 2008.
Number of rounds: depends on the number of participants.
Point system: One point is awarded for a win in each game, zero points for a loss, and half a point for a draw. The time limit for conducting one game is 7 days from the start of the tournament, or from the end of the previous game. Reasons for the inability to conduct games will not be considered. A pair that fails to appear is awarded a loss. If the game is not finished by the end of 7 days (00:00 MSK), all 4 players must immediately continue playing "to the end" without break. A pair that fails to appear or evades is awarded a loss.
In case of equal points between first and second place, an additional game is scheduled.
Maps for games are chosen by pairs by mutual agreement, or by crossing them out one by one (ten at the start is allowed) by each pair from the site via the following link. Only maps for the "Tribes of the East" version of the game with a size from Medium to Extra Large may be used. A pair is forbidden from playing on the same map twice during the tournament. That is, before crossing out, maps that the pairs have already played on are removed from the list.
Pair colors are determined as 1 with 4 and 2 with 3, or by agreement.
Game completion reports: The winner indicates the result here in the format with an explanation - within the framework of the "Pairs tournament":
Player1 (Color, Race, Main Hero) def Player2 (Color, Race, Main Hero) or Player1 (Color, Race, Main Hero) lose Player2 (Color, Race, Main Hero) - Map, end time.
where def indicates victory, lose indicates defeat. Game end time in the format [month][week][day], for example, 2-2-3.
The loser confirms the winner's report. Both may add their own report or any comments on the match.
Tournament Rules
1. Games are played on HoMM V: Tribes of the East 3.1. The game is played on the Ubi server or via Hamachi software.
2. Game settings:
Game difficulty – Heroic
Turn time limit – 5 minutes
Animation speed – maximum
Quick combat – enabled
Simultaneous turns – enabled
Dynamic combat – disabled
Ghost mode – disabled
Autosave – enabled
Daily saves are mandatory
3. Before the game, races are determined. A list of all eight available races is written. Then the second pair (the one that is blue in the table and DOES NOT choose colors) crosses out one race from the list, the first pair crosses out two, then the second again crosses out one. 4 races remain to be played. Then a selection from them occurs using the same scheme but in reverse order, i.e., the second pair chooses one race for themselves from the available four, then the first pair chooses two for themselves from the remaining three races, and the last one goes to the second pair. The pair that is first in the round draw starts crossing out.
Example:
We have a list of races: Barbarian Demon Lord Knight Necromancer Ranger own Rune Priest Warlock Mage
Step 1 : Pair A crosses out: Barbarian Knight Necromancer Ranger Rune Priest Warlock Mage (crosses out 1 race – Demon Lord)
Step 2 : Pair B crosses out: Barbarian Knight Ranger Warlock Mage (crosses out 2 races – Necromancer and Rune Priest).
Step 3 : Pair A crosses out: Barbarian Knight Ranger Mage (crosses out 1 race - Warlock)
Thus, it is determined which races will be played; now they are distributed between the pairs:
Step 4 : pair B takes 1 race – Barbarian
Step 5 : pair A takes 2 races – Knight, Mage
Step 6 : pair B is left with the last race – Ranger
So they play: Pair A (Knight, Mage) against pair B (Barbarian, Ranger)
4. Starting hero - random.
5. The game is played until one of the pairs surrenders or the victory conditions on the map are met. Players are allowed to move the end of the game to other days if deadlines permit.
6. In case of connection loss or game crash, the last autosave is loaded; players are obliged to repeat all their moves exactly up to the moment of connection loss or single crash.
7. The use of any bugs, cheat codes, as well as unofficial programs and modifications (except for Hamachi software) is prohibited.
8. In case of battles between players, a stalemate situation may arise in battle (when neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then if a stalemate occurs, the battle should be finished in AutoCombat mode.
9. In-game restrictions:
1. It is forbidden to build a tower in the dwarf castle.
2. It is forbidden to recruit neutrals with or without the diplomacy skill. If you recruited an army, it must be dismissed. The "Diplomacy" skill itself is allowed. Exceptions: it is allowed to sacrifice recruited units in sacrificial pits (Dungeon, Inferno, Barbarian).
3. If players' starting zones touch, it is FORBIDDEN to use the "Astral Gate" spell to get from your starting zone into the opponent's starting zone. In other cases, this spell is allowed.
4. It is forbidden to develop the following heroes beyond the third level: Dugal, Vittorio, Caspar, Tilsek, Haggesh, Wingael and Hafiz.
Tournament Registration
To participate in this tournament, you must register at www.heroesworld.ru and leave an application in the following form:
Nickname on HeroesWorld
Nickname on Ubi
ICQ Number
Probable time of presence on ubi.com server (specifying hours and days of the week)
Example:
Player
Play-er
000-000-000
Game time almost any, but need to agree in advance.
P.S. Pairs taking first and second place receive the prize in the specified amount in equal shares within five days after the end of the tournament by crediting funds to the players' plastic cards.
:smile14:
Tournament judges: Primus- 23805764, Mister_X - 362100652.
Tournament Regulations
Tournament Dates: the start date of the tournament and draw is October 4, 2008.
Number of rounds: depends on the number of participants.
Point system: One point is awarded for a win in each game, zero points for a loss, and half a point for a draw. The time limit for conducting one game is 7 days from the start of the tournament, or from the end of the previous game. Reasons for the inability to conduct games will not be considered. A pair that fails to appear is awarded a loss. If the game is not finished by the end of 7 days (00:00 MSK), all 4 players must immediately continue playing "to the end" without break. A pair that fails to appear or evades is awarded a loss.
In case of equal points between first and second place, an additional game is scheduled.
Maps for games are chosen by pairs by mutual agreement, or by crossing them out one by one (ten at the start is allowed) by each pair from the site via the following link. Only maps for the "Tribes of the East" version of the game with a size from Medium to Extra Large may be used. A pair is forbidden from playing on the same map twice during the tournament. That is, before crossing out, maps that the pairs have already played on are removed from the list.
Pair colors are determined as 1 with 4 and 2 with 3, or by agreement.
Game completion reports: The winner indicates the result here in the format with an explanation - within the framework of the "Pairs tournament":
Player1 (Color, Race, Main Hero) def Player2 (Color, Race, Main Hero) or Player1 (Color, Race, Main Hero) lose Player2 (Color, Race, Main Hero) - Map, end time.
where def indicates victory, lose indicates defeat. Game end time in the format [month][week][day], for example, 2-2-3.
The loser confirms the winner's report. Both may add their own report or any comments on the match.
Tournament Rules
1. Games are played on HoMM V: Tribes of the East 3.1. The game is played on the Ubi server or via Hamachi software.
2. Game settings:
Game difficulty – Heroic
Turn time limit – 5 minutes
Animation speed – maximum
Quick combat – enabled
Simultaneous turns – enabled
Dynamic combat – disabled
Ghost mode – disabled
Autosave – enabled
Daily saves are mandatory
3. Before the game, races are determined. A list of all eight available races is written. Then the second pair (the one that is blue in the table and DOES NOT choose colors) crosses out one race from the list, the first pair crosses out two, then the second again crosses out one. 4 races remain to be played. Then a selection from them occurs using the same scheme but in reverse order, i.e., the second pair chooses one race for themselves from the available four, then the first pair chooses two for themselves from the remaining three races, and the last one goes to the second pair. The pair that is first in the round draw starts crossing out.
Example:
We have a list of races: Barbarian Demon Lord Knight Necromancer Ranger own Rune Priest Warlock Mage
Step 1 : Pair A crosses out: Barbarian Knight Necromancer Ranger Rune Priest Warlock Mage (crosses out 1 race – Demon Lord)
Step 2 : Pair B crosses out: Barbarian Knight Ranger Warlock Mage (crosses out 2 races – Necromancer and Rune Priest).
Step 3 : Pair A crosses out: Barbarian Knight Ranger Mage (crosses out 1 race - Warlock)
Thus, it is determined which races will be played; now they are distributed between the pairs:
Step 4 : pair B takes 1 race – Barbarian
Step 5 : pair A takes 2 races – Knight, Mage
Step 6 : pair B is left with the last race – Ranger
So they play: Pair A (Knight, Mage) against pair B (Barbarian, Ranger)
4. Starting hero - random.
5. The game is played until one of the pairs surrenders or the victory conditions on the map are met. Players are allowed to move the end of the game to other days if deadlines permit.
6. In case of connection loss or game crash, the last autosave is loaded; players are obliged to repeat all their moves exactly up to the moment of connection loss or single crash.
7. The use of any bugs, cheat codes, as well as unofficial programs and modifications (except for Hamachi software) is prohibited.
8. In case of battles between players, a stalemate situation may arise in battle (when neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then if a stalemate occurs, the battle should be finished in AutoCombat mode.
9. In-game restrictions:
1. It is forbidden to build a tower in the dwarf castle.
2. It is forbidden to recruit neutrals with or without the diplomacy skill. If you recruited an army, it must be dismissed. The "Diplomacy" skill itself is allowed. Exceptions: it is allowed to sacrifice recruited units in sacrificial pits (Dungeon, Inferno, Barbarian).
3. If players' starting zones touch, it is FORBIDDEN to use the "Astral Gate" spell to get from your starting zone into the opponent's starting zone. In other cases, this spell is allowed.
4. It is forbidden to develop the following heroes beyond the third level: Dugal, Vittorio, Caspar, Tilsek, Haggesh, Wingael and Hafiz.
Tournament Registration
To participate in this tournament, you must register at www.heroesworld.ru and leave an application in the following form:
Nickname on HeroesWorld
Nickname on Ubi
ICQ Number
Probable time of presence on ubi.com server (specifying hours and days of the week)
Example:
Player
Play-er
000-000-000
Game time almost any, but need to agree in advance.
P.S. Pairs taking first and second place receive the prize in the specified amount in equal shares within five days after the end of the tournament by crediting funds to the players' plastic cards.
Table of registered tournament participants:
| No. | Nick | ICQ-UIN |
| 01 | A1coho1!c | 353-089-018 |
| 02 | Eruina | 480-353-229 |
| 03 | immortal | 171-724-178 |
| 04 | Kolobokk | 372-616-814 |
| 05 | Igror_v_geroev | 486-220-380 |
| 06 | Vasja | 453-254-322 |
| 07 | Lok1978 | 478-241-198 |
| 08 | Will | 237-648-849 |
| 09 | Мister Х | 362-100-652 |
| 10 | ROZIK 666 | 424-772-778 |
| 11 | Creosil | 478-078-945 |
| 12 | Vip.rus | 444-045-705 |
| 13 | NEREWAR | 497-035-366 |
| 14 | Cir-Crazy | 89030541354 |
:smile14: