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Posts from [HoMMV Tournaments ON] "Pairs Tournament"

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17 years ago
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I propose participation in a Pairs tournament on fan maps. The prize pool is 1500 $ (first place for the pair – 1000 $, second – 500 $). Sponsored by Vasja and Lok1978 in equal shares.

Tournament judges: Primus- 23805764, Mister_X - 362100652.

Tournament Regulations

Tournament Dates: the start date of the tournament and draw is October 4, 2008.

Number of rounds: depends on the number of participants.

Point system: One point is awarded for a win in each game, zero points for a loss, and half a point for a draw. The time limit for conducting one game is 7 days from the start of the tournament, or from the end of the previous game. Reasons for the inability to conduct games will not be considered. A pair that fails to appear is awarded a loss. If the game is not finished by the end of 7 days (00:00 MSK), all 4 players must immediately continue playing "to the end" without break. A pair that fails to appear or evades is awarded a loss.

In case of equal points between first and second place, an additional game is scheduled.

Maps for games are chosen by pairs by mutual agreement, or by crossing them out one by one (ten at the start is allowed) by each pair from the site via the following link. Only maps for the "Tribes of the East" version of the game with a size from Medium to Extra Large may be used. A pair is forbidden from playing on the same map twice during the tournament. That is, before crossing out, maps that the pairs have already played on are removed from the list.
Pair colors are determined as 1 with 4 and 2 with 3, or by agreement.

Game completion reports: The winner indicates the result here in the format with an explanation - within the framework of the "Pairs tournament":
Player1 (Color, Race, Main Hero) def Player2 (Color, Race, Main Hero) or Player1 (Color, Race, Main Hero) lose Player2 (Color, Race, Main Hero) - Map, end time.
where def indicates victory, lose indicates defeat. Game end time in the format [month][week][day], for example, 2-2-3.
The loser confirms the winner's report. Both may add their own report or any comments on the match.

Tournament Rules

1. Games are played on HoMM V: Tribes of the East 3.1. The game is played on the Ubi server or via Hamachi software.

2. Game settings:
Game difficulty – Heroic
Turn time limit – 5 minutes
Animation speed – maximum
Quick combat – enabled
Simultaneous turns – enabled
Dynamic combat – disabled
Ghost mode – disabled
Autosave – enabled
Daily saves are mandatory

3. Before the game, races are determined. A list of all eight available races is written. Then the second pair (the one that is blue in the table and DOES NOT choose colors) crosses out one race from the list, the first pair crosses out two, then the second again crosses out one. 4 races remain to be played. Then a selection from them occurs using the same scheme but in reverse order, i.e., the second pair chooses one race for themselves from the available four, then the first pair chooses two for themselves from the remaining three races, and the last one goes to the second pair. The pair that is first in the round draw starts crossing out.
Example:
We have a list of races: Barbarian Demon Lord Knight Necromancer Ranger own Rune Priest Warlock Mage
Step 1 : Pair A crosses out: Barbarian Knight Necromancer Ranger Rune Priest Warlock Mage (crosses out 1 race – Demon Lord)
Step 2 : Pair B crosses out: Barbarian Knight Ranger Warlock Mage (crosses out 2 races – Necromancer and Rune Priest).
Step 3 : Pair A crosses out: Barbarian Knight Ranger Mage (crosses out 1 race - Warlock)
Thus, it is determined which races will be played; now they are distributed between the pairs:
Step 4 : pair B takes 1 race – Barbarian
Step 5 : pair A takes 2 races – Knight, Mage
Step 6 : pair B is left with the last race – Ranger
So they play: Pair A (Knight, Mage) against pair B (Barbarian, Ranger)

4. Starting hero - random.

5. The game is played until one of the pairs surrenders or the victory conditions on the map are met. Players are allowed to move the end of the game to other days if deadlines permit.

6. In case of connection loss or game crash, the last autosave is loaded; players are obliged to repeat all their moves exactly up to the moment of connection loss or single crash.

7. The use of any bugs, cheat codes, as well as unofficial programs and modifications (except for Hamachi software) is prohibited.

8. In case of battles between players, a stalemate situation may arise in battle (when neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then if a stalemate occurs, the battle should be finished in AutoCombat mode.

9. In-game restrictions:
1. It is forbidden to build a tower in the dwarf castle.
2. It is forbidden to recruit neutrals with or without the diplomacy skill. If you recruited an army, it must be dismissed. The "Diplomacy" skill itself is allowed. Exceptions: it is allowed to sacrifice recruited units in sacrificial pits (Dungeon, Inferno, Barbarian).
3. If players' starting zones touch, it is FORBIDDEN to use the "Astral Gate" spell to get from your starting zone into the opponent's starting zone. In other cases, this spell is allowed.
4. It is forbidden to develop the following heroes beyond the third level: Dugal, Vittorio, Caspar, Tilsek, Haggesh, Wingael and Hafiz.


Tournament Registration

To participate in this tournament, you must register at www.heroesworld.ru and leave an application in the following form:

Nickname on HeroesWorld
Nickname on Ubi
ICQ Number
Probable time of presence on ubi.com server (specifying hours and days of the week)

Example:
Player
Play-er
000-000-000
Game time almost any, but need to agree in advance.

P.S. Pairs taking first and second place receive the prize in the specified amount in equal shares within five days after the end of the tournament by crediting funds to the players' plastic cards.

Table of registered tournament participants:

No.NickICQ-UIN
01A1coho1!c353-089-018
02Eruina480-353-229
03immortal171-724-178
04Kolobokk372-616-814
05Igror_v_geroev486-220-380
06Vasja453-254-322
07Lok1978478-241-198
08Will237-648-849
09Мister Х362-100-652
10ROZIK 666424-772-778
11Creosil478-078-945
12Vip.rus444-045-705
13NEREWAR497-035-366
14Cir-Crazy89030541354


:smile14:
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17 years ago
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Looks like we're the first)
A1coho1!
A1coho1ic
353-089-018

Darth Erin
Darth_Erin
480-353-229
17 years ago
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immortal
EndlessQuest(hama bifrost-pc)
171-724-178

Kolobokk - everywhere (ubi, hama)
372-616-814
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17 years ago
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well, damn it
Igror_v_geroev
Igror_v_geroev
486-220-380
from 12 Moscow time to 20
In reply to immortal
17 years ago
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Vip.rus is available everywhere
444-045-705

NEREWAR
NEREWAR_MR
497035366
From 3 PM to 3 AM Kyiv time, every day.
In reply to Vip.rus
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17 years ago
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Vip.rus;196879
Vip.rus is everywhere
444-045-705
P.S. I'll decide on a pair later (I'll definitely find one), for now, the spot is open;)

Added 10 minutes ago
Maps for the games are chosen in pairs by mutual agreement, or by crossing out one at a time (at the beginning, you can cross out ten) from the website using the following link. A pair is prohibited from playing twice on the same map in the tournament. That is, before crossing out from the list, maps on which the pairs have already played are removed.

I suggest immediately determining the maps for each round, let them be from the specified resource (there are certainly interesting maps there)! This will help organize the tournament, in my opinion! P.S. Vasya, remember how difficult it was for us to choose a good map and how much time it took!

I would also like to discuss the possibility of communicating with your partner during the game (whether it's allowed or not, what methods, whether it's possible to provide your partner with certain information, etc.)!

Vitaly, let me explain:
1) The maps are not chosen in advance so that "smart" pairs cannot "lose" before the start of the official match. For example, if you select 10-15 maps from all of them, all pairs will immediately start playing them in advance (especially when there is a significant amount of money at stake) so that it will be easier to win against opponents later, knowing the map. This means that the representatives of the pairs will have to spend about 20 minutes crossing out that many maps. I remind you that you can cross out in equal groups. For example, cross out all medium-sized maps by size. Or cross out 10 maps at a time - from 1st to 10th, etc..
2) Communicating with your partner during the game is not just "allowed," but even "NECESSARY" - after all, you are a team! Decide for yourselves how to do it best - in chat, ICQ, or by "phone". :smile30:
In reply to Vasja.
17 years ago
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It seems there's no topic for discussion here. Forget about unknown maps; it would be more logical to use random maps instead. What's much more important is understanding how much time the game takes with two players. I think that time should be multiplied by 1.5 to estimate the actual playtime with four players. If you postpone, the chances of meeting up with four players again...
During registration, I think a very detailed description of time availability should be required.
For example, I can't guarantee 100% availability on specific days of the week. But I'm sure I could dedicate 2 days a week, from 8 PM to 9 PM Moscow time, to this tournament. And I don't understand... Is it even possible to participate in this tournament with such constraints? Doubts are still lingering.
Maybe you could explain how you envision solving the time problem.
And regarding the maps – how many hours of gameplay do they typically offer (obviously, it varies, but what's the standard)? Or are they all different in this regard?
17 years ago
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I suggest we at least discuss which maps should definitely not be included in the tournament and remove them from the general list right away. For example, maps with a computer player by default, maps with fewer than 4 players, and probably maps with more than four players. Regarding the last point, the organizers should think about it, but I would only allow maps with exactly 4 players to avoid disputes about colors later on, as the color sometimes determines who will be close to each other and who will be far apart. In a map for 4 players, you can distribute the positions symmetrically (in general, when we played 2v2 in a 3-player game, we always had colors 1,4 against 2,3, which corresponds to the layout). We also need to decide on the size – in my opinion, we should immediately remove maps smaller than medium and larger than large, i.e., leave medium, medium+ underground, normal, normal + underground, and large. What about the map version? I think we should only use maps for the Warlords of the Horde, as older versions may have bugs and not include all the new objects. Also, there are maps that start with allies or each player for themselves – is this important in this tournament, or not (with allies, for example, you can exchange armies, defend each other's castles, etc.)? I would like the organizers to think about all of this and write it in the rules so that we don't waste a lot of time choosing a map and discussing these issues later. P.S. Maybe we should create a separate thread for discussing the tournament to keep things organized?
In reply to denden
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17 years ago
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denden;196938
Since there doesn't seem to be a topic for discussion here, let's forget about the unknown maps, although random maps would be more logical. It's much more important to understand how much time the game takes for two players. I think this time should be multiplied by 1.5. And that's how we can estimate the actual time it would take to finish a game with four players. If you postpone it, the probability of meeting up with all four players again...
During registration, I think a very detailed description of time predictions is needed.
For example, I can't guarantee 100% that I'll be available on certain days of the week. But I'm sure that I could dedicate 2 days a week, from 8 PM to 9 PM Moscow time, to this tournament. And I don't understand... Is it really possible to participate in this tournament with these constraints? I still have doubts.
Maybe you can explain how you envision solving the time problem.
And regarding the maps - how many hours of gameplay do they offer (obviously, it varies, but in a standard setting), or are they all different in this regard?
The time limit for completing one game is 7 days from the start of the tournament or from the end of the previous game. Reasons for the inability to play games are not considered. The pair that doesn't show up is declared the loser. If the game is not finished by the end of the 7 days (00:00 Moscow time), all four players must immediately continue the game "to the end" without a break. The pair that doesn't show up or refuses to play is declared the loser.
No one is forcing you to play; if you can't adjust, your team will lose:(

Added 5 minutes later
Lok1978
Lok 1978
478-241-198

Will
Willgefors
237-648-849
Weekends - any weekday - evening and by agreement
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17 years ago
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What's there to say, if even the league has big problems with starting such a tournament... But I still want to try...

Creosil
478078945
From 20:00 Moscow time daily.
In reply to immortal
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17 years ago
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immortal;196985
I suggest we at least discuss which maps should definitely not be included in the tournament and remove them from the general list right away. For example, maps with a computer player by default, maps with fewer than 4 players, and probably maps with more than four players... Regarding the last point, the organizers should think about it, but I would only allow maps with exactly 4 players to avoid disputes about colors later on, as the color sometimes determines who will be close to each other and who will be far apart. In a map for 4 players, you can distribute the positions symmetrically (in general, when we played 2v2 in a 3-player game, we always had colors 1,4 against 2,3, which corresponds to the distribution). We should also decide on the size – in my opinion, we should immediately remove maps smaller than medium and larger than large, i.e., leave medium, medium+ underground, normal, normal + underground, and large. What about the map version? I think we should only use maps for the Warlords of the Horde, as older maps may have bugs and not include all the new objects. And there are also maps that start with allies or each player for themselves – is this important in this tournament, or not (with allies, for example, you can exchange armies, defend each other's castles, etc.)? I would like the organizers to think about all of this and write it in the rules so that we don't waste a lot of time choosing a map and discussing these issues later.
P.S. Maybe we should create a separate thread for discussing the tournament to keep things organized?

The suggestions have been taken into account, and the tournament regulations have been revised.
In reply to Vasja.
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17 years ago
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:eek:

Some information to consider regarding maps.

I looked at the list:
for the Tribes of the East version, with 4 human players for 2 teams
6 maps from the total list meet the requirements...:rolleyes:

I need to think about this...
In reply to KillAndAction
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17 years ago
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KillAndAction;197091
:eek:

Some food for thought regarding maps.

I looked at the list:
for the Tribes of the East version, with 4 human players for 2 teams
only 6 maps from the total list are suitable...:rolleyes:

we need to come up with something about this...

There's no need to specifically choose maps "for 2 teams." We can use ANY maps with a player count of more than 3. Resources and money can be sent regardless. And they can attack each other if they get too strong...))
17 years ago
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Mister X
(Hama Yubi)
362100652

ROZIK 666 - (Yubi, Hama)
424772778
17 years ago
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nick Cir-Crazy
Cir-Crazy
Unfortunately, the antivirus is destroying it. Send SMS messages; I'm always available at 89030541354.

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