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Which neutral unit do you like the most?
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In reply to Властелин
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Death Knights and Phoenixes are great! Although, the Phoenix from the 3rd game looks more like a bird, while in the 5th game, it's more of a mystical creature, half-bird, half-dragon :) Manticores are just hideous...
Fire Elementals were impressive: when I played through the campaign as Agrael, where you're running away from the knights, I foolishly attacked them... They didn't completely destroy me, but I didn't have enough troops for the final battle afterwards :smile35:
I'm too f*cking old
To sell my soul
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Wolves, knights, and phoenixes!!!
And what do yetis look like? I've never seen them in Heroes.
Ко мне всегда на Ты


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Death Knights - :smile41: I really miss them in the castles)) Let them at least be neutral units.
Wolves are cute creatures, and mummies are okay too... especially when you don't know what they're capable of ))
I don't like Elementals... I don't like playing as them or against them... I especially don't like water elementals... Why are they constantly using magic?! :smile21:
Phoenixes... I don't know... only the summoning animation is impressive, but as a neutral unit... it's not very impressive.
In reply to Kitsune
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Wolves are very strong and beautiful neutral creatures.
I like Elementals only for their strength. They aren't very impressive in terms of appearance.
Death Knights are simply gorgeous and powerful! The sound they make when they move is cool. :)
I don't like Phoenixes at all.
In my opinion, Manticores looked better in Heroes of Might and Magic III.
Mummies are beautiful, strong, and especially cool because of their resurrection ability.

So, I'm voting for Death Knights and Mummies.
"Войско баранов, возглавляемое львом, всегда одержит победу над войском львов, возглавлямых бараном"
Наполеон Бонапарт



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Few neutral creatures, very few! Knights! Elementals are not appealing; the game is still nothing compared to the fourth installment!
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Yeah, it’s a shame about the Knights. But I recently found a mod that replaces the Messengers with Knights. Finally, I can play with my favorite Knights. For everyone who wants to bring back the Knights, here’s the mod. Enjoy!
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Ко мне всегда на Ты


In reply to HumanSt
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HumanSt;172687
Death Knights, perhaps... I was really hoping they would bring them back as an alternative to the Death Harbingers. It was one of my favorite units in Heroes of Might and Magic III.
Death Knights are a cool unit! It's a pity they didn't bring them back, and why were they removed in the first place? Many players (especially Necropolis fans) consider them one of the coolest units.
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I'm blown away by how the phoenixes look! The way they fly... it's just awesome, especially compared to those colorful sparrows from Heroes 4. I also respect the fire elementals; they cause a lot of trouble with their fire shield!
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If only the Knight model from Heroes of Might and Magic III was rendered in 3D and included in Heroes of Might and Magic V...
Knights are still awesome!
P.S. And the Black Knights would even look nicer.
Варвары рулят!!
In reply to 2DDarkKnight
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Definitely, wolves (they were helpful with their howl in the 4th game as well). If there are many of them, it's quite risky to attack them... I've never had them in my army, and I don't remember them joining through diplomacy, but I would like that to happen...


- Информация... -вступление...

Твой друг назвал меня принцессой,
А ты сказал, скрывая страх:
Таких принцесс в старинных пьесах,
В конце, сжигали на кострах...
In reply to T@mar@
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Wolves are the most ferocious creatures (a paradox, though) at their level.
Water elementals are also decent.
And, of course, Death Knights.
But I don't like Phoenixes... they're bad. :)
There's nothing special about Manticores.
Mummies are okay...
I haven't seen Yetis...
Air elementals aren't very good... they're too weak.
Earth elementals are very good for defense (where can I get them, though?).
Fire elementals are nothing special.
Tomorrow holds no promises
Except the ones we've made
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Wolves are awesome. It would be great if a patch came out that added their dwellings.

But I still think fire elementals are the most dangerous. A month ago, I was playing on a huge map at the heroic difficulty level. I had dark magic, and I almost cleared the entire map, including defeating 2000 ents in one battle and 100 phoenixes in another. But I couldn't defeat 5000 "hot peppers": they have ranged attacks, mind immunity, and a fire shield - in short, they're a pain.
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Water elementals, thanks to Arcomage, were fixed in 3.1, because before that, they dealt too much damage with their ice block (in small numbers, of course).

Fire elementals have a catastrophically low initiative for ranged units and a significant damage spread. Nevertheless, in my opinion, they remain the best elementals. As a rule, these are elementals summoned through the "fire warriors" perk. In the early stages of the game, they are incredibly effective.

As for Yetis, they are impossible to find in the game; the developers were in a hurry to release the game and forgot to remove them from the resources. But on some unofficial maps, they are implemented as a mod.

P.S. Please don't ask me which ones. Honestly, I don't know.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
In reply to Властелин
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Vlastelin;180367
Water elementals are pretty good. With a large number of them, they can deal significant damage by surrounding the enemy with a ring of cold. Here's how: :smile33:

That's absolutely true! In the early stages of the game, these guys can seriously hinder development if they're positioned in a key location...
With their spells, they are the most annoying of the neutral creatures, not counting phoenixes and knights!!!
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Wolves are the best, especially if you split them into several stacks and remember that the phantom wolves summon quite a decent reinforcement...
Yetis exist!!! True, only in the "Dark Messiah" mod, and in general, they are the strongest neutral creatures - the same free Cyclops, but with agility and other perks.
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