Traffic Light (v1.02)
Posts from A program for determining luck/morality in Heroes 3!
Fixed it, I think...
Traffic Light (v1.02)
Yesterday, I was testing the patch and noticed that the Traffic Light version 1.0 and 0.7 weren't working. It couldn't find R. No matter how many times I restarted Heroes (including different versions), it didn't help. Restarting the Traffic Light also didn't work. But version 0.6 worked without any problems.
P.S.
I didn't download the latest version, I hope this bug isn't there.
Added 12 minutes later
I remembered the error message: process not found. Restart the game!
Also, regarding the interface:
1. Translate all the angel-related names into Russian (start, const).
2. The attacking and defending dropdown lists are not very clear about what needs to be specified there. Replace the labels with something like: Number of units:
Attacking, Defending (after the attack)
3. Add an exit button to the form.
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Added after 2 hours and 55 minutes
[/U]For the Mapmaking Contest, we need information: map format, object size, desired content, etc. If you're willing to share, I'm ready to give it a try.
Wonderful!
Currently, for Heroes of Might and Magic II, I know of two programmers: vbn and GreatGenius. vbn, I hope, will share all the necessary information with you. If you need to contact GreatGenius, it's probably best to talk to Dust_HL about it.

Орден Феникса – харизматический :) лидер
I can also offer my help with the generator.
I would like to hear something similar to those tasks. You can even just provide user requirements.
Excellent!
I invite you to continue the discussion in the section dedicated to the second Heroes game. For example, in the topic /topic/4829/. Or you can create a new topic.
User requirements are quite simple: creating relatively balanced maps (approximately as in the third Heroes game).
Map size – medium to large.

Орден Феникса – харизматический :) лидер
Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
yes, of course, I think it's possible.
Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...