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Posts from A program for determining luck/morality in Heroes 3!

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In reply to AlexSpl
#527
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AlexSpl;192823
Fixed it, I think...
Traffic Light (v1.02)

Yesterday, I was testing the patch and noticed that the Traffic Light version 1.0 and 0.7 weren't working. It couldn't find R. No matter how many times I restarted Heroes (including different versions), it didn't help. Restarting the Traffic Light also didn't work. But version 0.6 worked without any problems.
P.S.
I didn't download the latest version, I hope this bug isn't there.



Added 12 minutes later
I remembered the error message: process not found. Restart the game!

Also, regarding the interface:
1. Translate all the angel-related names into Russian (start, const).
2. The attacking and defending dropdown lists are not very clear about what needs to be specified there. Replace the labels with something like: Number of units:
Attacking, Defending (after the attack)
3. Add an exit button to the form.
In reply to AlexSpl
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#528
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AlexSpl;192750
[
Added after 2 hours and 55 minutes
[/U]For the Mapmaking Contest, we need information: map format, object size, desired content, etc. If you're willing to share, I'm ready to give it a try.


Wonderful!
Currently, for Heroes of Might and Magic II, I know of two programmers: vbn and GreatGenius. vbn, I hope, will share all the necessary information with you. If you need to contact GreatGenius, it's probably best to talk to Dust_HL about it.

Орден Фениксахаризматический :) лидер
#529
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Regarding the generator, I can also offer my assistance. I would like to hear about some example tasks. You can even just provide user requirements.
In reply to Монца
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#530
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Monza;193232
I can also offer my help with the generator.
I would like to hear something similar to those tasks. You can even just provide user requirements.

Excellent!
I invite you to continue the discussion in the section dedicated to the second Heroes game. For example, in the topic /topic/4829/. Or you can create a new topic.
User requirements are quite simple: creating relatively balanced maps (approximately as in the third Heroes game).
Map size – medium to large.

Орден Фениксахаризматический :) лидер
In reply to Qwerty
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#531
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As I understand it, if we delve a little deeper into the code of Heroes, it will become possible to create a tool that not only predicts the chance of a Battle/Defense/Attack roll but also whether a given unit will cast its signature spell or not (presumably, this is not possible for all spells)? I'm referring to units like unicorns, gorgons, basilisks, and the like.
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
#532
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to vbn:
yes, of course, I think it's possible.
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#533
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So, I present to you the new version of the Traffic Light (v2.0) with an integrated Move Points Monitor (MP, v1.0). 1) Now the program not only predicts luck and morale but also shows the number of MP for the specified Heroes (even those who are not on the map but are in the project). Be patient: it takes about 15-20 seconds to find a Hero! I will optimize it later. The fact is that I have to scan a rather large range to be on the safe side. 2) Fixed an incorrect morale prediction when exiting "No Attack" mode.
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#535
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The move monitor is activated after clicking the "Start" button and works even if the program cannot find the R address. It is useful to check the "Logistics" section of the AmberSoler manual!
#536
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Respect, it would be absolutely perfect if the heroes from the tavern didn't appear in the companion list, or if it showed that they are in the tavern.
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#537
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LMOracle (v2.6) Includes Morale and Luck Oracle for HoMM III, also known as the Morale and Luck Indicator, and MP Monitor for HoMM I-III. :: Instructions :: Select the Heroes version in the "Settings" menu: HoMM III 3.2 HoMM III 4.0 HoMM II 2.1 (!) HoMM I 1.1 (!) Click "Start". Enter the Hero's name and click the "Find" button (Enter). If the Hero's name or part of the name is contained in the map or save game title, the program may not be able to immediately find the correct entry (you will see this in the MP and Max MP values). To continue the search, double-click the Hero's name in the list. For example, if the map or save game title is "Agar Agar," and you are looking for the Hero Agar, the first two found entries will be incorrect. Continue searching until the found entry contains the correct MP and Max MP values. Check the spelling if the Hero is not found (as well as whether you are using the original or localized names). Keep in mind that for Heroes 3, the standard horizontal and vertical step is 100 MP, and the diagonal step is 141 MP; for Heroes 2, it is 100 and 150 MP; and for Heroes 1, it is 4 and 6 MP, respectively. MP Monitor, like the Morale and Luck Indicator, reads MP and MaxMP values from RAM. Therefore, you will see all changes to these values in real time. It is very useful to repeat the trick with the Admiral's Hat, as described in the guide by AmberSoler. You can use the Morale and Luck Indicator and MP Monitor simultaneously, but you can also disable either the Morale and Luck Indicator or MP Monitor in the "Settings" menu. After clicking the "Start" button, two corresponding items will appear there.
#538
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It doesn't work for me, neither with the patch nor without it. It's unclear where to enter the hero's name (probably because the process isn't found). I don't understand why the Heroes process isn't being detected. It should be possible to detect it either by the window class or by the window title.
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#539
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2Monza: The process is searched for by the name of the executable file. Maybe you just renamed it?
#540
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I even changed the file name from Heroes3.exe to heroes3.exe. Immediately after clicking the start button, a message appears saying that the process heroes3.exe was not found.
In reply to Монца
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#541
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Try restarting the game/server. It works for me.
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...