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It’s a map like this... it's called Powerspot. In the spring, there was a tournament on it, "Spring Mobilization," where players competed in collecting creatures :).
You won't believe it, but some people don't use Whirlwinds at all. Only when absolutely necessary. Otherwise, they only use Equites.
And that's a fact :) I am one of them... But soon I will have to... 9 VK is coming up...
as far as I know, external dwellings are prohibited on official servers.
External dwellings are prohibited!
"Как это странно всегда.. Вроде бы взрослые люди, А в голове ерунда.. Мечтаем как дети о чуде.."
Vampires with cat-like reflexes, that's if he's online. I don't know how to play offline :)
How many vampires do you need to break through 15 creatures? Or at least 10? I think it takes at least 30-40 of them. How long will it take you to gather that many? After that time, the problem of defeating them disappears because your heroes will already be leveled up. :smile19: P.S. Not only vampires are good with cat-like reflexes. ;)
by the way, snurov_hl, did you read post 120 in this thread? What do you think about this method? It seems to work very effectively... even for online play.
It definitely works. By the way, I'll add one small detail. It's not bad to summon Phoenixes or Manticores first, and then cast Sanctuary. After that, the Druid hides in a corner and starts "re-summoning." The summoned creatures cannot attack. Around the third round, you can start attacking. :)
to be honest, I don't see any other ways besides having a more or less leveled-up hero.
Well, that's exactly what we're talking about - what kind of hero, and how leveled up. Of course, it's easiest with a Barbarian, with Immolation. But there are other options. Vampirism on Devils works when playing against a decent tactician. Teleporting Black Naga behind the enemy lines under Bless and Guardian Angels. This also requires some tactics, of course... At the same time, skillfully move your heroes and the attacking unit so that the Dragons don't get the urge to switch to attacking the heroes. It's difficult, and it doesn't always work. :)
That's right, if I'm not mistaken, hiding units is prohibited in the official game.
You are not mistaken. Zveroboy made a mistake when he introduced this rule in the experimental tournament. He already regrets it, but it's too late. The good things from that experiment were forgotten, but the ban on hiding units remains and is still in effect. Even despite the lack of a proper formulation. _______
The difference between online and offline play is perhaps more significant than the difference between Heroes of Might and Magic 3 and Heroes of Might and Magic 4. I sometimes don't even keep up with the terminology.CTPAHHuK;196173
Triple dragons are harder to kill than quadruple dragons; there's nothing to discuss... I haven't launched Whirlwinds in a long time; if they split into two or even one stack there, then it's useless with a Lifemancer...
Stranger, "Don't confuse me!" (C) The saves you posted in post 92 can be opened with Whirlwinds, but are not visible for Equi (3.51) The hero attacked alone, and the quadruple dragons were also in one slot. When attacking, the quadruple dragons split into three slots, which is typical for Equi, but not for Whirlwinds. That is, there is a contradiction - the saves are for Whirlwinds, but the army composition is for Equilibrists. Question: what's the catch? It is clear that you can attack, or even play the entire battle with Equi, and then convert the saves to the Whirlwinds format. But why? - the answer is probably not in this. Somewhere I'm missing something... Where?
I am not useless - I can be used as a bad example!
Wanderer, "don't confuse me!" (C) The saves you posted in post 92 open with Equi and are not visible for Vortex (3.51). The hero attacked alone, and the creatures were also in one slot. When attacking, the creatures split into three slots, which is characteristic of Equi, but not of Vortex. That is, there is a contradiction - the saves are Vortex-based, but the creature setup is Equi-based. Question: what's the catch?
There is no catch. I played with Equi. Everything is fine. Ask others. Everything opens in Equi.
Maybe you're trying to open it in the tournament mode?
+ another 1 Damn. Well, of course. They create versions without backward compatibility, and we, the common folk, have to figure it out... :) Thanks. I was already racking my brains trying to find the answer. _______ A deep and multifaceted knowledge of useless things is an incurable sign of professionalism. - this is about Equilibr, Heroes, Forums, Computers, etc., continue as you like. :)
I am not useless - I can be used as a bad example!
I don't know about everyone else, but when playing as Necropolis and using Bone Dragons, I equipped Vampire Touch and 15 Bone Dragons managed to defeat 35 Black Dragons (and the rest of the army equivalent to 35 Black Dragons, i.e., as many as you can get by having 35 Black Dragons) without losing a single one (Well, they did take some damage, but it was all restored with the next bite). My friend almost fainted (My friend is a good player). He thought I was cheating.)))
P.S. After the battle, there was no one left, not even the hero - this is like a side effect, but the main thing is that the dragons were defeated.
I don't know about everyone else, but playing as Death, I put Vampire Touch on my skeletal dragons and with 15 skeletal dragons I wiped out 35 Black Dragons (and the rest of the army equivalent to 35 Black Dragons, i.e., as many as you can get by gathering 35 Black Dragons) without losing a single one (Well, rather they were lost, but everything was restored with the next bite). My friend almost fainted (My friend plays well). He later thought I was a cheater)))
P.S. After the battle, no one was left except the dragons, not even the hero - that's kind of a side effect, but the main thing is the dragons are defeated.
fifteen skeletal ones is all well and good... but you should have read this thread. at least the first post. the question is about defeating neutral BD as early as possible, for example in the Dragon Utopia - you don't need 35 - such a number of BD is rarely seen anywhere - the standard amount on expert is enough: 10-15 neutral BD - how to kill them at an early stage of development, with what minimum army? and when you already have an army, especially when level 4 is built and upgraded, and heroes are leveled up, it doesn't cause much difficulty.
P.S. the fact that no one survived except the skeletal ones is a serious problem - heroes need experience;)
Playing as Order is challenging, but you can defeat these creatures. Of course, there are no mages, but you absolutely need Djinns in your army! Around week 5, you can start fighting dragons – you should have about 30 Djinns, at least one Titan, a lot of Hobbits, and a hero with good overall accuracy. You summon an illusion of Titans that grows at an incredible rate. This illusion should be used to absorb the attacks, thanks to the Amulet of Chaos. Chaos Dragons will most likely try to attack the Hobbits, but they won't do it on the first turn (and if there are fewer than five Chaos Dragons, they won't last more than one turn). The Hobbits can be saved by repositioning and teleporting, after which Slayer will take effect. If you have Ballistics, the hero can take revenge on the Chaos Dragons, then add Gnomes (although it's not comparable to the Titan illusion). The main thing to remember is that the computer targets Djinns last. The main targets for Chaos Dragons will be the hero, Hobbits, and Gnomes, in that order. Of course, this strategy doesn't work against a human player, but we're discussing defeating neutral creatures...
And without Titans – without the resources for illusions, Order should avoid Chaos Dragons. The exception is leveling up a combat mage (but he won't be ready to fight Chaos Dragons before level 20 – Order doesn't have any buffs) and having the Crown of Magic. But these are rare cases, and we're not considering them.
P.S.: I hope my humble contribution to the tactics against Chaos Dragons will help someone! After all, Djinns are useful in every way, more so than Nagas :o
Still, djinns are more useful than nagas in every way :o
I used to think so too:smile21: Tralosk
By week 5, you can definitely start fighting dragons - you should have 30 djinns, at least one titan, a lot of mammoths, and a hero who is familiar with overall accuracy.
By week 5, with thirty djinns! With thirty djinns, you should be going to kill the enemy, not just clearing out neutrals! By week 5, people raise a dozen titans and go to the final battle.
on the fifth week, with thirty Djinns! With thirty Djinns, you should be going to kill the enemy, not just clearing out neutrals! On the fifth week, people are raising a dozen Titans and heading to the final.
If we have a small or medium-sized map, then you are right, but otherwise, no. Besides, the neutrals can be very important – for example, guarding a shield with protection from one of the magic schools, specifically protection from the enemy's magic. Or the Supreme Crown of Magic, or at least the Shield of Lion's Courage (although Haven gets the least benefit from it). Don't say that you should abandon the neutrals and rush towards the enemy. If you are playing as Haven, the enemy will find you))) Prolonging the game only benefits Haven.
Well, people usually play against each other on small and medium maps... and the game lasts at least 4-6 hours... of course, you can play at home on Hotseat, but not everyone has friends for that :) And since we're talking about S and M, it often ends around the fifth week :)
Отдай свои прошлые сны, В сомненьях себя обрети, В бешеном танце душа кружится! Не думай, что будет потом, Здесь и сейчас мы живем, Стань хоть на миг сам собой, слышишь!