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Posts from Discussion about the game's artificial intelligence.

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Do you think the AI in this game is good?
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17 years ago
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It's very difficult to design a game where the computer is intellectually superior, and it's even more challenging to make it interesting at the same time. That's why the AI in Heroes isn't very strong.
17 years ago
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There is a mod that enhances the AI to some extent. Thanks to this mod, the computer-controlled player starts choosing more useful skills; for example, it doesn't shy away from taking Retribution when playing as a Knight, Readiness when controlling a Dwarf, and often takes Fire Warriors for the Necromancer, and so on. More detailed information and a download link can be found here.

The authors of the mod are Ogo-i & Alexoff.
17 years ago
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In my opinion, I can't say that the AI has a strong intellect. It annoys me that the computer constantly buys 3-4 heroes and spreads them all over the map! It's hard to chase all the AI heroes, and you have to because, at the beginning, you have few mines, which leads to a small amount of resources, and the enemy takes your mines every turn without being punished.
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17 years ago
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AI is dumb. Although I myself am not a good player, I still claim that the AI sometimes makes such stupid moves that it could have easily defeated me, but it just messed up...
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17 years ago
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The Major is, of course, somewhat right that the AI will become stronger, but nevertheless, it is still an AI, and it will not be able to invent anything new; it can only use one of the tactics programmed into it, meaning it is inherently at a disadvantage compared to a human player. Therefore, there is no point in even mentioning any strong points of the AI.
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17 years ago
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Unless the person is just not very bright.
But seriously, AI is really only needed in the early stages of the game, when the player is getting acquainted with it. However, during this period, the player usually doesn't know how to play very well. So, the AI level and the level of a beginner player are roughly equal. But once the player has learned how to play Heroes of Might and Magic, they won't play against the AI anymore. That's what online play is for.
15 years ago
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Judging by my online battles, I'm definitely not a strong player, but the computer AI is so weak that they need to introduce another difficulty level: "superhero:D," where they don't give you everything in increments of ten, including money, but everything is zero. And on some maps, they could even introduce a difficulty level called "hero of superheroes:D," where you also start with debts:D.
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15 years ago
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It sucks when the entire difficulty of the AI is determined by your and its starting capital, don't you think?
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15 years ago
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Well, the AI isn't exactly brilliant in the game, but in campaigns/scenarios, this difficulty is easily overcome by using deliberately unbalanced conditions. And it's better to play multiplayer with other people; that's what it's designed for.
In reply to Amko
15 years ago
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Amko
It's frustrating when the AI's difficulty is solely determined by your and its starting capital, isn't it?
Well, but there's nothing you can do about it now. At most, you can prevent it from running away, but even that won't make it play better.
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15 years ago
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Sometimes the AI puts up a good fight... Maybe it's because I don't have much experience and I don't know some of the features and tricks that can be used in battle. But generally, even on the maximum difficulty, it's quite easy to defeat it, slice and dice, etc. So then the game continues with the annoying wait for turns just to finish the match. And that shouldn't be the case, as you can understand!! In short, in this regard, the developers get a big minus.
In reply to vpatachek
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14 years ago
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In my opinion, the AI is completely useless, even on high difficulty; it's just a pushover. The AI rarely uses useful or powerful spells; it mostly uses ineffective and pointless ones, which is a major flaw. Its battle tactics are also terrible. When I first played, I was able to defeat it, although not always, but I won more often than it won against me.
In reply to нонстоп
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14 years ago
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nonstop
Judging by my online battles, I'm definitely not a strong player, but the computer AI is so weak that they need to introduce another difficulty level: "superhero:D" where they don't give you everything in increments of ten, including money, but everything in increments of zero. And on some maps, they could even introduce a difficulty level "hero of superheroes:D" where you also start with debts:D

Of course!!! No matter what the difficulty level is, if you play with codes, anything is possible! I'm an honest player, my console doesn't work!))

Added 2 minutes ago
in general, it's not difficult to defeat the computer! The computer creates a lot of heroes for itself and gives each of them a small army! I'm already tired of killing each hero 10 times!

Added 1 minute ago
**AnGeL**
In my opinion, the AI is completely useless for me, even on high difficulty, it's just a dummy. The AI rarely uses useful or powerful spells, mostly useless and pointless ones, which is its biggest drawback, and the battle tactics are terrible. When I first played, I defeated it, but not always, of course, but I defeated it more often than it defeated me.

Did you complete the entire game on the HERO difficulty?
In reply to Фанатик орден порядка
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14 years ago
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What's so difficult about completing the game on "Hero" difficulty? For example, I completed the original game and two expansions on "Hero" difficulty, and I didn't have to come up with anything special. The AI is incredibly dumb; it casts a single-target slow spell when it has a mass slow spell available, which is very annoying. However, there are sometimes exceptions – I was pleasantly surprised when, in the final battle of the first expansion, Tolgar started casting mass Bless spells. In single-player scenarios, some people introduce a "Champion" difficulty, but the main difference from "Hero" is again in the starting resources. I've played several such maps, and apart from a difficult start, there are practically no other differences.
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13 years ago
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Ah, I remember how mages and druids used to mess up. I would send griffins from above, and they would end up hitting each other with fireballs and stone spikes.
Here's another example from the campaign for the Dark Elves, where dwarves appear. The AI would take an archer squad or a leader unit and attack, even though it had an army in its castle that didn't move at all, not reacting to anything. Also, the units with a week's worth of supplies would run one after another along the road, from one castle to the next, every day. That's how it was.

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