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Posts from Reports on online games and their confirmations (Autumn 2008 season).

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invisible;179207
All reports written and confirmed here will be included in the ranking table. I would like to draw the attention of all players to the fact that, starting with this season, only games that meet a specific format will be counted.

It is REQUIRED to indicate the starting hero and the hero who became the main one:
vbn (red, Dungeon, Shakti, Shakti) def invisible (blue, Inferno, Pyrrhus, Marius) 2sm4d(3) 136,
The winner is written first, the loser second. If desired, you can describe the game in more detail.

If a player chooses a random starting Castle, the report header should look like this:
vbn (red, random, Dungeon, Shakti, Shakti) def invisible (blue, random, Inferno, Pyrrhus, Marius) 2sm4d(3) 136.

In the case of choosing a random hero, the report should look like this:
vbn (red, Dungeon, random, Shakti, Shakti) def invisible (blue, Inferno, random, Pyrrhus, Marius) 2sm4d(3) 136.
Good luck to everyone!

All reports that do not meet the above requirements will NOT be included in the ranking.
Considering that many new players are playing, and this may be difficult for them (although I personally think that it will not be difficult for them to learn two lines, as well as for seasoned players:)), in the case of writing a report that does not follow the format, we will draw their attention to this by writing a post with a list of reports that need to be corrected.
The "Autumn 2008" season is officially open! :smile13:
Wishing everyone good morale and luck +3/3!

And so it will continue :smile14: :smile14: :smile14:
Good luck to everyone.
SS-D:smile17:
In reply to Феликс
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Felix (blue, Dungeon, Shakti, Shakti) def smoke_mk (red, Inferno, Pyra, Pyra) 2sm4d(3) 1.3.2
In the first turn, I got +4 to attack for 30 elemental water.
1-2-7 I built devils, scouted 3 cans, and all of them turned out to be maxed out. I waited for reinforcements.
Then a miner appeared with a group of angels. I spent all my resources on the market, bought ifrits and devils, but I didn't have any money left for the hero, so I decided to surrender. There's nothing I can do against 8 angels, even if I got auto-attack.
Thanks for the game.
419691449
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El Magnifico Sonic` (red, random, Stronghold, Crag Hack, Crag Hack) def Hermit (blue, Swamp, Alkin, Alkin) 2sm4d(3) 146,
The respawn was poor, but I play on the first 1-5 in Castle and secondary Conflux, on the second bears and secondary Tower, on the third in the snow I scout a passage to the opponent, bypassing the ГО (20+ angels) and on 141 I take the capital, on 146 I attack the opponent holed up in a secondary - the advantage in army was decisive! My cyclopes quickly brought down the walls, and there was nothing to oppose 5 bears and 18 birds (the hydras and Wyverns were killed during the assault on the capital)!!:smile17:
Thank you to the opponent for the game!!!
Лечиться даром - даром лечиться!!!:smile16:
In reply to El Magnifico Sonic`
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Gynnar (blue, Castle, Valeska, Valeska) def. Дубровин Павел (red, Rampart, Kyrre, Kyrre) 123

Taking all restarts (one — very frustrating: Shakti came with almost 120 Troglodytes, but in two paths there were mages and Fearsome Eyes, in another — a pack of Cerberi; decided not to waste time and took a restart on the second day of the game, a couple of tiles short of reaching the Angel dwelling in the corner of the respawn with free guard), we started playing.. Archers came in very small numbers, but there was money + I found and captured external dwellings of Swordsmen and Archers.. In the end, by the end of the first week: 9 heroes, captured secondary — Tower, nearby — two treasure chests (conserves), also found a chest at my respawn near the road, and a Hive.. Checked the chest at my respawn by sacrificing a scout hero — turned out to be a level 3, excellent... + On day 7, I found an external Angel dwelling guarded by a pack of simple Efreeti — a pity, as with my skills and army I could have taken it on week 1.. But Valeska got Earth Magic, Slow is given everywhere it can be.. In the end, on the first day: a chain is built to transfer the army to the secondary, a chest is taken, Valeska buys a spell book, a Dwarf Cottage is captured (turned out to be minimal), second day — upgrade of Cavaliers. Valeska breaks chest level 1 and stops next to the second one; the scout hero takes the army, breaks the guard of the chest and Naga Bank — turns out to be chest level 2 with a Fearsome stack, Naga Bank — small.. On the third day, I planned to take the chest and Naga Bank with Valeska, then transfer the army via a chain to the upgraded Gundula to break chest level 3; then, via a complex chain through 9 heroes and heroes in castles, move the army to the other edge, where it would be passed to a scout hero for capturing the external Angel dwelling; on the next turn, everything is passed back through my home castle (each castle had a hero sitting in it), Swordsmen are upgraded, the Hive is taken on the way at the respawn, and the fast Valeska dives into the underground cave next to the chests....
But these plans were not meant to come true, as news followed of the opponent's surrender, aided in this by a pack of Bone Dragons...
Thanks for the game...
In reply to Gynnar
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Hermit (blue, Inferno, Marius, Mariussa) def Nerevin (red, Castle, Adelaide, Adelaide)

We played on the map "Twins", which is available in Heroes by default after installation. Difficulty - horse, monsters - normal, my starting hero was Mariussa, the opponent's starting hero was Adelaide. 78 days. 213 points. Awarded the rank "Horned Demon". I strictly followed all the rules, but at the beginning of the game we agreed not to attack each other for the first two weeks. There was no need for this. The theoretical possibility of first encounters was much later.

I started playing underground as Inferno. It wasn't very hard - the difficulty is horse... It was very unusual, the hero was cut off from the town, some time was spent figuring out the road to the town, hiring a second hero to help the first one break through to the town. I was slowly building up the town, there weren't enough resources and the development left much to be desired. I didn't want to trade anything on the market because the exchange rate was outrageous; the only time I traded some crystals and gems was when I was just a little short of a Capitol, so I wouldn't have to wait until the next day. Meanwhile, I upgraded the first three level units, gathered them into Mariussa's army, and slowly moved along the winding spiral path towards the underground gate in the upper right corner of the map. My second hero, Octavia, whom I hired because of her literacy, to level her up to Expert and teach Mariussa spells, finally found the Alchemist's Lab and, after gathering some unupgraded Efreet and Pit Fiends, managed to capture it and gain some levels. Mariussa fought her way with Imps, Magogs, and Cerberi towards the surface exit, while Octavia accumulated an army and collected the remaining resources in the nooks and crannies, rare and mostly useless artifacts... On this map, there was a Seer's Hut and a Magic Eye. I visited it and saw part of the surface territory where my opponent lived. I saw that his development was better than mine and his heroes' armies were stronger. On his territory, there were two small valleys surrounded by mountains and guarded by blue and black Border Guards. In one of them was a Helm of Enlightenment (+6 to all stats) and a Hill Fort, in the second a Sentinel's Shield (+12 defense, but -2 attack), a Mana Well, a Garden of Revelation, and a School of Magic. The tents were on my territory - the black one, deep inside, and the blue one near the underground gate... When I was not far from the surface exit, suddenly an opponent's hero came towards me; his army had units of all levels, but the Angels were still not upgraded. I hurried back with my troops. Octavia continued her work deep in the map and had already learned Literacy at Expert level and Basic Wisdom. When the opponent's hero had traveled about 1/3 of the way to my town, he offered me a draw, but I had already lost two battles here and I still needed to somehow raise my rating. I refused. Then he informed me that he would build the Grail tomorrow, no rules were broken... I thought: come what may, and still refused... although judge for yourselves, there are only two towns on this map: mine - Inferno, and his - Castle. If he gets one and a half times more troops each week, then everything is clear... Fleeing, Mariussa met Octavia near the largest remaining resource pile. The opponent's hero cautiously advanced with a large, but far from full, army that had units of all levels and only the Angels were not upgraded. As soon as he entered the underground, he visited the Blue Tent, and now I sadly watched as another hero in the surface world took the Helm +6 to all... Having combined Octavia's and Marius' forces near the Magic Elementals in Marius' army, I broke the guard of the large resource pile and left Octavia with one Imp in each stack (to escape later) to collect the resources and level up Wisdom on the treasure chests, while Marius hurried to the town along the road, visiting unvisited objects. On my territory was the Library of Enlightenment, and now she had reached the tenth level, and I happily entered it and headed to the town to restore my spell points and upgrade the army. Octavia collected all the resources, the chests, leveled Wisdom to level 2, but then the opponent's hero approached, trapped her in the valley, and defeated her. Moreover, she couldn't retreat because he had Shackles of War... and I lost Octavia. Having destroyed Octavia, he moved further along the winding spiral towards my town... The situation with Mercury was critical. At the beginning of the game, not understanding what kind of map this was, I hesitated to spend money on a Resource Silo, and now I was tearing my hair out. All units were upgraded except the Devils. After hiring another hero in the Tavern (I don't remember his name, gives +1 Sulphur per day), after restoring Marius' spell points, I left the town with her and a small army. There was a lot of gold. The opponent advanced. He was already near the Black Keymaster's Tent; if he visits it, the entrance to the valley where the Sentinel's Shield lies will be open to him. That would be the end! Spitting on the exchange rate, I gathered all the resources, traded them for Mercury, managed to upgrade the Forsaken Palace and almost all the Devils, gathered the entire army, gave it to Mariussa, and rushed at his hero. He had a suspiciously high attack of 13, but defense was zero, and using a fairly large numerical advantage in troops, I won this battle, losing only a minor part of the army. The opponent's hero did not remove the Shackles of War before this battle, and they went to me along with the Titan's Gladius. And some other artifact…

This battle gave me some kind of unclear (as it turned out, very small) chance of victory. But I of course understood that I had to go immediately; time was my enemy, because every week the opponent received one and a half times more troops, and besides, on his territory I saw two Monasteries, while I only had a Palace of Sorrow and a Brimstone Cauldron… Furthermore, the army defeated in this battle was clearly not his entire army; perhaps even the majority of the troops remained in the surface world.

In the heat of the moment, right after the battle, I rushed forward, but then I thought I needed to restore mana, because I hadn't seen any Mana Wells on this map. And after the battle, I learned Intelligence of the first level. I had a Book of Earth Magic and Armageddon. I calmly returned to my town, waited until the end of the week, took all the units, and at the start of the new week, I rushed back along the winding spiral path to the underground gate. With each new week, the chances of victory became smaller and smaller; I paid no attention to any mines or resources. After each week, I hired the hero that was in the Tavern and, with all the new growth, rushed after Mariussa. Upon reaching the surface, I only visited the Arena, captured the Sentinel's Shield, visited the School of Magic and the Garden of Revelation located in the same valley, and started thinking about which way to go to reach his town. I first chose the wrong direction and went a bit past it, and saw the town through the mountains. And then, as it seemed to me, I made a big mistake, because his hero came out of the town with the entire army and, for some reason, went to the Hill Fort. And I didn't take the chance and didn't have the sense to occupy his town and turn the final battle into a siege, where I would be the defending side. Instead, I tried to visit the Swan Lake, although the opponent hired heroes to neutralize my luck and morale bonuses before the final battle. Thus, he entered his town, eliminated all my luck and morale bonuses, and waited. It was the sixth day; my reinforcement stacks were very far away, and the only correct decision was to immediately attack the town! And I attacked.

When I saw the army opposing me, I became 100% certain that I would lose this battle; I even started thinking about what I would do when I lost this battle…
Out of desperation, a thought came to my mind: I would save the Efreets so that when all the other units were killed, and by that time I had saved at least 40 mana points, I could safely cast Armageddon twice, and try to make the opponent's stacks equal in size and low in health by then… this would be a very strong trump card for me…

Speaking of hero skills, I must note that I didn't know any magic at Expert level, and apparently the opponent didn't either… I had 75 mana points, he had 100, our Spell Power was equal, but in Attack and Defense my hero was one and a half times superior to his.

Before the attack, I placed the Efreet opposite the Crossbowmen. During the battle, the opponent burned my concentrated groups of Inferno units, while in the first round I cast Haste on the Magogs, hoping they would gain speed and act before the Griffins. Then I could have hit the Crossbowmen, Griffins, and Monks with one shot, but this didn't happen because he anticipated it and, on his first turn, positioned all his units so that they weren't standing on adjacent hexes. Yes, I could only hit one shooter with the Magogs, but at the same time, both the shooters and the Monks were completely defenseless against the Efreets and Devils. After moving the Efreet and Devil first in my turn, I attacked the Monks and shooters with them at the end of my turn. The Efreet… took out almost all 170 Crossbowmen, and the Devil… half of the Monks! This was a surprisingly pleasant surprise! True, 18, I think, Archangels in the next turn, behind the walls, killed four Archdevils, and the remaining 9 killed two Archangels, and I retreated the Devil and Efreet behind the wall… the shooters and Monks shot at the Magogs, the Magogs shot at the shooters, the Archangels resurrected almost all the shooters, but the Efreets, flying over the wall a second time, took out the Crossbowmen (this time all but three). But the opponent's Archangels now attacked the Efreets, and from 30, only 21 remained; the Armageddon plan was falling apart… Meanwhile, the shooters and Inferno units finished off the poor Magogs, and the Pit Fiends turned them into Demons during their turn. (And Mariussa specialized precisely in them.) The Devil finished his work, and neither of us had any shooters left (except for one Monk). Imps stole mana with each of the opponent's spells, and soon he had less than me… He cast Haste on the Champion, and he left the town and attacked the Efreet. Alas, it was the end for the Efreet… but then the Imps attacked the Champion and the Pit Fiends; in fact, everyone rushed at him, and in the next turn I moved the remaining Imps under the gate, separated the Champions from the rest of the stacks, and killed them all. My Efreet was also killed.
The Hasted Devil flew over the wall every two turns and attacked the Archangels and Griffins. Then the Archangel flew out of the castle and attacked someone, and again all my units rushed at him alone and killed him. Very few Archdevils remained. The Griffins flew out of the castle and attacked, I think, the Imps. I tried to fight them with Cerberi and Archdevils, and when they became few, I finished them off with Demons and Pit Fiends. Only one Devil remained; the Imps, Efreets, and Magogs were dead, but on the other hand, the Cerberi, Pit Fiends, and most importantly the Demons, which my hero specialized in, were not heavily damaged.
The Imps died right under the gate, and the door would not open. I killed all the Griffins, spent the saved mana on resurrecting four Archdevils and casting Slow on the opponent's Champions. He had Champions and Halberdiers left. The towers shot at my units, and I used the Archdevil to strike the Champions sitting in the town every two turns. I was dealing more damage overall, and the opponent moved his Slowed Champions and Halberdiers through the breaches in the wall. I killed them too and won the battle.

After this, he had one hero left with an army of no military significance; he attacked the castle and was defeated. That's how I won.

Thank you for the game!

Added after 41 minute
El Magnifico Sonic`;195571
El Magnifico Sonic` (red, random, Stronghold, Crag Hack, Crag Hack) def Hermit (blue, Fortress, Alkin, Alkin) 2sm4d(3) 146,
Poor respawn, but I play on the first 1-5 in the Castle and the secondary Conflux, on the second Bears and secondary Tower, on the third I scout the passage to the opponent in the snow, bypassing ГО (20+ angels) and on day 141 I capture the capital, on day 146 I attack the opponent entrenched in the secondary - the superiority in troops was decisive! My Cyclopes quickly tore down the walls, and there was nothing to oppose 5 Bears and 18 Birds (the Hydras and Wyverns were killed during the assault on the capital)!!:smile17:
Thanks to the opponent for the game!!!

Yes, indeed, that's exactly how it was. There was no wood anywhere; the Sawmill was guarded by a horde of Archers on one side and many Dendroids on the other...
For the first three days, I didn't dare ask for a restart (I myself get annoyed when everything goes well for me, and then no - a restart!!! Although these rules are only unpleasant for me for now... I'll get used to it), and later it was too late! A nightmare life began in the swamps without wood... And some boars were separating us as well... Ah! If only I could have had another three weeks!..

Thanks to the opponent for the game! I would very much like to play again...
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Felix (blue, Dungeon, Shachti, Shachti) def Blacpoint (red, Rampart, Ivor, Ivor) 2sm4d(2) 1.2.5
Остановите землю- я сойду…
In reply to Феликс
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Felix;195624
Felix (blue, Dungeon, Shafts, Shafts) def Blacpoint (red, Rampart, Ivor, Ivor) 2sm4d(2) 1.2.5
An arrogant miner came and settled in my Castle, but I couldn't evict him from there.
Герои 3 - слоупоки ликуют, задроты - пичале...
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Kreg Xek (blue, Fortress, Tazar, Tazar) def INOY (red, Dungeon, Gunnar, Gunnar) 2SM4D(3), 213 In the first week, with a castle and wyverns, he managed to break through to the outer area with a wyvern, which decided the outcome of the game. Red surrendered.
In reply to Kreg Xek
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Kreg Xek;195640
Kreg Xek (blue, Fortress, Tazar, Tazar) def INOY (red, Dungeon, Gunnar, Gunnar) 2SM4D(3), 213
In the first week, with a castle and wyverns, he broke through to the outer area with a wyvern, which decided the outcome of the game. Red surrendered.

I confirm. My position was complicated by the complete absence of teleports nearby - as a result, only one additional castle by the 2nd week.
I was caught off guard by the opponent's main hero with a monstrous number of wyverns, and I realized that there was no point in continuing.
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Felix (Blue, Necropolis, Galtran, Galtran) def invisible (Red, Dungeon, Shakti, Shakti), 2sm4d(3), 2.3.4.

117 – plenty of gold, nearly 20 000, but I messed up with the gray; the first week turned out to be without liches and without death knights =((( ..oPA!!!
125 – suddenly, out of nowhere, he appeared =) angels, ifrits, such a crazy combo=)
And instead of killing me (cool guy), he climbed into a jar with max nagas =))) only 100 tr. and 2 ifrits left =) obviously time to run… =)
Well, what happened next: we hid away for a whole month, Dragon Utopia was prowling and gathering across the map
And I got a tastier Dragon Utopia =)
Thanks for the game! =)
Остановите землю- я сойду…
In reply to Феликс
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Felix (Blue, Necropolis, Galthran, Galthran) def invisible (Red, Dungeon, Shakti, Shakti), 2sm4d(3), 2.3.4.
Yes. That naga bank became decisive, because it would have been better to simply kill the opponent, who had fewer skeletons by week 2 than I had Troglodytes and 2 horses, and I had a lot of mana, but I spent it all in the naga bank. On the map, there were simply countless utopias. But they didn't give anything for the parameters. I shook a lot of ducks, but after the shots of the eyes and medusas, only half remained.
Thanks for the game.
Я ламер и играть не умею, нах!:smile33:
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Felix (blue, Inferno, Pyra, Shakti) def. Vigo (red, Rampart, Kairi, Kairi), 2sm4d(3) 2.2.2.

He suggested saving the game! He lost and accused me of opening the saves without any proof!!!! He can't handle losing! People, think before playing with him!
Остановите землю- я сойду…
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zluqaOMG (blue|dang|shakti|shakti) def LESGOR (red|castle|valeska|valeska) 2smd4(3) - 221

I'm not in the mood to write; my opponent said it wasn't FAIRPLAY...
Basically, the final - 2 Armageddons from Stas's side: he had nothing left, and I had 2 Vivs... gg
Thanks for the game........................................................................................
In reply to Gynnar
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Gynnar;195586
Gynnar (blue, Castle, Valeska, Valeska) def Dubrovin Pavel (red, Rampart, Kirya, Kirya) 123

I confirm! After all the resets, with a meager resource spawn, 20-49 Fanatics blocked the passage to one half of the spawn area with the Tree Mine. There was only one Necropolis, so I went along the only free path, where I got secondary units from Inferno, but there was nothing else to find, so I spent my treasury on 10-19 Bone Guards with a large stack, guarding the Shield +2 to Defense, and went for it out of desperation...

Thanks for the game...
С истиной где-то рядом...





Лето 2010.
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After that, he had only one hero left with an army that wasn't a military threat. He attacked the castle and lost. That's how I won.

Thank you for the game!
I confirm my defeat. Everything happened exactly as described. I'll write a full report later.
Thank you for the game! I hope we can play again sometime.
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Hermit (blue, Fortress, Alkin, Alkin) def INOY (red, Dungeon, Gunnar, Gunnar) 2SM4d 3.1.6

I was the losing side. The map was decent, quite large, with two portals, one of which led almost to the opponent's base. I was lucky that there was an outer dwelling of dragonlings just a few steps from the castle, although I experienced a severe shortage of sulfur throughout the game; the dragonlings were more than enough (5 per week - a good increase). There were two secondary dwellings, but I didn't build them - they only served as cash generators. A week before the end of the game, I cleared the utopia - I found angelic wings) if I had cleared it earlier, the course of the game might have changed.
So, after agreeing on a meeting place, we decided to have a final battle. I must say that I was losing significantly in the number of all units - except for the 7th level - 26 black dragons against 13 chaos hydras. And, accordingly, the result was not long in coming; half of the dragons were wiped out by the deadly gaze of the gorgons, and after that, it was just a matter of technique.
There was no point in continuing.

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