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Of course, I wouldn't boost the combat skills of golems and scarecrows. Instead, I'd increase their defense or health.
New here? I'm Roha — want a quick tour?
Mages seem to have developed summoning, spellcasting, education, let's say, defense, logistics, plus luck and leadership.
For mini-arts to be effective, you should acquire as much knowledge as possible.
I don't quite understand the connection... why do mini-arts require more knowledge? ... it seemed to me that maximizing racial skill was what mattered... it's good when an artifact gives +1 to a racial skill... and the higher the hero's level, the greater the bonus from mini-arts.
For mini-arts to be effective, you should get as much knowledge as possible, which results in mages having around 400 mana, while 200 mana is usually more than enough for combat. 200 extra mana remains, but instead, I'd like to increase combat stats.
At the same time, by increasing knowledge or finding a couple of extra artifacts, you can sell the mini-arts and acquire new ones – there will be no loss of resources in this case.
