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Posts from [ТУРНИР HMM IV OFF]«Ice & Flame»

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Official offline tournament for HoMM IV

«Ice & Flame»



1. To participate in the official offline tournament for Heroes 4 «Ice & Flame», you must register on our website and leave a request in this thread.

This tournament is official; ratings will be awarded based on its results.

2. Please pay attention! The tournament is held on version Heroes IV Equilibris 3.51 TE. The save will be generated in the Russian version.

3. The goal of the game is to defeat the enemy.

Results will be evaluated primarily by minimum time.
If several players have an equal completion time, the winner will be determined by points; if a favorite is still not determined, then by the amount of mercury.

4. Tournament Rules.

1) Using cheat codes during the final save completion is prohibited.
2) Restarting or any other modification of the initial save is prohibited.

3) Use of the space bar.

3.1) Use of the "space" key is PROHIBITED when boarding a boat.
3.2) Use of the "space" key is PROHIBITED when disembarking from a boat to shore.
3.3) Use of the "space" key is ALLOWED when pulling a killed hero (grave) out from under monsters.

4) Bugs - SaveBag

4.1. Shifting monsters using saving is PROHIBITED.
4.2. Additional hero upgrades related to saving are PROHIBITED.
4.3. 65000 arrows for Elves using saving in battle is PROHIBITED.

5) Bugs - SinglBag

5.1. Overcoming obstacles on land, i.e., when dragging units with the mouse from upper slots to lower ones, they end up, for example, behind bushes that are usually impassable (the player does nothing prohibited, uses the mouse; during this operation, units lose some of their moves).
ALLOWED.

5.2. Overcoming obstacles when disembarking from a boat to shore, i.e., landing on the shore without an indication that landing is possible (the anchor is not visible on the shore), again this is done using the mouse, and units' moves are reset (space is obviously prohibited - see point 2).
ALLOWED.

5.3. Upgrading hero graves with a Thief. Upgrading hero graves with a Master of Stealth.

TARGETED upgrading of a grave in this manner is PROHIBITED.

NON-TARGETED upgrading of a grave in this manner is ALLOWED.
You must provide a reasoned explanation as to why you were forced to accidentally upgrade the grave and why it could not be avoided.

5.4. Upgrading graves with ordinary units on attack, defense, or speed crystals (sapphires) in battle, increasing magic points.
PROHIBITED.

5.5. Units carrying a grave are allowed to visit stables, oases, wells, and other objects that increase movement points.
Therefore, EVEN TARGETED transport of a grave through these objects is ALLOWED.

5.6. Use of the hero's spellbook by the same hero as a grave on the adventure map.
PROHIBITED.

6. The use of "completely Closed external dwellings" on the battlefield is prohibited.
(I will explain in more detail for those who don't understand: I consider a "Closed external dwelling" to be a COMPLETELY enclosed area, for example by rocks or logs, which contains
a small island for a unit, such as a fairy, harpy, vampire, etc. That is, a place that cannot be entered on land by a unit of the smallest size (3x3) and can only be reached by air—a kind of natural fortress. Having such an external dwelling, one could use a single fairy to beat a hundred Black Dragons and win an impossible battle; to prevent such situations, I prohibit "Closed external dwellings" in this tournament.)


7. Digging up the Grail without fully opened obelisks is prohibited!

8. Discussing the tournament on the forum during its progress is PROHIBITED!!!
(Players who violate this rule automatically disqualify themselves from playing in the tournament; their results will not be counted and will be annulled).

9. EVERYTHING ELSE IS ALLOWED.
(unlimited number of heroes on the map beyond eight, and so on).

A "Non-closed external dwelling," or more accurately a semi-open one, is allowed in this tournament.
By a semi-open external dwelling, I mean a place where a unit or Hero can
Enter on foot, while attacking monsters, regardless of their size, must be able to reach the Hero or unit to strike them (the point of a Semi-open external dwelling is to limit the number of monsters attacking you simultaneously). Besides, it's not right for a Hero to hide in an external dwelling while the enemies waste themselves on whatever. Our Heroes fight with open visors.


10. During the tournament progress, the player is obliged to save intermediate saves for each game day.
Intermediate saves may be requested by the tournament leader to verify the honesty of the completion. If a player is found using cheat codes or explicitly mentioned prohibited bugs and game features, the player will be immediately excluded from the tournament.
It is also necessary to make saves of controversial battles (e.g., hero and fairy against 100 dragons) so that the fairness of the victory in the clash can be verified.

11. Along with the final save, players are required to send a description of the tactics for the final battle (the harder the battle, the more detailed).
If the win depends on morale/luck rolls or specific actions of computer players, a full description of the battle is required—one that allows it to be repeated.

12. Send the final save to the email address Lu41k@yandex.ru. The sent save must contain the participant's number from the application table, the abbreviation IF («Ice & Flame»), and the player's Nickname. Example: 1_IF_Lu41k.h4s.

13. The tournament starts on August 6 and will last until September 7 (inclusive!). Results will be announced on September 10, 2008.

14. After receiving your save, you will see in the application table that:

save accepted - indicated by a Bold Nickname

This list may be added to by new participants!
We invite everyone to take part in the tournament!


Saves will only be considered from players who are in this table, so make your requests IN ADVANCE!!!
PARTICIPANT LIST
NUMBERPLAYER NICKNAME
1LordZezuk
2WisTrit
3General ZeT
4Lee
5Uranist
6Lord Vampire
7Просто_мэн
8Спай
9Dr Motor
10BigAke


Everything about the starting save

1. Download the save.

2. The downloaded save must be placed on your computer in the GAMES folder of the installed Heroes 4.

3. Load it and start playing at any time convenient for you, while remembering to make daily saves.

4. After reaching the final action (after which victory occurs), save again.

5. With the final save, describe this last step in detail (most likely a battle); then the results will be processed faster and there will be fewer suspicions of cheating!!!

6. A full description of the tournament map is encouraged (optional). If such descriptions are provided, a contest for the best description will be held; 10 of them (the very best) will take their place of honor in the "Hall of Fame" section!

7. Send this save to the specified address (in the rules of this tournament).

8. Wait for the results.

- map for the tournament

- starting save


P.S. I wish all tournament participants a great time playing!!! And good luck:smile02:

Sincerely, Luchik!


"Как это странно всегда..
Вроде бы взрослые люди,
А в голове ерунда..
Мечтаем как дети о чуде.."
In reply to Dr Motor
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I'm uploading daily saves now because without them, any discussion about how to shorten the game duration is pointless. They will show the logistics.
If you have any questions about battles, I will describe them in detail and upload the saves.

I'll write about how to complete the game in 6-5 days a little later, tonight or tomorrow, after people have had a chance to look at the saves. :)

.
Hmm, I can't upload the saves. Lu41k, if it's not too much trouble, could you upload them here? If it's just me experiencing this issue - "You tried to access the address http://forum.heroesworld.ru/newattachment.php, which is currently unavailable."
In reply to Спай
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Spike;194783
If it's just me, or if you're experiencing the same issue: "You tried to access the address http://forum.heroesworld.ru/newattachment.php, which is currently unavailable."

No, it's not just you – I just tried, and I'm getting the same message. :(

Думающий поймет. Действующий совершит. Дорогу осилит идущий ©
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Upload it to a site like slil.ru.
Модератор форума Лиги Героев (http://forum.heroesleague.ru)



In reply to Wistrit
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WisTrit;194775
Yeah... 8 days...:smile35: I'm very, very, very interested in knowing how you did it.
I'll be embarrassed to say how long it took me.:smile27: :smile34: :smile43: but it's much more than 8 days...
Tell me!:smile49:
Losing to the best isn't shameful:D (Undergrounder with a level 3 warrior and a magic wand could defeat such armies)
My result is 24 days... I didn't have the willpower to generate more:D
I wonder how long it took the others...
E Pluribus Unum Officer


http://elkstyle.ucoz.ru
In reply to BigAke
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2 Spy!
Well done... everything is great....but I didn't understand how you got through the teleport without killing the guards?
In reply to Lee
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Lee;194854
2 Spy!
Well done... everything is great....but I didn't understand how you got through the teleport without killing the guards?

The rules allow using the spacebar when pulling out a tomb; that's what I did: I specifically killed the Haven unit, then used the spacebar with the other heroes to pull out the tomb, and thus stood in the place where it was, but the Lich didn't attack, and I was able to enter the teleport.
In reply to Спай
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SUPER... well done, congratulations! :)

I had 14 or 13 days... I was planning to finish in 10, but I was too lazy :(, and 8 is really cool :)
In reply to Спай
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Spike;194855
The rules allow using the spacebar when pulling a tomb, and that's what he did: he specifically killed a Haven unit, then used the spacebar with the remaining heroes to pull the tomb, thus standing on the spot where it was located, but the Lich didn't attack, and I was able to enter the teleport.
That's why I don't like local official tournaments... :cool:

P.S. By the way, did you try to go through the direct teleport? It seemed to me (initially) that with some preparation and support from Djinns, this is quite possible. (freeing the lord on the second day is great).
Модератор форума Лиги Героев (http://forum.heroesleague.ru)



In reply to shnurov_hl
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shnurov_hl;194877
That's why I don't like local off-tournaments... :cool:

Well, I think it's illogical that you can't take crystals from a graveyard, but at the same time, there is no prohibition on training graveyards in universities and schools. :)
shnurov_hl;194877

P.S. By the way, have you tried to break through the direct teleport? It seemed to me (initially) that with some preparation and support from genies, this is quite possible. (freeing the lord on the second day is great)


I did, of course. I made several attempts, but it didn't work. True, I didn't have a halberd at that time - I only went underground for the armor.
At first, I defeated the Black Dragon with thunderbirds in 2 turns. There were 2 thunderbirds + the rest of the creatures left. Even with this, I couldn't defeat them. The beholders complicate things - even with 100% resistance, they remove Immortality, which means I had to fight in such a way as to survive and, when the beholders attack, the angel wouldn't be on the hero.
Genies, by the way, wouldn't help - the enemy hero has 100% magic resistance, he will quickly shoot them down, and the eyes and cyclops will help him, and the Black Dragon with thunderbirds can also strike. In addition, it is not always possible to keep the archer squads under the Song of Peace - the genies may simply not see them.
There is also no point in casting Enthusiasm on the hero - it will disappear after the first resurrection.
But this scenario will only work if you don't waste time and immediately go to defeat the guy. If you level up the hero in the underground, get a halberd (as I did), then you will most likely be able to defeat the guy on day 7: the hero will gain a couple of extra levels, if desired, and even more (a couple of oaks in the underground, dreamweavers, a quest for experience), a halberd, a ring of degeneration (if you defeat one of the underground creatures), a stunning mace, plus there will be about 20 potions of Immortality, which is enough to fight the guy. Yes, you can also grab a medal +2 to morale (not far from the prison), it will be more fun.
---
By the way, it would not have been possible to pass quickly without taking the prison.
Because I needed a hero with 100% magic resistance - it is easier for him to break through the underground, and later - you can ignore the Vampire Dungeon.
The starting hero simply won't be able to level up to that extent.
Taking the prison was based on surviving the attacks of the mages on the Immortality potions (the necromancer covered the starting hero), and the starting hero with the potion of cold froze the crusaders with golems. Perhaps the main difficulty in this battle is to lure the crusaders with golems to the starting hero so that he freezes them, but at the same time, the mages don't see him. Gnomes were used for luring. However, it is difficult to explain in words, if anyone is interested, I will upload saves with the battle.
---
Now about passing in 7-6-5 days.
In 7 days, everything is simple. As you can see from the saves, on the 4th day I took Chaos. So, you just need to buy a ranger in the Chaos city on the same day, kill him guarding the teleport, take out his corpse, drag it through the speed-up structures, and revive him in the Order city. There, in the hut, get the summoning skill, on the stone +1000, level up the summoning skill to level 2, and on someone, run to Chaos. Then, on the 5th day, there will be fairies, and it's very pleasant to run on accelerated fairies in a cart, with them I can easily reach the oasis on the enemy territory on 1-1-7, after visiting the oasis, I can easily take the enemy.

6 days - this is a failed 5. :) I'll explain.
From the saves, you can see that on the 2nd day I made a big mistake - I forgot to spend one move and visit the dreamweaver with the necromancer. Therefore, I couldn't become a Grand Master of Scouting on the 2nd day, it only happened at the beginning of the 3rd. This is a few extra moves.
Also, if you spend some time with the tavern guard, then on the 3rd day you can run around with halflings, accelerated not only in the cart but also in the oasis. The problem is that I haven't figured out how to defeat the guard - the local life drinker removes the freeze from the squads immediately. But this is not such a big problem - in the worst case, you can attack with three heroes, two of whom have freeze, then they will freeze everything that moves, including the life drinker, he simply won't have time to remove the freeze from everyone. But this is, of course, an extra 1000 for potions.
Here. In my walkthrough, the heroes visit the cart on 1-1-3. Because in my walkthrough, the heroes didn't reach the cart in the underground. But if you run with halflings who visited the oasis and the cart, then the heroes may not even visit the cart above ground - they will have time to reach the underground cart on the third day. If they reach it, they will reach the Chaos city.
But there may be problems with taking it on 1-1-3 - due to the ballistae. By that time, the prisoner from the prison will only have level 3 in warfare, if he manages to visit the dreamweaver in the underground, he will have level 4, and he won't have armor.
Therefore, you will have to work hard in this battle. The monkeys and elves are defeated by the ninja immediately, but 30 ballistae from the tower shoot painfully even under a curse. But still, I think this battle can be won. I didn't think much about it, because now there is no point.

Now, if the Chaos city is taken on the 3rd day. Then, without wasting time, on the 3rd day, I will buy a ranger there, and at the beginning of the 4th, I will have several fairies. On the 4th day, the corpse left near the teleport is taken out - its job as a doorman is over, it is revived in the Chaos city, takes the mausoleum, then it is killed again, dragged to the Order city, and revived there in order to clean up the remaining caches, because at that moment there are problems with the grandmothers.
In reply to Спай
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So, that's how the game is played. Hmm... I'm used to playing at my own pace, taking my time to develop. Turns out, I have a lot to learn. :)

Good job, Spai!:smile12:

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Dear tournament participants, I present to you the preliminary results!


«Ice & Flame»
Number
Participant
Days
Points
Mercury
1
Spike
8
956
5
2
Lee
14
917
8
3
BigAke
24
784
-
4
LordZezuk
29
781
-
5
WisTrit
37
802
41
6
Dr Motor
59
796
63

Sincerely, Luchik!


"Как это странно всегда..
Вроде бы взрослые люди,
А в голове ерунда..
Мечтаем как дети о чуде.."
In reply to Lu41k
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Hooray! I surpassed my colleague LordZezuk:smile44:
Now, I'm going on a creative spree
E Pluribus Unum Officer


http://elkstyle.ucoz.ru
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He certainly tried. He made several attempts, but it didn't work out. To be fair, I didn't have a halberd back then – I only went down there to get the armor.
First, I took out the Cyclops with thunderbirds. It took 2 turns. There were 2 thunderbirds left + the rest of the creatures. Even with that, I couldn't defeat them. The beholders make it difficult – even with 100% resistance, they remove the immortality buff, meaning I had to defend myself in such a way that I could survive and, at the same time, prevent the angel buff from appearing on the hero when the beholders attacked.
Is it impossible without 100% resistance?
I was thinking about a ninja + Haven mage (with Phantom) + a lord-warrior with frost + djinns with slow and song of peace. Give the Haven mage more life skills so he can heal. And try to fight with that kind of setup... I don't know how realistic it is.
Модератор форума Лиги Героев (http://forum.heroesleague.ru)



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