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Posts from Reports on online games and their confirmations (Autumn 2008 season).

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#1
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invisible;179207
All reports written and confirmed here will be included in the ranking table. I would like to draw the attention of all players to the fact that, starting with this season, only games that meet a specific format will be counted.

It is REQUIRED to indicate the starting hero and the hero who became the main one:
vbn (red, Dungeon, Shakti, Shakti) def invisible (blue, Inferno, Pyrrhus, Marius) 2sm4d(3) 136,
The winner is written first, the loser second. If desired, you can describe the game in more detail.

If a player chooses a random starting Castle, the report header should look like this:
vbn (red, random, Dungeon, Shakti, Shakti) def invisible (blue, random, Inferno, Pyrrhus, Marius) 2sm4d(3) 136.

In the case of choosing a random hero, the report should look like this:
vbn (red, Dungeon, random, Shakti, Shakti) def invisible (blue, Inferno, random, Pyrrhus, Marius) 2sm4d(3) 136.
Good luck to everyone!

All reports that do not meet the above requirements will NOT be included in the ranking.
Considering that many new players are playing, and this may be difficult for them (although I personally think that it will not be difficult for them to learn two lines, as well as for seasoned players:)), in the case of writing a report that does not follow the format, we will draw their attention to this by writing a post with a list of reports that need to be corrected.
The "Autumn 2008" season is officially open! :smile13:
Wishing everyone good morale and luck +3/3!

And so it will continue :smile14: :smile14: :smile14:
Good luck to everyone.
SS-D:smile17:
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#31
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Felix (red, Necropolis, Galtran, Galtran) def Heavy Case (blue, Conflux, random, Grindan) 2sm4d(3) 1.3.4.
Остановите землю- я сойду…
In reply to Феликс
#32
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Felix;194296
Felix (red, Necropolis, Galtran, Galtran) def Heavy Case (blue, Conflux, random, Grindan) 2sm4d(3) 1.3.4.

That's how it was. Thanks for the game.
In reply to Hardcore+
#33
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Hardcore+;193986
Hardcore (red,Valeska,Valeska) def Volland (blue,Rampart,Kirr) 1-4-6 2sm4d(3)
Took all the restarts, started.
Thanks for the game.
It was.
Thanks for the game.
In reply to Hardcore+
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#34
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Hardcore+;194292
Hardcore (red, Castle, Valeska) def LeBron (blue, Djan, Shahti) 1-1-4 2sm4d(3)
Started with restarts.
111 - 26 archers from the start, didn't build anything, broke through a block of 19 warlords - 3 archers and 5 copies, scouted the outer area of swords on the neighboring spawn point, so there's a native secondary resource there, I run along that road.
112 - The outer area of pikemen is claimed, 23 archers, 35 pikemen, and single gnolls break through 70 golems + a griffin for the Guardian Building, I killed it at the last moment, 15 remaining, finished it manually, -6 pikemen and single gnolls, 60 thieves for access to the secondary resource.
113 - Valka runs along the road and only then uses the peasants in the rear, who reveal Shahti emerging on this spawn point, next to the road, on his turn, blue kills two of my peasants and, inspired, doesn't take a rest, and paid for it.
114 Valka can't reach Shahti with one cell, so I have to attack with a peasant. FF - Dragon 0-4-1-1 GB 23 archers + level 5 pikemen against Shahti 2-4-1-1 94 troglodytes and 1 beast)), well, even without the Guardian Building, the outcome was clear.
Everything is as it is. I messed up and lost
In reply to LeBron
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#35
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invisible (red, swamp, Tazar, Tazar) def Scorp (blue, confluence, random, Aenain, Pyrr) 2sm4d(3) 136
I played a bit poorly :(. Near the Castle there is an arena and a crypt; money seems fine, lizards are built up, Tazik got log, so we'll try to play. Many ranged blocks, but Tazik with 2 vivs, a few lizards, gnolls, and a tent simply worked wonders, tearing everyone to shreds. One battle was especially nerve-wracking: 2 vivs, 12 lizards, 3 gnolls, and a fly + tent killed 29 upgraded water elementals. Only 2 vivs and 1 lizard survived :). Found a DD scroll, resources seem sufficient, took the Necropolis external dwelling. A cunning plan emerged to beat the phoenixes, as competing with them in development is simply foolish (especially with the native external dwelling that Scorp had :eek: ). I decided to build the 5th tier for the necros and use DD to take the castle at 131 (saw the blue loh near ГО at 111, so it seems like a short run), thereby depriving them of growth and getting some one-hit kills for myself)). On the first day, I put vivs and flies in the castle, took the external dwelling of gnolls and vasyas. At 122 Tazar breaks through to the teleport near ГО via the harpy group and reaches his native external dwelling. Scorp also has a native external dwelling. All second week, all lohs work as hard as they can to reclaim resources; Tazik got air, monk rewarded him with water. At the external dwelling, I take the cow external dwelling and build them in my own. One problem: Tazar is stubbornly not getting knowledge, so it's necessary at any cost to increase them by at least 1 cast of DD. Loh found a +1 helmet, Tazar beats orcs, takes a +1/1 kneepad and visits +1 knowledge, then returns to his native town, buys a book, refills mana, and at 127 jumps into the teleport (the one near ГО) so as not to be seen while speeding up near ГО. I build and transfer vivs from the external dwelling. I build level 5 - flight, but Tazar has no wisdom. I expert wisdom for Astral, and he ran to the Necropolis to learn flight. Tazar then, without growth, DD-s through giants and takes Scorp's main castle at 131 with the municipality, buys 4 birds and 9 psychos, and enjoys life. I ran around the castle a bit, took consu-mini, fought a bit with lohs. Meanwhile, Astral brought growth via flight across ГО and things became calmer. I take hive-mini at the blue respawn. Misha at 136 wipes out from hopelessness in a max Dragon Utopia.
Thanks for the game!
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#36
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invisible;194335
invisible (red, swamp, Tazar, Tazar) def Scorp (blue, confluence, random, Aenain, Pyrrh) 2sm4d(3) 136

Thanks for the game!

Trouble again, what is going on with these scrolls; I sat down to play as phoenixes for almost the first time and they still didn't give them.

Briefly: regarding build-up, on the first 1-7 in the citadel + air external dwelling, on the second houses Castle, in the secondary (home) phoenixes in the fort and I took the red dragon external dwelling. Scouted towards the Dragon Utopia: 4 cons, shield +5 - this was planned for the third, if not for the different papers on the map :smile35:, but the Dragon Utopia turned out to be maximum and I didn't take it with 8 phoenixes, 4 angels, 2 RD and very little same-tier stuff without a parameter book around 9.

Thanks for the game!

PS: this is why I don't like scrolls :smile35:
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#37
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Everything listed above has been taken into account
:smile54: :smile54: :smile54:
SS-D:smile17:
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#38
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invisible (red, Castle, Valeska, Valeska) def SEM_56 (blue, Rampart, Eleshar, Eleshar) 2sm4d(3) 216
I was clueless the whole game, getting wiped out three times. It's embarrassing to describe. In the end, my grands in the amount of 96 units (Rampart secondary and 2 elf external dwellings) defeated Eleshar's grands in the amount of 60 units. Cloning rules. On the opponent's respawn there were 2 Dragon Utopias that still hadn't been taken, and their native secondary.
Thanks for the game.
In reply to invisible
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#39
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invisible;194369
invisible (red, Castle, Valeska, Valeska) def SEM_56 (blue, Rampart, Eleshar, Eleshar) 2sm4d(3) 216
I was clueless the whole game, got wiped out three times. It's embarrassing to describe. In the end, my grands in the amount of 96 units (Rampart secondary and 2 elf external dwellings) defeated Eleshar's grands in the amount of 60 units. Clone rules. On the opponent's respawn there were 2 Dragon Utopias that still hadn't been taken, and the native secondary.
Thanks for the game.
I confirm, yes there were 2 Dragon Utopias that I didn't take. The lands turned out to be vast and the secondary was quite far away. There was an elf external dwelling; Eleshar was upgrading the land to reduce losses in the grass, which is why he spent so long idling. As a result + 1 angel, shield +4, and Valky appeared as if from underground and started dealing damage. Probably even fully bought-out troops couldn't fend off the charismatic warrior, and that's how he paid for it. Clone was dealing full damage, shooting 4 times per turn. That's how Eleshar was buried in the Castle; they didn't even put up a headstone, nothing was left. Thanks for the game, I will try to internalize and apply the comments and advice...:smile13: :smile20:
Ушел с героев, пока пряники)
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#40
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Pit - for the sake of LM (blue, random Rampart, Tazar, Tazar) def. Zorrik (red, random Rampart, Ufretin, Kairie), 2sm4d(3) 126. In the first week, I took two Necropolises with 5 Vampires each, a hidden Gorgon lair, and a secondary Tower, where I acquired a Wood resource (my own lumber mill was blocked, far away, and without resource piles), then a minimal Conservatory. I headed south, visited several upgrade locations, took a Necropolis and a +2 Shield. Tazar learned Logistics and ran very quickly with a speed boost on an Angel. At the beginning of the second week, I took a Stable, a secondary Castle, and next to it, another Angel. I had a lot of money, an external market, and Tazar had high stats, so I decided to buy everyone and go through the snow to my opponent. Along the way, I took a +3 Sword and another +2 attack in the upgrade locations. On day 126, the castle assault took place: Tazar (8, 13, 2, (26)), expert in Leadership, Defense, and basic Tactics, 2 Angels, 43 Lizards, 5 Wyverns, 65 Gnolls, 18 Griffins, 2 Serpents, 16 Gorgons against Kairie (5, 7, 1, (30)), advanced Archery, basic Earth Magic, 26 High Elves, 24 Silver Pegasi, 26 Centaurs, 9 Dryads, 35 Gnomes. The battle was very long and difficult, but Tazar won, and everyone died except for 5 Gorgons. Thank you for the game.
In reply to ewgeniy
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#41
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ewgeniy;193918
ewgeniy (blue, random, Tower, Iona, Iona) def MNH (red, Necropolis, Vokial, Vokial) 2SM2h 2 3 3
Probably the most idiotic map ever))) The map options included water, a single secondary resource near Utopia on rocks, and a piece of sand - a treasure location.
In the 2nd week of the 2nd month, Iona killed Vokial, who was standing on vampires - the opponent wanted to cast a spell and escape - but no - Teleportation - and he couldn't escape (I honestly tried to warn him in ICQ - the person is new to Teleportation)). In general, Iona is level 17, and 300 gremlins under Prayer with bows dealt 4200 damage.
Thanks for the game:)
ewgeniy (blue, Rampart, Kyrre, Kyrre) def mnh (red Necropolis, Tant, Tant) ready or not 1 4 3
Confirmed.
In reply to MNH
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#42
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Dubrovin Pavel (Blue, Castle, Valeska, Mephala) def wt_744 (Red, Rampart, Ivor, Ivor), 2sm4d(3), 1.4.7.

On the first week - Valya arrived with only 7 Archers, the second hero brought none, but... via one-shot scouting opened their own secondary town, Consu and a +1 Speed charm, we play. Took the same secondary, 2 Crypts.

On the second week - Inferno secondary, building Angels.

On the third week - Consu for 3 Angels, standing by two Dragon Utopias in Treasury.

On the fourth week - taking them (both minimum), they gave Gladius and Black Ball with Boots of Speed, Grejzu Archangels, taking a Minimum Consu in Treasury, defeating 80+ Gr. Edinovs, taking a three-stack Utopia on the opponent's respawn (Necklace +3 from their good ones and that's it), opponent's empty Castle, killing Ivor in the field.

Thanks for the game!
С истиной где-то рядом...





Лето 2010.
In reply to Дубровин Павел
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#43
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Dubrovin Pavel;194421
Dubrovin Pavel (Blue, Castle, Valeska, Mephala) def wt_744 (Red, Rampart, Ivorn, Ivorn), 2sm4d(3), 1.4.7.

Thanks for the game!

Confirmed
I got a large resource spawn and didn't know what to focus on, and I lost time. I could have played better. I'll keep practicing:smile33: :D.

Thanks for the game.
Только храбрый может признать свою ошибку и только сильный попросить за нее прощения.
Для дурака-поражение.
Для умного-победа.
Для мудрого-мир.
Мы в ответе за тех кого приручили.("Маленький принц")
От куда мы пришли?Куда свой Путь вершим?
В чем смысл нашего Бытья?Он нам не постижим.
О сколько чистых душ под колесом лазурным.
Сгорели в пепел в прах...А где скажите дым?(Гиясаддин Абу-ль-Фатх Омар ибн Ибрахим аль-Хайям Нишапури).
Путник по путям вечности в поисках истины.
In reply to wt_744
#44
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Hardcore (red, Tower, Aen, Damacon) def Alone ekb (blue, Castle, Valeska, Tazar) 1-3-2 2sm4d(3)
I took all the rests on the blocks, we started.
111 - From the start, 85 Gremlins and 3 money carts, no folder is particularly leading in stats, so everyone gathers at the stone to draw lots )), two candidates were determined - Dungeon fighters. Damacon got level 1 upgrade (Archery) and Earth Magic in the pre-max Crypt, and Lorelei got Logistics. I decide to level both for now.
112 - Lorelei runs into a block of a horde of Gogs on the grass, rests in the pre-max Crypt, meanwhile beating off a pile of resources and gold.
113 - Army is transferred to the flank to Damacon, who breaks through 70 zombie guards to exit to the native secondary town. 2 Dragon Fly Hives and a Dragon Utopia are revealed on the respawn.
114 - Native secondary town taken. From the scout's view, I reveal the respawn on turn 1, which is not pleasing, but there is still a lot of gold coming in from 3 money carts.
115 - Army is transferred to Lacus who, with Expert Tactics at the cost of 5 Gargoyles, breaks through 20 Ice Elementals to exit to the grass. Scout heroes run into the stables, and Lorelei, with Advanced Logistics, takes the secondary Castle square by square.
116 - Shield +4 for a stack of Basilisks and a Minion Crypt. Damacon runs to the main town to learn Slow. Lorelei also leveled up Earth Magic.
117 - I estimate that by turn 121 I won't get [sufficient forces?] for a group of Nagas, so I run the long way to another exit through the Boars onto another grass field. End of the week: home town has Nagas in the Citadel, secondary towns have Mages in the Citadel.
121 - I transfer everyone to a group of Gargoyles, resources are beaten off. Damacon is boosted before the Boars to exit to the grass.
122 - 80 Boars and the Minion Crypt taken.
123 - Stables, secondary Rampart taken. Damacon gets Logistics at level 8! The question of the main hero is resolved.
124 - I run to the Dragon Fly Hive on the grass respawn. Lorelei harvests 2 external stacks of Centaurs and a +1+1 Att/Def ring. 0 Gems. I send a sacrificial hero with 2 Nagas to beat off 2 stacks in order to upgrade and bring up Nagas for taking the Dragon Fly Hive.
125 - Damacon skips [movement?], a chain is set up.
126 - Max Dragon Fly Hive taken for 80 flies. I didn't notice the removal of Slow and lost 40 Gremlins on the guard ((. The Dragon Fly Hive itself gave max Centaur stacks from externals, 20 Pikemen from the week 1 sacrificial hero, and 10 Gargoyles.
127 - Griffin Conservatory level 2, where I sacrificed about another 60 Gremlins. Splitting [army?] to the main town and boosting before the Dragon Utopia on the native respawn. I plan to take 2 Naga Banks, buy out everyone, and take the Dragon Utopia. But then, from my own native respawn, revealed by the scout's view, Tazik comes rustling through on my native respawn. I absolutely could not have expected him to dare go into the snow on day 127. I thought he was running down his respawn to harvest something. Autopsy revealed 2 externals and a lot of gold there, but no, he was running exactly to my secondary town which he hadn't seen yet, and square by square through the snow he runs into my native secondary town with Nagas built at the castle and an unbought growth from week 1. Well, I was simply in shock here. It has happened before, but not like this!
131 - No other plan, I rely on native troops. Lorelei takes a Medusa Hovel-8 and sends the army to Damacon + the bought growth, who takes a Dragon Fly Hive-6 and a Well. The opponent, on his turn, bringing his growth, runs further towards me along the road. The army is not very impressive: a horde of Marksmen, Grandmasters, a stack of Cavaliers, a few Angels, and Swordsmen.
132 - I take a Naga Bank-4, sleep there. On the opponent's turn, he brings himself Nagas and an attack follows. FF - Tazar 3-16-2-1(10) Expert Armorer, Archery, Earth Magic, Artillery: 60 Marksmen, 40 Grandmasters, 3 Nagas, 9 Cavaliers, 3+1 Swordsmen, 2 Angels, and a Ballista versus Damacon 8-10-3-3 Expert Attack, Archery, Earth Magic: 9 Nagas, 100 Gremlins, 17 Mages, 18 Gargoyles, 20 Gargoyles [Note: likely repeating "Gargoyles" from earlier list, possibly "Druids"? Check original — "100 колпаков, 17 магов,18 уток,20 гарг" -> 100 Gremlins, 17 Mages, 18 Gargoyles, 20 Gargoyles (seems typo, original had "уток" meaning ducks/Gargoyles, and "гарг" also Gargoyles; probably "18 уток" = 18 Gargoyles, "20 гарг" = 20 Gargoyles, total 38)], 2 Angels, 26 Iron Golems. Well, in this battle everything was against me. The opponent generated a huge pit right in front of his shooters, which allowed him to cover both shooter stacks with Cavaliers and Angels from 2 sides. No way through except through them. Mass Slow, thankfully only for 2 rounds, and my lack of Stone Skin which would have reduced losses by 2-3 times. Morale and Luck for both are zero. Rely only on personal skills. By round 3, after Slow wore off, I finally managed to approach the cover from two sides. The Nagas took on the Angels, and the Gargoyles with Angels took on the Cavaliers. By this time, from my shooters, only 3 Mages and 50 Gremlins remained. Along the way, using my own shooters and the [ballista?] shot on [turn?] 60, I took down about 25 of the opponent's Marksmen. Then a long melee grind. Tazik with 16 defense seemed almost unkillable, and I wasn't lagging behind with Mass Shield either. But there was no salvation from the enemy shooters with direct arrow ((. 9 Cavaliers are fighting against 18 Gargoyles, 2 Angels, and Golems behind waiting their turn. 9 Nagas barely manage to take out 2 Angels. In the end, after several rounds, I finally managed to reach the shooters with a pathetic remnant of an army: all Golems, 1 Angel, and shooters. Well, shooters are no warriors in melee. The opponent runs away with 3 Swordsmen, killing 1 Golem and unsuccessfully trying to kill the Angel ), but the opponent doesn't surrender. Instead, he buys [heroes] in my secondary town and sleeps there with a dozen pokemons, for which he paid the next turn. Damacon with Expert Logistics kills Tazik in his own secondary town ). So, despite the opponent's critical "luck" in capturing my native secondary town, and thereby separating half my army + adding boost to himself, I managed to win.
Thanks for the game.
In reply to Hardcore+
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#45
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Hardcore+;194441
Hardcore (red, Tower, Aine, Damacon) def. Alone ekb (blue, Castle, Valeska, Tazar) 1-3-2 2sm4d(3)
I took all the remaining resources on the map, and the game began.

127 - I took a level 2 Conflux, where I spent another 60 crowns, split my forces towards the main Castle, and started building up before attacking on my own territory. I planned to take two Naga Banks, buy out all the creatures, and then take the Utopia. But then, from my own main territory, Tazar, who had scouted the area, rushed out and started moving towards the snowy area on level 127. I didn't expect him to dare go into the snow at that level. I thought he was running down his own territory to take care of something. Scouting revealed that he had 2 outposts and a lot of gold there, but instead of that, he ran straight to my secondary territory, which he hadn't seen yet. He crossed the snow and entered my main secondary territory, which had Naga structures built on the Castle and hadn't been upgraded since the first week. I was simply shocked; this had happened before, but not to this extent!

Thank you for the game.

On level 111, an Archer Outpost was taken, and an Angel Outpost was spotted, but it was only taken on the second week. Tazar arrives and is appointed as the main player, quickly leveling up. A Ramp was captured on level 114, and an Elf Outpost was spotted. On level 115, a scout breaks through the portal into the snow and takes Boots of Speed on the grass. On level 117, horses are in the Citadel – there wasn't enough for a Wood Elf Castle (Griffons were placed), Elves are in the secondary territory and bought out in the outpost. On the second week, a passage to the Dungeon was broken through, and 2 Skeletons were taken. Tazar, with Earth experience but without a spellbook, takes a Naga Bank with 3 Grimoires and is defeated in the capital, then buys a spellbook. Meanwhile, Valeska defends the +6 Shield with potions. On level 125, the Angel Outpost is upgraded, and on level 126, a minimal Naga Bank and Medusa Hut are taken. On level 126, Tazar, with Boots of Speed and a visited Stable, is stationed at the Angel Outpost. On level 127, I decide to first break through to the snow for reconnaissance – no one has vision. I break through, and I manage to return and upgrade the Griffon Outpost, but I see a paved road. Cautiously, I take another step – the lights of the Tower are on, and there is no one behind the walls! I settle in the Castle, and the next day, I bring the Elves and make a crucial mistake – I attack in the field, although I could have bought more Naga Mages and then attack. I retreat, buy out in the Tower, changing resources, but I don't even have time to split the coins into single units – the turn time runs out. I didn't expect Damacon to reach his former secondary territory.

Thank you for the game!