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Posts from Morale and luck.

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#1
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New version. Following requests, the classic battlefield animation is now retained (no ugly hobbits). There is no longer a need to edit resources (it works with the classic cranim as well). When installed next to the original heroes3.exe, it creates heroes3 LMPatch v.4.1.1.1.exe. You should launch the game from that executable. Now you don't have to be afraid to install the patch because the rules differ on other portals; you always have two executables at hand: the classic one and the patched one. The only limitation is in CRANIM.TXT; you cannot set the first column to zero (you cannot put even a single zero in the first column). It also works correctly with the accelerated cranim from the portal. Yes, first delete the old version of the patch, and then install the new one. I tested it on Russian versions 3.1 and 4.0, and on English versions 3.0, 3.1, and 3.2. P.S. Please write any comments, suggestions, requests, or bug reports in this thread.
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#16
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The original heroes are better. Everything else is just a cheap imitation.
In reply to DARK_DRAGON
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#17
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DARK_DRAGON;194074
Please tell me which is better, "Svetofor" or "Patch"?
Let's just say that tournaments on HeroesWorld will most likely be held with the mandatory use of this patch.

Well, figure it out for yourselves.
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#18
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The original heroes are better. Everything else is from the evil one.
I didn't get that
Let's just say that the Tournaments on HeroesWorld will most likely be held with the mandatory use of this patch.

Ah, well, think for yourselves.
Why mandatory, maybe someone enjoys farming morale for hours.
Одна древняя легенда гласит,
Что темный дракон весь мир покорит,
Темный дракон - безликая тень,
Теперь навсегда ночь сменит день.
Он свергнет всех местных Богов,
Ни сила, ни воля не сдержат его.
Рыцарь, король - все одно для него,
С ним в битве исчезнет и зло, и добро.

.
In reply to DARK_DRAGON
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#19
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DARK_DRAGON;194083
Why does it have to be mandatory? Some people might enjoy watching replays for hours.
The organizer definitely wouldn't want to do that. Besides, everyone should be on a level playing field.
#20
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Even with the patch, using the traffic light system remains an interesting feature.
In reply to Монца
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#21
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Good day.
Monza;194110
Even with the patch, using the traffic light system is still interesting.
And what exactly is so interesting about it? I understand that with the patch, morale and luck will be determined and linear, and it will be possible to completely repeat the battle from the very beginning, exactly as it was the first time, with all the morale and luck events happening in the same way. Or am I misunderstanding something? Sincerely, K0Lb@zzeR.
:smile13: [ТУРНИР] "Гонка за Лидером" :smile13:
:smile28: [M] "Я и моя тень" - "I am and my shadow" :smile28:
:smile16: "Быстрая смерть" - "Fast Death" :smile16:
#22
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Yes, the battle will be linear, but!!!!
You can attack different units, attack with or without retaliation, or move without attacking. In each of these cases, morale may drop, or it may not. The traffic light will show when morale will definitely drop.
This will save time.
#23
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New version. Now you can also revert to the previous patch.
In reply to Монца
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#24
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A few comments/suggestions:
1. I would like to see the patch version somewhere, at least in the executable's properties.
2. Some monsters now look very clumsy. The Earth Elementals and Halflings immediately caught my eye... Is it actually possible to fix this somehow?
#25
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I tried to make the minimum necessary changes; in principle, the version can also be adjusted. Hobbits really look terrible.

Added 3 hours and 27 minutes ago
New version with a graphical interface.
In reply to Монца
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#26
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Monza;195259
New version with a graphical interface.
Quickly!!! :)
It's a pity that I already played the tournament on the old version, so we will probably only test the new one on the Warlords of Ka'roon...
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#27
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The implementation of combat vehicles and the music didn't turn out well, of course. But now, I hope, everything has been taken into account...

And using the traffic light is still interesting, but you shouldn't rely too much on its predictions. Morality can still sometimes be predicted incorrectly...

The patch is what we were aiming for! :) And the traffic light is just a catalyst.

2vbn: Statistically, everything is fine (of course, not as it was before, but...): there are still more remainders from dividing by three than by two.
#29
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Golems can be repaired, but hobbits cannot be.
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#30
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Hi, Monza! I tested the patch. There are two points: 1) Music fix: after calling the random function, the command push eax is executed. And the random function returns a value in this register. Therefore, now after losing focus, if you change the volume from zero to any other value, the music disappears completely. I suggest not "zeroing" the call, but instead write mov eax, 1 (B8 01 00 00 00). As an option, mov eax, n (where n = 1..4 - the number of "combat" mp3 files); 2) After rolling back, the program immediately offers to install the patch again. Further suggestion: it is necessary to get rid of the cranim patch and make all changes in the executable file (we need to urgently save the halflings!). And we will cure the hobbits! :)