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Posts from Reports on online games and their confirmations (Autumn 2008 season).

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17 years ago
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invisible;179207
All reports written and confirmed here will be included in the ranking table. I would like to draw the attention of all players to the fact that, starting with this season, only games that meet a specific format will be counted.

It is REQUIRED to indicate the starting hero and the hero who became the main one:
vbn (red, Dungeon, Shakti, Shakti) def invisible (blue, Inferno, Pyrrhus, Marius) 2sm4d(3) 136,
The winner is written first, the loser second. If desired, you can describe the game in more detail.

If a player chooses a random starting Castle, the report header should look like this:
vbn (red, random, Dungeon, Shakti, Shakti) def invisible (blue, random, Inferno, Pyrrhus, Marius) 2sm4d(3) 136.

In the case of choosing a random hero, the report should look like this:
vbn (red, Dungeon, random, Shakti, Shakti) def invisible (blue, Inferno, random, Pyrrhus, Marius) 2sm4d(3) 136.
Good luck to everyone!

All reports that do not meet the above requirements will NOT be included in the ranking.
Considering that many new players are playing, and this may be difficult for them (although I personally think that it will not be difficult for them to learn two lines, as well as for seasoned players:)), in the case of writing a report that does not follow the format, we will draw their attention to this by writing a post with a list of reports that need to be corrected.
The "Autumn 2008" season is officially open! :smile13:
Wishing everyone good morale and luck +3/3!

And so it will continue :smile14: :smile14: :smile14:
Good luck to everyone.
17 years ago
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Hardcore+ (red, Castle, Valeska, Crag Hack) def Invisible (blue, Necropolis, Galtran, Galtran) 1-1-3 2sm4d(3)
The opponent took all the resources and spawned in a blocked dungeon from which he couldn't escape and surrendered.
I had 35 archers at the start + Crags in folders, on turn 113 I took the native secondary town, Crag is level 6 with earth magic and tactics, and there is a fast path to the opponent + along the way there is a sword +2+2 and a shield +4, but the opponent surrendered.
Thank you for the game.
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17 years ago
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Hardcore+;193808
Hardcore+ (red, Castle, Valeska, Crag Hack) def Invisible (blue, Necropolis, Galtran, Galtran) 1-1-3 2sm4d(3)
Thanks for the game.
Yes.
Thanks for the game.
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17 years ago
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SEM_56 (red, Castle, Valessa, Valessa) def Xunter (blue, Rampart, Jenova, Jenova) 2sm4d(3) 143
From the start, 21 archers, not bad. Four crypts near the castle, plus I spotted a Dragon Utopia and a Naga Bank, let's play...
During the first week, I built Swordsmen and Griffins in the castle, cleared 2 pre-max crypts and one mini, from 16 Iron Golems, took the Gnoll Flail +4 to Attack. From the Goblins, I took the Pendant +1 to Speed. On the second week, I built Monks and Cavaliers, plus a City Hall and crafted the Shield +3 and the Dragon Eye +1 Attack/Defense. I broke through 38 upgraded Griffins to the neighboring land and moved forward. I took a secondary town—Dungeon, upgraded Champions, took the Chain Mail +3 to Spell Power. On the third week, the opponent takes the secondary town and heads my way. With Valkyrie, I take the Dungeon, double my Mana, and go visit the opponent. I attack the castle, lost all my Archers, about 50 and 50 Pikemen. Victory, thanks for the game..
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17 years ago
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SEM_56;193903
SEM_56 (red, Castle, Valeska, Valeska) def Xunter (blue, Rampart, Jenova, Jenova) 2sm4d(3) 143
From the start, 21 archers, not bad. Four crypts near the castle, plus I spotted a Dragon Utopia and a naga bank, let's play...
During the first week, I built swordsmen and griffins in the castle, cleared 2 pre-max crypts and one mini, took out 16 iron golems, grabbed the gnoll flask +4 to attack. Took the pendant +1 to speed from the goblins. In the second week, I built monks and cavalry, plus a city hall and crafted a shield +3 and a Dragon Eye +1 attack/defense. Broke through 38 upgraded griffins to the neighboring land and moved forward. Took a secondary town - Dungeon, upgraded champs, took a hauberk +3 to spell power. On the third week, the opponent takes a secondary town and heads toward me. With Valeska, I take the Dungeon, double my mana, and visit the opponent. Attack the castle, lost all archers, about 50 and 50 pikemen. Victory, thanks for the game..
confirming...

the respawn was fundamentally unsuccessful...barely managed to put down dwellings on 117....got carried away searching for resources.....missed the timing in town development...result: not enough gold to buy all the troops...oh well, it's forgivable for a beginner...
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17 years ago
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ewgeniy (blue, random, tower, iona, iona) def MNH (red, necropolis, vokial, vokial) 2SM2h 2 3 3
Probably the most idiotic map ever))) The map options included water, a single secondary resource near Utopia on rocks, and a piece of sand - a treasure location.
In the 2nd week of the 2nd month, Iona killed Vokial, who was standing on vampires - the opponent wanted to cast a spell and escape - but no - she used Teleport and he couldn't escape (I honestly tried to warn him in ICQ - the person is new to Teleport:)). In short, Iona is level 17, and 300 gremlins under Prayer with bows dealt 4200 damage. :)
Thanks for the game:)
ewgeniy (blue, rampart, kyrre, kyrre) def mnh (red necropolis, tant, tant) ready or not 1 4 3
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17 years ago
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invisible (blue, tower, Neela, Ciel) def SEM_56 (red, castle, Valeska, Valeska) 2sm4d(3) 211
I'm tired, so I'll keep it short: I developed the Rampart and, on the first day, placed Knights and took a hidden Elven town. By the end of the 3rd week, I built a Guild with a Library and, on day 141, went to get a +6 mace and saw Valeska with a group of Angels. I used Dispel Magic, killed 4 Angels, and she bought herself out. I took 5 more Angels (totaling 7) and killed Valeska in her last castle. For the first time in my life, I completely destroyed an opponent. Your rank is "Monster" :eek: Valeska had as many as 7 reserves at her base :eek:
Thank you for the game.
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17 years ago
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invisible;193921
invisible (blue, Tower, Neela, Ciel) def SEM_56 (red, Castle, Valeska, Valeska) 2sm4d(3) 211
I'm sleepy, so I'll keep it short: I developed the Rampart and placed horses on the first [day] and took the elf external dwelling. By the end of the 3rd week, I built GM5 with a library and on 141 went to get the +6 club and saw Valeska with a group of angels. Dimension Door-ed in, killed 4 angels and she paid her way out. I took another 5 angels (making it 7 total), and killed Valeska in her last Castle. For the first time in my life, I completely wiped out an opponent. Your rank is "Monster" :eek: Valeska had as many as 7 cans on her respawn :eek:
Thanks for the game.
I confirm, yes there were 7 cans, of which I took 4 + 7 angels on the 3rd week; I was planning to take the remaining 3 cans since they were nearby. But out of nowhere, Ciel appeared and caught Valk with 7 angels. One more day and I would have had 14-16 angels, but it wasn't meant to be..
I entered the Rampart secondary [town], with 60 crossbowmen in two packs, 3 angels, 6 samevies, 4 champions, 82 spears and some odds and ends. Ciel with 7 angels, 74 grands, 4 samevies, 12 unicorns, 20 wood elves and 17 pegasi kills me in the Rampart. Opponent's losses: about 50 grands and a couple of pegasi. Thanks for the game....
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17 years ago
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Hardcore (Red, Valeska, Valeska) def Volland (Blue, Rampart, Kyrre) 1-4-6 2sm4d(3)
We took all the rests, started.
111 - 33 archers arrived, but not upgraded, one entrance to the underground behind a crowd of Ice Elementals, shield +3 nearby, I go the other way.
112 - Taken the external archers on the road, they are all sent for upgrade, I break through 19 group of Medusas for access to the Barbarian secondary hero -5 archers, completely forgot about the hero who brought the archers for upgrade and stayed in the castle, noticed him only on turn 117, all this time he was just idling in the castle )
113 - Taken the Barbarian secondary hero, 2 ore +1000 experience.
114 - I pass the army to the scout hero Valeska is ready to split into the main, the scout hero clears shield +3 and external Griffins.
115 - Valeska splits into the main and is bought back, in 2 chests they gave artifacts, frantically looking for money for stables, luckily I didn't buy Griffins from the external, otherwise the cavalry definitely wouldn't have been affordable, my eyes fall on the Dwarf Cottage (minimum), which I take cell by cell, the cavalry will be there...
116 - Nearby, another external archers taken, Valeska splits again, the scout hero recovers some gold +1 morale and a crypt with 5 Vampires, Valeska is positioned before the Ice Elementals at the entrance to the underground, Ivor with the archers runs to the bottom of the respawn to clear the revealed external Swordsmen and Dwarf Cottage.
117 - External Swordsmen taken, I have money to buy Griffins too but no one reaches the external (, Valeska takes the Dungeon secondary hero, I buy a spell book. End of week result: At home cavalry in the citadel at the secondary 1000, upgraded 2 external archers each, 1 Griffins and Swordsmen, also revealed a Dragon Utopia in the back of the respawn, no Griffin Conservatory or Trees observed, I decide to run to the underground treasure zone where from the scout view the Sword +5 All for Bone Dragons revealed, a gold mine, and a couple of Dragon Fly Hives.
121 - Valeska with doubled mana runs to the treasure zone, Ivor having bought more Swordsmen climbs into the Dwarf Throne with the army of the first week, maximum size, I thought I would lose but fortune was on my side, the archers with the morale artifact procced morale 3 times, the Dwarves didn't morale at all, I lost 1 cavalry, all the pokemons and 6 Swordsmen.
122 - Valeska stands at the starting position in the treasure zone before the Dragons, waiting for army delivery.
123 - Archers from the externals arrived, I buy all and transfer to Valeska, who breaks through 15 Bone Dragons for the Sword +5 All and recovers the gold mine.
124 - 30 Cavalry for the Sword +6 sent for experience, took a Dragon Fly Hive with 8 Waspworts behind a horde of Mages, angry flies killed another cavalry (.
125 - 120 Cerberi without losses for the Flask +2 HP and Dwarf Cottage(15)
126 - Library and the missing Ring +1 HP for the Elixir (found the other in a cart near Barbs) for 25 Psychics.
127 - another Dragon Fly Hive with 8 Waspworts behind a horde of Waspworts, severe lack of Logistics really hurts, the scout hero exploring the other half of this treasure zone reports that I have another week of clearing here.
132 - Dragon Fly Hive with 6 Waspworts and Air Ball for a flock of Birds, Cloak of Magic Ban for a horde of Storms.
133 - Dragon Utopia minimum for Resist Boots.
134 - 2 Pandora's Boxes with 25k experience behind a horde of Manticores eaten by Sylvia, who gets Logistics, Tactics and other useful skills which I never used.
135 - Ivor takes 2 Trees with 12 Waspworts, Valeska runs the other way.
136-137 Cyclops(6), a couple more Dragon Fly Hives, Library, Golden Bow, and other small stuff like Imps and resource artifacts taken by scout heroes, finally I split back home having cleared this huge treasure zone.
141 - Dragon Utopia minimum on the respawn, only useful thing is money, I decide not to touch the other Dragon Utopia in the back of the respawn, 4 days travel without flight, but split into the Dungeon, double mana and run to the other treasure zone below towards the revealed Dragon Utopia at the entrance, I pass the army to the scout heroes led by Ivor with archers and Monks to clear 2 Medusa Cottages, the long-stagnant external Angels behind Sultans and the only Griffin Conservatory on Barbarian land.
142 - Taken the Dragon Utopia for Water Book and Speaker's Hat.
143-146 - A few more Dragon Fly Hives, Library, Sphere of Vulnerability, Shackles, then from the other exit flies out a radar-unnoticed Kyrre-Merovingian ) and attacks, I managed to win even without a united army: 120 archers, 15 monks, 3 angels from the scout heroes + unbought levels 1-7 from 2 secondary heroes. FF - Kyrre 17-20-13-9(190) Expert Archery, Defense, Earth, Luck +2 Speed. 33 Elves, 14 Trees, 12 Waspworts, 13 Pegasi, 13 Cavalry, 9 Angels, 10 Gold Dragons vs Valeska 22-24-23-20(400) Expert Attack, Defense, Water, Earth, Tactics with Elixir of Life 1+16 Swordsmen, 22+22+21 Waspworts, 8 Cavalry, 2 Angels. A long and stubborn battle where I used Implosion for 2k damage, and the opponent Berserked my slowed Waspworts and resurrected his Angels and Waspworts, the Elven troops morale'd, luck'd, blinded like crazy, but even that didn't help, in the end I decided on Implosion and the Elixir, after the battle I had 30 Waspworts left, the post-mortem revealed an indecently luxurious layout on the opponent's side: 2 Griffin Conservatories near the castle minimum, capturable on day 1-2, Dragon external and another Griffin Conservatory level 3, Earth secondary with an external Market and a Griffin Conservatory, and a Barbarian-secondary with a Griffin Conservatory level 3 and Shield +4, all on the road!! With such a layout he could safely take with 2 Angels from week 1 the Griffin Conservatory and Dragon external, break through the Fanatics to the Earth secondary, clearing another Griffin Conservatory level 1 along the way, trade everything missing at the external Market, then break through to the Barbarian secondary through a horde of Pegasi, and at the start of week 2 with 3 Angels, 2 Dragons and the rest, break the remaining 2 Griffin Conservatories capturable in one day, and somewhere on day 122-123 break the GO from a crowd of Black Hydras, where Kyrre would have a huge level and stats, 9 Angels and 2 Dragons, but to my luck the opponent couldn't utilize his layout and only managed all this by week 2, after which he rushed into the treasure zone where he found nothing to counter the leveled-up Valeska.
Thank you for the game.
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17 years ago
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scorp (red, Stronghold, Gunnisson, Gunnisson) def Dreamcatcher (blue, Fortress, Tazar, Tazar) 2sm4d(3) 117

We restarted for a very long time.
Build on 117: 1-7 without 4,6 in the castle + external dwelling of orcs and goblins. On 117, Dream gave up and didn't want to continue.

Thanks for the game.

scorp (red, Stronghold, Gunnisson, Grak Hake) def Dubrovin Pavel (blue, Castle, Valeska, Aislinn) 2sm4d(3) 116

Also used up all the restarts (except 116).
116: 1-7 without 4,6 in the Citadel (would have been a castle).
In the secondary Inferno: efreeti in the fort. On 116, Pavel conceded the victory to me.

Thanks for the game.

P.S.: strange start of the season ).
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17 years ago
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scorp (red, Stronghold, Gurnisson, Graek Hack) def Dubrovin Pavel (blue, Castle, Valeska, Aislinn) 2sm4d(3) 116

On turn 116, Pavel gave me the victory.

Thanks for the game.

P.S.: Strange start to the season.)[/QUOTE]

Confirmed!
1st lane, I broke through with 20 Crossbowmen, 22 Skeletons, 26 Pikemen, and 30+ Nomads on the Fortress respawn point. There, they blocked the road with about 20 Air Elementals, and from my 20 Archers and about 7 Pikemen, only 7 Crossbowmen and 1 Skeleton remained, because the Archers couldn't shoot twice due to fear, and in melee combat...
Then, with this army, I defended the fortress's secondary point, and 3 Crossbowmen remained. I dismissed them because I needed to quickly take resources from the Chest in the swamp to buy Horses and buy more, in order to try to escape from the teleport and on 1.1.6 take the mandatory rest, but about 80+ Wolf Riders didn't like my idea, and I was killed. My morale had already dropped, and I surrendered.

Thanks for the game!
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17 years ago
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scorp;194004
scorp (red, Stronghold, Gurnisson, Gurnisson) def Dreamcatcher (blue, Swamp, Tazar, Tazar) 2sm4d(3) 117

The restart took a very long time.
Build-up to 117, 1-7 without 4,6 in the castle + a stash of orcs and goblins. On turn 117, Dream surrendered and didn't want to continue.

Thanks for the game.


I attacked 50-99 gnomes, but there were 97 of them. I couldn't manage it. Although there was no need to rush, I could have easily broken through with the new reinforcements. Thanks to you as well.
scorp;194004
P.S.: Strange start to the season.
Apparently, your authority is so intimidating that opponents just don't make it to the match with you.
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17 years ago
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smoke_mk (blue, Castle, Valeska, Valeska) def SEM_56 (red, Rampart, Elshar, Elshar) 2sm4d(2) 131
Played without respawns.
Spawned on a poor respawn.
1-1-4 secondary of Rampart, on secondary a poor respawn, I recruit elves, in the capital 1-4 with a citadel. Prepared to concede.
1-1-7 pegasi in the secondary.
1-2-1 I break through to the neighboring respawn, through 20-49 nomads.
1-2-4 another Rampart, I recruit elves, in the secondary a citadel, I revealed a teleport guarded by 100-249 halberdiers.
1-2-6 I took the dwarven dwelling, stood on the cut-off before the teleport.
1-2-7 upgraded 24 elves, I break through the halberdiers, behind them 20-49 cerberi, the opponent's Rampart appeared. Thank god I had enough turns to reach Sem's practically empty capital.
Valka 4 5 2 2 with advanced tactics, 8 pegasi, 24 grand elves, 21 centaurs, 7 swordsmen, and a screen of griffins. Next turn, Elshar attacks with 40 centaurs, no chance. Sem surrenders.
Thanks for the game, the teleport decided everything.
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17 years ago
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Smoke_mk;194140
smoke_mk (blue, Castle, Valessa, Valessa) def SEM_56 (red, Rampart, Elshar, Elshar) 2sm4d(2) 131
We played without restarts.
Spawned on a poor respawn.
1-1-4 secondary hero of Rampart, on the secondary hero a poor respawn, I recruit elves, in the capital 1-4 with a citadel. Prepared to throw.
1-1-7 pegasi in the secondary hero.
1-2-1 I break through to the neighboring respawn, through 20-49 nomads.
1-2-4 another Rampart, I recruit elves, in the secondary hero a citadel, revealed a teleport guarded by 100-249 halberdiers.
1-2-6 I took the dwarf dwelling, set up by the teleport to speed up.
1-2-7 upgrade of elves 24 units, I break through the halberdiers, behind them 20-49 cerberi, the opponent's Rampart appeared. Thank God I had enough turns to reach Sem's almost empty capital.
Val 4 5 2 2 with advanced tactics, 8 pegasi, 24 grand elves, 21 centaurs, 7 swordsmen, and a screen of griffins. The next turn Elshar attacks with 40 centaurs, no chance. Sem surrenders.
Thanks for the game, the teleport decided everything.
I confirm, it turned out to be an unimportant game:smile19: :smile04: :smile05:
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17 years ago
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smoke_mk (red, Castle, Valeska, Valeska) def SEM_56 (blue, Rampart, Elshar, Elshar) 2sm4d(2) 141
The map turned out to be rich in crypts and gnome burrows, but everything is at the minimum level. There's plenty of money, so I think I'll start building angels.
1-1-3, everything is ready except for the monks, for building angels.
1-1-4, I took a secondary town, the idea of building angels was abandoned.
1-2-1, phoenixes in the fort, I didn't take the nearby resource nodes, the terrain was too rough.
1-2-3, I took 3 minimum crypts and 1 minimum gnome burrow.
1-2-2, I see that a unicorn lair has appeared on the neighboring map.
1-2-4, I take 2 more minimum and maximum crypts.
1-2-7, 1-7 in the secondary town with the castle, 1-5 in the capital.
1-3-1, I clear the map, hoping to still build angels.
1-3-5, I gather 15k and decide to upgrade the archers in the secondary town. I break through with a rogue into the underground, hoping for a Hive or Pandora's Box, I take a telescope near the troglodytes and scout the secondary town's dungeon and the path leading down from it.
1-3-6, I place a Guardian in the Dungeon, buy a spellbook, and bring in ice and storm creatures. I take a reserve of 2 angels before leaving the treasury, I lose 2 phoenixes:smile39:, I enter the reserve without any meat, leaving 4.
1-3-7, I leave the underground with 4 phoenixes, 2 angels, 18 storms, 22 ice creatures, 9 monks, and a griffon escort. I send the rogue ahead, and he reports that to the right is a necropolis or dungeon secondary town that Sem didn't take, because the guard is untouched. Valeska goes to the left along the path and takes another EMPTY blue capital. Sem surrenders.
Thanks for the game.

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