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Posts from Technical issues and problems with WoGa.
Fafnir – is his specialization Naga? If you click on the hero and look at the attack and defense stats below, then click on Naga, you will see that after a certain level, the characteristics of Nagas increase.
The stats of monsters for these types of heroes do not increase; instead, they decrease. For example, the 23rd-level Knights of Tamika had 130 less attack and 108 less defense than regular knights.
How can their stats decrease then? Why create Knights with such stats in the first place? The proof is in the screenshot from the game, which states that after reaching level six, their attack and defense stats increase.
Arseny: It seems you're not quite getting it. I'm not talking about creating such Knights, etc. I described a bug in WoG, not what happens in normal situations.
After the sixth level of development, the attack and defense levels increase.
Well, let me tell you, you're not telling me anything new. Of course, after the 6th level, the characteristics increase, but starting from the 10th-12th level, they decrease terribly. But I emphasize that this happens not always.
Proof - a picture from Heroes ...
And here are my proofs of the bug I described. I've included what I found: In the first screenshot, it shows what message the game displays when skills decrease or increase significantly. In the second screenshot, it shows that Tamika, level 10, has a sharp increase in the attack level for black knights (up to 141), while the other criteria have hardly increased. In the third one, you can see that for the same knights, the attack in battle increased to as much as 170, but the defense decreased by 317, resulting in a minus 299. At the same time, they turned out to be incredibly effective, but they were destroyed even faster than the residents. And finally, in the fourth image, Lacus, level 8, is shown with the characteristics of sardines under his command. So, I'm asking, has anyone experienced THIS, and what do they think about it? And you're telling me about well-known facts and statistics... So, Arseny, don't wade into the water without knowing the ford... folk wisdom
As usual: they move around, attack, shoot, etc. But when they are attacked or shot at, they die like regular units. And even 1 resident can defeat 1 Knight of Horror with, for example, -260 defense!!!
Yeah, at first I didn't understand what we were talking about! It's "cool" to play with a defense of -160 or -200. As I understand it, for example, if one Pixman attacks a Black Knight with that much damage, the Knight's health is reduced by the amount of damage the Pixman deals, minus the 299 defense the Knight has.
Arseny, you understood correctly, but I haven't encountered this bug before. However, if you have a very large army, a REALLY large army, then the unit's stats become -*(-some number), and it dies quickly. Has anyone else experienced this?
By the way, I had a bug in the forester's hut: when you enter, it shows that it can't read something, and the game crashes. Luckily, there's an autosave feature.
By the way, I had a glitch in the forester's hut...
I have the same glitch. But I get around it like this: I enter the forester's hut with reasonably strong forces, with the "Battle Mode Selection" script already enabled, and I set auto-battle. The computer fights without any losses, I receive the reward, and the error doesn't occur! This is when auto-battle can be useful...
And how does this bug manifest itself? In what cases?
When the hero's level is higher than 8-10, and with the "Advanced Hero Specializations" script. It appears at least in my case on a random map 1 out of approximately 10 times! By the way, regarding my glitch, I found a screenshot where Lacus is level 16, and his Water element has a 165 bonus to attack and 138 to defense. Their health also increases by 60%...