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Posts from Tactics for playing as the Sylvan faction.

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I think this way:

1) Avenger. If possible, Absolute.
2) Chaos Magic. (Cast on arrows)
3) Enchantment (mana is needed for arrows).
4) Logistics (helps during attack).
5) Light Magic.
6) Summoning Magic (especially for Dyra'el).
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O.o, why do you need Enchantment – it's an unnecessary skill (although you can find some use for Enchantment, for example, take Distraction and Empathy in Leadership; I haven't tried it myself, so I can't say anything specific, and anyway, you'll have to take too many extra skills). This has been discussed several times already. If you need mana, take Education with Intelligence. And you're taking 2-3 schools for Elves? How is that possible? I understand that in some sophisticated cases, you can take Light and Chaos, but Summoning, and besides, it's not a core magic, although you can find spells on large maps (Dyra'el is a special case). ...And where are the main skills in your build, I mean defense, attack, luck, leadership, because without these skills, you won't have normal damage or defense (High Elf troops are thin anyway), or other bonuses?
If you have replays of battles with such a build, please upload them for interest. I'm really curious to see. And how does Logistics help you during the attack, please write?
In reply to Gunslinger
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I usually use a combination of archers and ents because ents provide excellent cover, in my opinion. Also, upgrading the archers allows you to quickly and efficiently defeat high-level creatures with minimal losses (you can attack on Utopia, defeat phoenixes, etc.). I upgrade the archers whenever possible because, as mentioned above, it speeds up the upgrade process. I don't include dancing sprites in my army until the very end because they are weak, and upgrading them is expensive, and you can manage without them anyway.
Elves are an aggressive race, so, in my opinion, the upgrade path should be built with a focus on a blitzkrieg strategy:
1. Attack (choose perks based on the situation; I usually take archery, but not always).
2. Light, IMO, is definitely the way to go. Mass acceleration doesn't need any explanation, and mass smite will boost the elf's not-so-high attack.
3. Luck, without a doubt. You can upgrade to Elven Luck, but again, it depends on the situation; magic resistance might be necessary. After that, choose based on the situation, but I usually take logistics and education; leadership can also be a good choice.
Life'll be better soon=))
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Here's what I have:
1.) Luck - Magic Resistance (standard), Luck of the Path, Soldier's Luck (100%!).
2.) Attack - Archery (focus on archers), Fire Arrows (an amazing skill, especially when developing machines!), and Frenzy (attack, attack, attack!!!).
3.) Logistics (you can't do without it, in my opinion) - Develop up to Plunder. (A very good and useful skill!).
4.) Machines (I love them the most!) - Ballista, Rapid-Fire Ballista, or Enchanted Ballista, or Catapult. (I tend to go with the Enchanted Ballista).
5.) Leadership - Rally, Forest Leader, Inspiration/Haste Aura.
This is a tactic for Ossira.


In reply to WitcheR-L
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WitcheR-L;193155
4.) Machines (I love them the most!) - Ballista, rapid-fire -//-, you can also use an enchanted -//-, or a Catapult. (I tend to go with the enchanted -//-).

It's also good to use Chaos magic; then the shots from the ballista will really destroy everything, even more than Daleb's.
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Here's what I've got:
1.) Luck - Magic Resistance (standard), Luck of the Draw, Soldier's Luck (100%!).
2.) Attack - Archery (focus on archers), Fire Arrows (an amazing skill, especially when developing machines!), and Frenzy (attack, attack, attack!!!).
3.) Logistics (you can't do without it, IMHO) - Develop up to Plunder. (A very good and useful skill!).
4.) Machines (I love them the most!) - Ballista, Rapid-Fire Ballista, you can also choose an Enchanted Ballista, or a Catapult. (I prefer the Enchanted Ballista).
5.) Leadership - Rally, Sylvan Leader, Inspiration/Haste Aura.
This is a tactic for Ossira.
What about magic? And why an enchanted ballista if there's no magic? And, in my opinion, Sylvan Leader is pointless. If not in leadership, then in the branches of other skills, you can find more useful abilities.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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Major Whirlwind
But what about magic? And why have an enchanted ballista if there's no magic? And, in my opinion, a forest leader is nonsense. If not in leadership, then in the branches of other skills, you can find more useful abilities.
Whirlwind, I was waiting for you;):D. Leadership, I don't know why I'm developing it:)... I just feel drawn to it! Well, then should I develop Chaos? By the way, I always develop mages fully. If I develop a warrior, then with all the warrior perks. I'm used to it from RPGs.
KonServator
It's not bad to also develop Chaos magic, then the shots from the ballista will really destroy everything, better than Daleb.
Well, basically yes:). But if we are developing Leadership (I don't know why:)), then a catapult. And if Chaos, then an enchanted ballista.


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By the way, I always develop mages to their full potential. If it's a warrior, I equip them with all sorts of warrior-related skills. It's a habit from RPGs.
Forest elves are generally versatile, with a slight inclination towards warriors. This is reflected in their decent knowledge base, which should definitely be put to use. In my opinion, it's not a good idea for a hero to just shoot at enemies without using any mana. Magic will bring much more benefit. And it should be prioritized over machines. Forest elf machines don't deal a lot of damage.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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Sylvan elves are generally versatile, with a slight inclination towards the warrior class. This is reflected in their decent knowledge skills, which should definitely be utilized. In my opinion, it's not a viable strategy for a hero to simply shoot at enemies without using any mana. Magic will bring significantly more benefits. And it should be prioritized over machines. Sylvan elf machines don't deal significant damage.
If anything needs to be changed, it shouldn't be the machines. Then, at least, the damage dealt by the enchanted ballista will be reduced. It's better to replace leadership, knowing that Sylvan elves have good leadership skills.


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IMO, the most important skill for leadership is empathy. I try to develop it in everyone, except for Necromancers. It's not for nothing that magical races have only a 2% chance of leadership. A Warlock with empathy is terrifying. But it's not difficult for an Elf to acquire it. In the campaign, I developed empathy and chaos skills in Faidaen. In the 5th mission, the enemies, having 100+ dragons against my 70+, fled the battlefield without firing a single shot. As a rule, my Emeralds and Faidaen himself moved before any enemy unit. The Emeralds destroyed 1-2 stacks (attack around 50), and Faidaen showered them with a rain of magic missiles (spellcasting 30+). The enemy ran away. Magic resistance doesn't affect the Emeralds. I played this on a hero in version 3.0.
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Inferno has the strongest ballista in terms of stats because its parameters are influenced by the Attack and Knowledge of the hero. For Infernos, 45% of the stats go towards attack and 30% towards knowledge, totaling 75%. For the Sylvan faction, it's 15% and 30%, resulting in 45% (like Haven).
IMHO
Machines aren't suitable for elves. A shot from an enchanted ballista pushes the hero back. The device is easily broken, and then you lose 6 levels spent on the ability.
Vicher, do you only use this build with the computer, or have you tried playing with this scheme against a human player? :) Because, at the very least, it's quite debatable.
Белый и Пушистый! Иногда.....
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Vicher, do you only use this build when playing against the AI, or have you tried using it in matches against other players? It seems quite controversial, at least.
I don't play against other players:(... Only against the AI! It's a shame, but what can you do? The AI often saves me.


In reply to WitcheR-L
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In my opinion, both Haven and Dungeon should be developed, and to cast spells more often, focus on Wizardry. Also, of course, Luck and Logistics (I like large maps).
There's not much else to do:smile43:
With this setup, there's a chance to succeed even in the Single-player Adventure.
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Could you please tell me how to play as Sylvan against a Necromancer, and which hero would be best to choose?
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If allowed, take Winghael, level up his leadership, luck, attack, and light skills. You don't need to level up his defense. And during the battle, just have him run forward with everyone else and win decisively.
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I think that if you focus on Sylvan Archers and Dryads at the beginning, you'll have a very fast start.

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