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Posts from Heroes of Might & Magic III: Horn of the Abyss

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And also, the Mother of Dragons, or just a little dragoness.
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I think there’s a collection in Heroes 3 called “Father of Dragons,” it seems to be something like armor.
Добро потеряешь - не много потеряешь,
честь потеряешь - много потеряешь,
мужество потеряешь - все потеряешь.
In reply to Арсений
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What about the "Freeze" spell? Can it be applied to Azure Dragons (with a chance to freeze) and Ice Elementals?
Along with the third version of the add-on, which will include the city of Kronverk, a significant number of "cold" spells will be added. There was even talk of creating a new school of magic, "Ice Magic." Even if the school isn't created, things like "freeze" and "ice storm" will definitely be implemented.
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Is there a website where all the new castles from the new expansion are posted? I heard something about the website www.woggrad.ru, but it is currently inaccessible.
Добро потеряешь - не много потеряешь,
честь потеряешь - много потеряешь,
мужество потеряешь - все потеряешь.
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It is currently unavailable, and that is true. However, regarding the artifact "Might of the Father of Dragons," it needs to be improved somehow, given better properties, and even better unique properties, because the artifact bears the name of such a great creature, but it itself is not very impressive.
Одна древняя легенда гласит,
Что темный дракон весь мир покорит,
Темный дракон - безликая тень,
Теперь навсегда ночь сменит день.
Он свергнет всех местных Богов,
Ни сила, ни воля не сдержат его.
Рыцарь, король - все одно для него,
С ним в битве исчезнет и зло, и добро.

.
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I've never heard of this add-on before. I'll be eagerly awaiting its release, as its description here looks very promising.
In reply to DARK_DRAGON
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DARK_DRAGON;192365
It’s currently unavailable, and that’s true. As for the “Might of the Father Dragon” artifact, it needs to be improved, given better properties, and even better unique properties. Otherwise, the artifact bears the name of such a great creature, but it itself is not very impressive.
I think that this artifact should remain as it is. It would be better to add, for example, the Ice Blade to the game, which formally exists but has not appeared in the game itself. As for the website, it doesn’t seem to be closed; it has just moved to a different domain.
In reply to Amity
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The website will be moved to a new location in the fall, but for now, there are some hosting issues...
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And you can also add the "Icy Blade" and adjust the "Might of the Dragon Father".
Одна древняя легенда гласит,
Что темный дракон весь мир покорит,
Темный дракон - безликая тень,
Теперь навсегда ночь сменит день.
Он свергнет всех местных Богов,
Ни сила, ни воля не сдержат его.
Рыцарь, король - все одно для него,
С ним в битве исчезнет и зло, и добро.

.
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Why bother adjusting the dragon's power when a great artifact gives +5 attack and defense, and also seems to increase health?
Добро потеряешь - не много потеряешь,
честь потеряешь - много потеряешь,
мужество потеряешь - все потеряешь.
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So... about the power of the father of dragons... why do you need it? :) I think new artwork will be enough... some of the old ones are completely useless and can be removed.
Heh :) an ice blade :) like Frostmourne from Warcraft? It's actually pretty cool :) it could be done.
Okay, and about combat machines :) it seems kind of silly when a catapult shoots on its own, doesn't it? When you're making combat machines, you probably need to draw them with a person... like someone is loading and firing it... that would be more realistic.

Now, this is also, in my opinion, an important thing... Don't you think the castles on the map are too small? In the first Heroes game, there's a fort, and a wall goes around it, and you can see some houses... it's all drawn primitively, but it's still more realistic... you could do it like in the first game... because right now it just looks like a single fort... it doesn't really work.
Also (this isn't as serious :)), you could fix a bug in Heroes... Basically, when you create a random map without water, a square of water appears very often in the lower right corner :)
It doesn't affect the game in any way, but still, "without water" means there shouldn't be any water :)

Good luck to everyone :)
Аддон для героев 3—Горн Бездны

http://www.punkpashtet.h18.ru Зайди и зацени!

Герои войны и денег —:smile02: :smile02:Плиз Пишем ник пприглосившего kotnah

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Here are a couple of ideas that came to me in 3 minutes of frantic brainstorming: - In the Ocean Castle, you could make the naval cartographer a supplementary building (like the portal, stables, etc. in other castles). - A new 5th-level spell: a powerful lightning bolt of considerable thickness (or multiple lightning bolts) strikes the ground with such force that it tears it apart (and everyone standing there), sending rocks, rubble, and flashes flying – "Eye of the Storm." - Another one, a wave of flames. - Tectonic shift (a rift). - Stream of ice. - A lethal skill for some monster: 1-2% chance to kill the entire stack! - It would be nice if neutral cities built themselves – you arrive on week 3, and there's already a town hall + citadel + 4th-level creatures, whereas in the beginning there was only a village hall. - Diplomacy needs to be expanded (I'll sign later). - I would also make the landscape on the game map a little more diverse and beautiful, but I have a feeling the artists will be too lazy. 2Monza – Good point!

За всем следят машины благодати и любви.
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2Monza - Good point.
Let's not disgrace the Great Dragons, shall we?
- I would also make the landscape on the game map a little more diverse and beautiful, but I have a feeling the artists will be too lazy.
Then do it yourself!
- A lethal skill for some monster: 1-2% chance to kill the entire stack!
That's too much. Would one monster of level 1 be able to defeat 99999 Azure Dragons?
- It would be nice if neutral cities built themselves - you come on the 3rd week, and there's already a town hall + Stronghold + level 4 creatures, although in the beginning there was only a village.
Then why build cities at all? Let them be built right away, then maybe you can put a background JPG picture for the entire city, and make one button for buying creatures, but actually - think about why this is needed? Where is the tactic in that?
Одна древняя легенда гласит,
Что темный дракон весь мир покорит,
Темный дракон - безликая тень,
Теперь навсегда ночь сменит день.
Он свергнет всех местных Богов,
Ни сила, ни воля не сдержат его.
Рыцарь, король - все одно для него,
С ним в битве исчезнет и зло, и добро.

.
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I liked the idea about a super-powerful lightning bolt from White Lizard. By the way, you correctly pointed out that on the map, during a battle, when attacking with war magic, the monsters that this magic doesn't affect stand still like rocks. You could make it so that when the lightning bolt strikes, the monsters standing nearby dodge, deflect, crawl away, or something along those lines...
Добро потеряешь - не много потеряешь,
честь потеряешь - много потеряешь,
мужество потеряешь - все потеряешь.
In reply to Арсений
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Here are some more responses:
You could, for example, make it so that when lightning strikes, monsters standing nearby dodge, move aside, crawl away, or something like that...
Technically not feasible.
- A lethal skill for some monster: 1-2% chance to kill the entire stack!
Too powerful, it would cause imbalance.
A new spell, level 5: a very powerful lightning bolt of considerable thickness (or multiple lightning bolts) strikes the ground with such force that it tears it apart (and everyone standing there), rocks fly, a roar, flashes, in short, it's intense - "Eye of the Storm."
Not bad.
I would also make the landscape on the game map a little more diverse and beautiful, but I have a feeling the artists will be too lazy.
Why would they be lazy? Not at all. Waterfalls and a dozen decorative objects for each landscape will definitely be in the add-on.

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