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Posts from Damage scaling for area-of-effect spells.

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18 years ago
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First of all, I would like to express my gratitude to Gynnar for his posts in the tactics thread, even though he sometimes allowed himself to be harsh towards some players... nevertheless, his work helped me a lot, and probably not just me... so, Gynnar gets +15 to morale!!! I have been a long-time fan of the game, having been introduced to it at the age of 13 (back then there were only 2 heroes :)), but I am not a gamer, so when I wanted to play online and couldn't find any opponents nearby, I started looking on the internet... and I came across this site... After playing with some online players, I was horrified by the gap in the level of play, at the bottom of which I found myself and didn't even realize half of its depth... And today, overcoming my laziness and filling in my knowledge gaps, I decided to explore the effect of mass spells... bloodlust, bless, shield, curse, weakness..., using information from the FizMiG.xls file... Test units: archangel, gr. snakes, ser. pegasus, fanatics, crossbowmen, both heroes 10 10 7 7, all magic expert, Edric and Christian.
Bloodlust, bless, and weakness did not raise any doubts, but shield and curse made me think...
When curse is applied to attacking units, increased damage is observed, more than x*80% - 1...
For example, an archangel deals 441 damage to a snake/pegasus instead of 50*5*(((30+10)-(10+10))*5%)*(50 - 1)= 392. Strange...
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17 years ago
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Lost Paradise;192561
The thirst for blood, the blessing, and the weakness didn't raise any doubts, but the shield and the curse made me think... Could someone explain who knows?!! It's not clear at all right now, I haven't had time to figure it out yet. If anyone knows, please share it with the whole site in secret.
However, if you were to post the results of your research in the relevant thread, it would definitely please many people. Start by sharing the "secrets" first.
In reply to vbn
17 years ago
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Okay. Sorry for the long silence. By trial and error, I can assume that the effect of the curse when calculating enemy damage applies only to the monster's base defense. The remaining defense, added by the hero, is affected by normal damage.
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17 years ago
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You seem a bit reluctant to share your knowledge. Is that all you know about the topic? :)
In reply to vbn
17 years ago
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I think I need to admit it, my conscience is bothering me. I created this topic while under the influence of mild drugs. I apologize for polluting the forum; I won't do it again:smile43:. Something came over me:(, please don't judge me too harshly. So, the topic can be deleted or moved to the trash.
But still, nevertheless... In the game, the curse's effect is described as "all enemy units deal 80% of their min. damage -1". In practice, however, I didn't observe 80% at all, for some reason; I just rechecked:confused:. There were inaccuracies because I forgot to move the units around so they wouldn't get into a defensive position:smile43:.
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17 years ago
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vbn;193220
You seem reluctant to share your knowledge. Is that all you know about the topic? :)

It's interesting how professionals in life keep their secrets to themselves, and not everyone does =) That's why they are secrets.

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