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First of all, I would like to express my gratitude to Gynnar for his posts in the tactics thread, even though he sometimes allowed himself to be harsh towards some players... nevertheless, his work helped me a lot, and probably not just me... so, Gynnar gets +15 to morale!!! I have been a long-time fan of the game, having been introduced to it at the age of 13 (back then there were only 2 heroes :)), but I am not a gamer, so when I wanted to play online and couldn't find any opponents nearby, I started looking on the internet... and I came across this site... After playing with some online players, I was horrified by the gap in the level of play, at the bottom of which I found myself and didn't even realize half of its depth... And today, overcoming my laziness and filling in my knowledge gaps, I decided to explore the effect of mass spells... bloodlust, bless, shield, curse, weakness..., using information from the FizMiG.xls file... Test units: archangel, gr. snakes, ser. pegasus, fanatics, crossbowmen, both heroes 10 10 7 7, all magic expert, Edric and Christian.
Bloodlust, bless, and weakness did not raise any doubts, but shield and curse made me think...
When curse is applied to attacking units, increased damage is observed, more than x*80% - 1...
For example, an archangel deals 441 damage to a snake/pegasus instead of 50*5*(((30+10)-(10+10))*5%)*(50 - 1)= 392. Strange...
Bloodlust, bless, and weakness did not raise any doubts, but shield and curse made me think...
When curse is applied to attacking units, increased damage is observed, more than x*80% - 1...
For example, an archangel deals 441 damage to a snake/pegasus instead of 50*5*(((30+10)-(10+10))*5%)*(50 - 1)= 392. Strange...