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In reply to gamehuntera
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#17
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gamehuntera;50793
Hmm, these are important points. If a faction doesn't fit into the world, few people will play it.
And I agree with gamehunter – the failure of my faction confirms that more suitable units and abilities are needed for it. :(
ФЛУДОВСКИЕ ССЫЛКИ - конец бесполезным темам
In reply to Alex_soldier
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#18
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Alex_soldier;50928

But not all epicness is created equal. This isn't a fantasy novel, it's a game. Colorful splash screens and backstory will certainly embellish it, but they can never replace the core!

We have different perceptions of games. For me, a game is—among other things—a soul. When you start to believe in the game world, to feel it, that's when you get more pleasure. Of course, this doesn't apply to all games, but some people need a plot, harmony between its components, and other such things. Heroes could be categorized as esports games, where there is no question of any plot, or it could be seen as a game that is more elevated in terms of the importance of the game world. But a race must harmonize with the world regardless.
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#19
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I agree with gamehuntera. For me, every little detail in the game is important – from the appearance of the units to the music and sounds. And any deliberately silly things really annoy and upset me :( Maybe races of wizards, plumbers, and clown-gardeners will please players who like to rush around the maps without paying attention to the plot. For them, the main thing is the excitement – and who and what they play is not important. But I am not one of those players. And I think that the developers of Nival wouldn't approve of such an idea either.
In reply to Мугайс
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#20
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I liked the magic of the faction and its abilities, but the units (except for the rogues) were a bit disappointing. I would have made them hired assassins and spies, rather than graduates of a circus school.
I agree with those who say that epicness and soul are important in the game.
In reply to Saruman
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#21
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In principle, I agree with the last 3 posts. The only thing is that we have different understandings of what constitutes "soul." The images, music, names, and intro sequences are just the packaging. You can create stunning units, write exclusive tracks, come up with exciting epic stories, and use loud mythological names, and immerse yourself in 3D effects... But I'm not an artist, a musician, a historian, or a designer-animator. I don't like it when developers try to promote a mediocre game by using flashy intro sequences. There have been such cases in my experience. I'm offering specific ideas regarding models, mathematics, and gameplay. So, I ask that you please focus on the substance – the overall balance of the faction, the abilities of individual creatures, etc.
Рассылка "Heroes: Новые Идеи" <== Все еще жива :)
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#22
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I don't like it when developers try to promote a mediocre game by using flashy cutscenes. There have been such cases in my experience. - I completely agree.
We (at least I) meant not the graphics, but the design. The picture is one thing, and the design work is another. In Heroes 3, everything wasn't super-beautiful, but the game world was incredibly cohesive and well-integrated. In Heroes 4, the graphics are much better, but the design... and the overall variety in races, heroes, and units... This explains why Heroes 3 is still popular, while Heroes 4 is only slightly popular "by association" with Heroes 3 and 5.
Essentially, everything is good, but the design needs to be improved. Thank you very much for the newsletter!
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#23
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By the way, hobbits could serve as the main race, as well as gnomes (gnomes, not dwarves).
In reply to gamehuntera
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#24
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Let's add the Illusionists race. And let's come up with a Clowns race and a Ballerinas race:smile03: :smile03: :smile03: :smile03: :smile40: :smile40: :smile40: :p :p. Also, let's make a race that's OP:p :p :p :p :smile40: :smile40: :smile40: :smile03: :smile03:
Пришёл,увидел,нафлудил.
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#25
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Favorite of the Gods, you're laughing for no reason :) I wouldn't say I'm thrilled with this faction. The names of the units and the castle itself need to be refined. But overall, the idea is not bad; I would say it's quite original, although a bit naive.
А, вот почему.

🏹🎪+⛓️♿=💕
In reply to Драккошка
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#26
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Original race:smile54: but not very good. If it's not a combat race, then can you put on magic resistance and defeat them?
Oh, master of race creation, Favorite of the Gods, what is OP?..
Yes, naive...:rolleyes:
In reply to Wistrit
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#27
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WisTrit;187782
Favorite of the Gods, what is OP?
:

OP is, simply put, an overpowered unit, but I prefer to use that term.
Пришёл,увидел,нафлудил.
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#28
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Heh, a funny race. But it doesn't quite fit into the mysterious world of Might and Magic.
Чую время пришло и захлопнулась дверь
Ангел пропел и полопалась кожа...
Мы выпили жизнь, но не стали мудрей,
Мы прожили смерть, но не стали моложе...

Агата Кристи
Ты должен быть сильным,
Ты должен уметь сказать: Руки прочь, прочь от меня,
Ты должен быть сильным, иначе зачем тебе быть?!

КИНО
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#29
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I suggest a great spell – "Shrink." It reduces any unit from upgraded to basic for three turns. This magic is special... P.S. I've figured out the favorite. It's just another clone of the Archlich/Harbinger of Death, which everyone hates so much.
Первый, кто был забанен за Правду.
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#30
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Necropolis, though...
#31
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Spells (or abilities) for the race:

1) Invisibility allows one (or more) of the hero's units to become invisible.
Invisible units can act like normal units, but the enemy cannot see them until they try to move through them, stand on their tile, or ranged attacks are blocked. This causes the invisible unit to become visible and attack.
Also, an invisible unit becomes visible if all visible units are destroyed.
When surrendering, the cost of the invisible unit is not taken into account.

An invisible unit has the ability: Reveal, which makes it visible.

2) Illusion
Creates an illusion that everyone will see. It participates in combat. An attempt to attack it results in it dissipating (if it is an illusion of a spectral creature, this is not necessarily the case; a miss is possible).

Hero Phantom.
Creates a phantom of the hero, which is perceived as a hero.
The maximum distance of the phantom, as well as the accuracy of the enemy's identification, depends on the strength of magic.
In other words, in general, the enemy will see 2 heroes.

Identity Mask. Temporarily changes the hero's appearance.
For example, you can pass off a strong hero as a weak one.